Log in

View Full Version : Suggestion for tips thread for noobs



DoofusMagnus
10-28-2007, 00:37
Could a moderator review this thread and sticky it on whatever board he or she deems appropriate? Please do not lock it, however, as I would like players with more experience to be able to add further tips to help out new players. Thank you.

This guide is not meant to be comprehensive, and is only meant to serve as a starting point for those who have experience with vanilla Rome: Total War, and are looking for the basic changes in mechanics and faction information. For more in-depth information, please see the FAQ (https://forums.totalwar.org/vb/showthread.php?t=84854) and starting guides stickied in these forums, as well as the faction pages, which are reached through the Europa Barbarorum homepage.

Gameplay

-The suggested difficulty combination is Very Hard and Medium.

-When the advisor asks you to turn on the "background script," do so. You will need to turn it on every time you play the game to enjoy all the new features of EB.

-Your faction's victory condition can be found in-game in your faction info scrolls.

-EB combines all the military training structures into one, the Military Industrial Complex (MIC). Click here (https://forums.totalwar.org/vb/showthread.php?t=73928) to find out more.

-EB uses Goverment buildings to determine the level of a province's assimilation into your nation; click here (https://forums.totalwar.org/vb/showthread.php?t=58666) to find out more.

-To play the game as intended, you must destroy goverment buildings in a territory that you have never owned once you capture it (these buildings will be at 99% damage), and then build your own.

-If you have two campaigns saved using different peoples, completely quit the game before switching between them, or your goverment buildings will be destroyed.


Factions - listed below are all the playable factions of EB, with their challenge level, equivalent in R:TW or their general location if new, and a brief description of their units.

Aedui - Challenging - Gauls - Strong close-combat infantry, but limited cavalry.

Arche Seleukeia - Very Challenging - Seleucid Empire - Successor army with powerful selection of phalanxes, heavy cataphract cavalry, and elephants.

Arverni - Challenging - Gauls - Strong close-combat infantry, but limited cavalry.

As'Sab'yn wal'Jau (Saba) - Challenging - Kingdom of present-day Yemen - Mix of urban and tribal infantry, good Arabian cavalry, and Ethiopian troops.

Baktria - Challenging - Central Asian kingdom - A mix of many versatile types of infantry and cavalry, with powerful Indian elephants.

Casse - Very Challenging - prominent British tribe - Old fashioned by effective, mixture of lightly armoured troops supported by champions and charioteers.

Epeiros - Challenging - Kingdom of Greek general Pyrrhus - Hoplites and pike phalanxes, plus powerful cavalry elephants and Illyrian levies.

Getai - Challenging - Dacia - Flexible close-combat infantry including falxmen with cavalry support.

Hayasdan - Nigh-impossible - Armenia - Horse archers including armored cataphract archers and decent mountain infantry.

Karthadastim - Moderate - Carthage - Flexible selection of African and Iberian units, plus powerful elephants.

Koinon Hellenon - Challenging - Greek alliance - Many hoplite phalanxes and missile support, but limited cavalry choice.

Lusotana - Very Challenging - Iberia (Spain) - Ambushing specialists with good light skirmishing infantry and cavalry; access to more varied and heavier regional units.

Makedonia - Challenging - Macedon - Successor rmy with hoplites and pike phalanxes plus powerful cavalry.

Pahlava - Very Challenging - Parthia - Cavalry, including horse archers and powerful armoured cataphracts; weak infantry.

Pontos - Nigh-impossible - Pontus - Flexible army of light infantry, phalanxes, heavy cavalry, and chariots.

Ptolemaioi - Challenging - Egypt - Successor army with pike phalanxes plus powerful cavalry, elephants, and some native troops.

Romani - Moderate - Rome - Flexible mix of legionary infantry and various supporting auxiliary troops, limited early cavalry.

Saka Rauka - Nigh-impossible - Scythia - Master horsemen and archers but almost no early melee infantry, later access to Indo-Greek units.

Sauromatae - Very Challenging - Sarmatia - Master horsemen and archers but almost no melee infantry.

Sweboz - Challenging - Germania - Specialist close-combat infantry, with limited selection of cavalry.

Pharnakes
10-28-2007, 00:41
Ehh, IIRC all those issues are already adressed in the FAQ.


:faq: , sorry always wanted to use that one:shame:

bovi
10-28-2007, 00:51
Those that are not already in the FAQ, should probably be added. They are common issues indeed :beam:.

DoofusMagnus
10-28-2007, 00:53
The thing is, the FAQ is also laden with facts you don't necessarily need to know to play the game correctly. I guess I'm suggesting a sort of slimmed-down mini-FAQ with just enough to get people started off right.

bovi
10-28-2007, 01:20
I know Marcus posted something of the sort, but it soon fell off the front page as it wasn't stickied. Maybe a stickying and adding the remaining points you bring up would be a good idea. Or possibly even stickying this one, if you can find some links for the points where you currently say to search the forum.

DoofusMagnus
10-28-2007, 04:27
Here is a preliminary setup for the sticky I'm proposing:

"This guide is not meant to be comprehensive, and is only meant to serve as a starting point for those who have experience with vanilla Rome: Total War, and are looking for the basic changes in mechanics and faction information. For more in-depth information, please see the FAQ (https://forums.totalwar.org/vb/showthread.php?t=84854) and starting guides stickied in these forums, as well as the faction pages reached through the Europa Barbarorum homepage.

Gameplay

-The suggested difficulty combination is Very Hard and Medium.

