View Full Version : All mines give same income
Ravenfeeder
10-28-2007, 18:32
I haven't done an exhaustive test, but in my first 1.0 game (so a clean install on to of 1.6) as Baktria, Small Vein Mines give the same income as Large ones ie 600/1500.
MarcusAureliusAntoninus
10-29-2007, 21:04
That's what I've always thought, but never bothered to verify it.
Multiple mine resources will give increased income, though.
Bootsiuv
10-30-2007, 18:52
Don't precious metals also increase mine value?
Like a gold vein gives more than iron...or is the mining system in R:TW more abstract?
Just curious...
MarcusAureliusAntoninus
10-30-2007, 19:05
In RTW only 'gold' and 'silver' can be a mining resources, things like 'iron' are just trade resources. EB changed those to 'large vein precious metal' and 'small vein precious metal'. Though, as the first post says, those two might have the same value.
Ravenfeeder
10-31-2007, 18:00
Large and Small Veins have the same income in EB 1.0. That's what I think is a bug and why I posted in this forum. In 0.81 the income of Small Veins was half what it is now - Large Veins were the same.
MarcusAureliusAntoninus
10-31-2007, 21:11
If they provide the same amount of income then it is a hardcoded thing and always has happened. We can't mod what the resources do.
Ravenfeeder
11-01-2007, 18:45
It's not a hardcoded thing as you've changed income in the past (remember the huge mine incomes in 0.80?). I'm positive that the two resources gave different incomes in 0.81
Unfortunately I'm unable to determine which files hold the information on mine income and now I'm doubting everything I've put above.
Watchman
11-01-2007, 18:54
IIRC too the "large vein" mines used to give a tad higher income in the past versions...
Could be wrong of course.
MarcusAureliusAntoninus
11-01-2007, 18:56
Mines have one set value given to them in the EDB. There is no place to write two different values for the two resources.
What are these small veins/large veins you talk about? The level of mining that you build determines the yield, combined with what resources are present.
building hinterland_mines
{
levels mines mines+1
{
mines requires factions { barbarian, armenia, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, saba, } and resource silver or resource gold
{
capability
{
mine_resource 40
}
construction 8
cost 14000
settlement_min town
upgrades
{
mines+1
}
}
mines+1 requires factions { romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, saba, } and resource silver or resource gold
{
capability
{
mine_resource 100
}
construction 20
cost 32000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
Watchman
11-01-2007, 23:18
The game seems to call silver mines "small precious metal veins" or thereabouts, and gold mines "large precious etc." - but both give same income far as I can tell. And I'm reasonably sure sometime in the past the latter yielded somewhat higher profits...
{hinterland_mines_name} Mines - create taxable wealth from mineral resources
{mines} Mines
{mines_barbarian} Mines
{mines_germans} Aizagraftiz (Ore-Delving)
{mines_britons} Roxacarnos (Mines)
{mines_gauls} Roxacarnos (Mines)
{mines_scythia} Roxacarnos (Mines)
{mines_spain} Dioka (Mine)
{mines_dacia} Orugma (Mines)
{mines_carthage} Metalleia (Mines)
{mines_numidia} Metalleia (Mines)
{mines_eastern} Mines
{mines_parthia} Asem Rag (Silver Vein)
{mines_greek} Metalleia (Mines)
{mines_thrace} Metalleia (Mines)
{mines_seleucid} Metalla (Mines)
{mines_roman} Metalleia (Mines)
{mines_romans_julii} Metalleia (Mines)
{mines_romans_brutii} Metalleia (Mines)
{mines_romans_scipii} Hanq (Mine)
{mines_egypt} Mi'harot (Mines)
{mines_pontus} Pata Tralo (Mining Center)
{mines_armenia} Xuynk (Mines)
{mines_saba} Mines (Mines)
¬--------------
{mines+1} Mines+1
{mines+1_barbarian} Mines+1
{mines+1_carthage} Metalleutikon Kentron (Mining Center)
{mines+1_numidia} Metalleutikon Kentron (Mining Center)
{mines+1_eastern} Mines+1
{mines+1_parthia} Zaran Rag (Gold Vein)
{mines+1_greek} Metalleutikon Kentron (Mining Center)
{mines+1_thrace} Metalleutikon Kentron (Mining Center)
{mines+1_seleucid} Metalla Prospera (Mining Center)
{mines+1_roman} Metalleutikon Kentron (Mining Center)
{mines+1_romans_julii} Metalleutikon Kentron (Mining Center)
{mines+1_romans_brutii} Metalleutikon Kentron (Mining Center)
{mines+1_romans_scipii} Khor Hanq (Deep Mine)
{mines+1_egypt} Mi'harot 'Amookim (Large Mining Operation)
{mines+1_saba} Mining Center (Mining Center)
Can't see it. As said, the mine's level definitely controls yield, but I also think the resource in question plays a part.
Watchman
11-01-2007, 23:55
Right - and what we're saying is that the nature of the resource in question (ie. gold or silver, or large/small vein as the game interface puts it) does not appear to have any effect on the profit the mines turn, which it presumably should. The number of such resources present in the province (Macedon at least used to have what, three ?) may be another issue, but I've yet to play any faction that had those nearby.
Ah! Now I understand, it's when hovering over the resources on the campaign map. Then I have no clue :embarassed:.
Watchman
11-02-2007, 01:50
Well, for the time being I think it can be explained away by claiming the silver mines just yield sufficiently greater amounts of precious metals the two even out... :sweatdrop:
I mean, silver is much more plentiful than gold isn't it ? Then again that fact already meant one person could carry a king's ransom (or the wages of an army) on his person in minted coins... :shame:
Ravenfeeder
11-02-2007, 01:55
I went back and checked v0.81v2 and it's the same. It appears that the only difference between the two resources is the trade they give. The mines give the same income. A pity.
But not a bug after all. Sorry.
Watchman
11-02-2007, 02:06
Ah, drat. Guess I was remembering wrong then. :shame:
MarcusAureliusAntoninus
11-02-2007, 06:56
Maybe it changed with RTW versions. Maybe originally they had gold mines give more than silver (as I thought they originally did) but with the v1.5 update or something, CA changed it so that both gave the same amount.
If so, maybe EB should change them back to gold and silver, since they give the same income.
Mouzafphaerre
11-02-2007, 14:10
.
Is it possible to add a bonus to large veins through scripting or an additional, supporting resource like the end-of-map trade one -or whatever that was called?
.
O'ETAIPOS
11-02-2007, 15:37
There, somewhere, is a file where trade value of resources is set. Amount the mine gives is this trade value multiplied by part of number from EDB.
larsbecks
11-02-2007, 15:56
The mine value is the number in the trade resources file multiplied by the number in the buildings file multiplied by 5.
Ravenfeeder
11-02-2007, 20:57
Currently Gold and Silver in descr_sm_resources.txt both have a value of 3.
What you're saying is if we modify these to different values then mines will give different amounts? Cool. I may try that. Changing the silver value to 2 or possibly 1.5 (can you have a fractional number?).
larsbecks
11-03-2007, 04:20
I don't know about decimals, but i modified my mines to turn out 900 and 2250. You can do it in the trade values file, or in the export desc buildings file under the hinterland_mines building which have default values of 40 and 100.
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