-Your faction's victory condition can be found in-game in your faction info scrolls.

-When the advisor asks you to turn on the "background script," do so. You will need to turn it on every time you play the game to enjoy all the new features of EB.

-EB combines all the military training structures into one, the Military Industrial Complexes (MICs). Click here (https://forums.totalwar.org/vb/showthread.php?t=73928) to find out more.

-EB uses Goverment buildings to determine the level of a province's assimilation into your nation; click here (https://forums.totalwar.org/vb/showthread.php?t=58666) to find out more.

-To play the game as intended, you must destroy goverment buildings in a territory that you have never owned once you capture it (these buildings will be at 99% damage), and then build your own.

-If you have two campaigns saved using different peoples, completely quit the game before switching between them, or your goverment buildings will be destroyed.


Factions - listed below are all the playable factions of EB, with their challenge level, equivalent in R:TW or their general location if new, and a brief description of their units.

Aedui - Challenging - Gauls - Strong close-combat infantry, but limited cavalry.

Arche Seleukeia - Very Challenging - Seleucid Empire - Successor army with powerful selection of phalanxes, heavy cataphract cavalry, and elephants.

Arverni - Challenging - Gauls - Strong close-combat infantry, but limited cavalry.

As'Sab'yn wal'Jau (Saba) - Challenging - Kingdom of present-day Yemen - Mix of urban and tribal infantry, good Arabian cavalry, and Ethiopian troops.

Baktria - Challenging - Central Asian kingdom - A mix of many versatile types of infantry and cavalry, with powerful Indian elephants.

Casse - Very Challenging - prominent British tribe - Old fashioned by effective, mixture of lightly armoured troops supported by champions and charioteers.

Epeiros - Challenging - Kingdom of Greek general Pyrrhus - Hoplites and pike phalanxes, plus powerful cavalry elephants and Illyrian levies.

Getai - Challenging - Dacia - Flexible close-combat infantry including falxmen with cavalry support.

Hayasdan - Nigh-impossible - Armenia - Horse archers including armored cataphract archers and decent mountain infantry.

Karthadastim - Moderate - Carthage - Flexible selection of African and Iberian units, plus powerful elephants.

Koinon Hellenon - Challenging - Greek alliance - Many hoplite phalanxes and missile support, but limited cavalry choice.

Lusotana - Very Challenging - Iberia (Spain) - Ambushing specialists with good light skirmishing infantry and cavalry; access to more varied and heavier regional units.

Makedonia - Challenging - Macedon - Successor rmy with hoplites and pike phalanxes plus powerful cavalry.

Pahlava - Very Challenging - Parthia - Cavalry, including horse archers and powerful armoured cataphracts; weak infantry.

Pontos - Nigh-impossible - Pontus - Flexible army of light infantry, phalanxes, heavy cavalry, and chariots.

Ptolemaioi - Challenging - Egypt - Successor army with pike phalanxes plus powerful cavalry, elephants, and some native troops.

Romani - Moderate - Rome - Flexible mix of legionary infantry and various supporting auxiliary troops, limited early cavalry.

Saka Rauka - Nigh-impossible - Scythia - Master horsemen and archers but almost no early melee infantry, later access to Indo-Greek units.

Sauromatae - Very Challenging - Sarmatia - Master horsemen and archers but almost no melee infantry.

Sweboz - Challenging - Germania - Specialist close-combat infantry, with limited selection of cavalry."



So that's what I have so far. Please suggest any other quirks or related information that all noobs should know upon getting into EB. Also, I'd like to include a description of the victory conditions if possible, so feel free to post those.

Thanks.

MarcusAureliusAntoninus
10-28-2007, 07:30
I know Marcus posted something of the sort, but it soon fell off the front page as it wasn't stickied. Maybe a stickying and adding the remaining points you bring up would be a good idea. Or possibly even stickying this one, if you can find some links for the points where you currently say to search the forum.
Yeah, I wrote to activate the script and destroy enemy government buildings. But the thread was greeted as though I had just insulted the community so it faded away.

bovi
10-28-2007, 09:34
That seems good to me. How about overwriting the first post with what you have there, and a moderator can sticky (and change the title to something not calling people noobs, such as "New to EB? How it's meant to be played" or something).

Thaatu
10-28-2007, 18:35
Btw, I'd switch Aedui & Arverni to very challenging. A new player might find the -8,000 income a turn a bit stressful.

DoofusMagnus
10-29-2007, 04:16
I was just going by the challenge levels the devs list in-game on the faction selection screen, which is also where I got the summary of units.

EDIT: I have updated the first post... could a moderator make this thread a sticky with the new title I gave to my first post? Thank you.

Also, I would still very much like people with more EB experience to review my facts (for instance, does the destroying the faction buildings apply to you no matter what faction you're playing? And does it apply no matter how the other faction is related to you, like if you're all Celts?) and to suggest new facts of your own. I'm a noob myself, so I need help, too! :beam:

Kurulham
10-29-2007, 05:07
If you want it to be a lean, mean, information-providing machine, you might want to strip out the faction descriptions, since they're one of the first things the player sees upon opening the game and they don't provide any more information than what's right there.

The idea is good, though.

DoofusMagnus
10-29-2007, 05:38
Ya, I was considering that. I thought that maybe the faction stuff should be in a separate thread, which could go into some brief detail about the history of each faction and include a picture of the victory condition map for each.

But the thread as it stands wouldn't provide much info without the faction stuff, so I still need people to help beef it up!