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blado
09-27-2008, 14:21
Just in case I decide I don't like this mod. I should backup the export_descr_unit.txt in C:\Rome - Total War\Data right? Or is there something else I should backup too.

TWFanatic
09-28-2008, 00:43
No. You should backup Rome: Total War/EB/mp game edu backup and sp game edu backup.

Intranetusa
11-09-2008, 23:11
I wonder if the First cohort mod can work in conjunction with the 'phalanx mod' ?


Actually, I don't even remember what the phalanx mod does. I downloaded it with other mods such as the First Cohort mod and the AI battle formations mod - I have no idea what the phalanx mod does...?

Can anyone help?

TWFanatic
11-09-2008, 23:44
See the first post for info/downloads. I have updated this mod for 1.1--it is now just a "phalanx/aquilifer" mod as the EB team have fixed the other areas with the 1.1 Patch.

Intranetusa
11-10-2008, 00:17
Silly me (I haven't been on the forums for a while)...thanks a lot. XP

Darth Stalin
11-30-2008, 12:17
Can we expect the "version 1.2",, compatible with the latest EB 1.2 patch?

a completely inoffensive name
11-30-2008, 19:40
This is the only minimod left I think that still isn't updated for 1.2.

a completely inoffensive name
12-07-2008, 00:25
Has any progress been made on this yet?

Tellos Athenaios
12-07-2008, 03:54
Have you seen TWFanatic since the release of 1.2 then?

a completely inoffensive name
12-07-2008, 06:26
From his page:

Last Activity: 11-23-08.

But! Here is a visitor message on his page in response to a visitor message Meth left:

"Hey, thanks for dropping by.

I'd love to drop by the tavern. How do I get access?

p.s. I should be updating my phalanx mod for 1.2 soon."

Praetor Diego
12-13-2008, 08:40
Fanatic, what do you mean about a problem using short_pike with units with two weapons? I know that will be a problem with massilian (their primary weapon is a sword) but with unit with spears as primary weapon where is the problem? They switch to sword and brake formation?
I tested with Sacred Band and seems to be working well. I will make more test to be sure.

TWFanatic
12-15-2008, 04:09
Sorry guys, I've been very busy lately. I downloaded 1.2 Friday and have been striving tirelessly to update this mod ever since.

I'll be doing things a little different this time. The main difference is that attack will not be touched on either Macedonian or Hoplite phalanxes--lethality will be reduced instead. I'll explain more in the release.

I almost forgot: the release is tommorrow.

@Diego:

Short pike with Sacred Band:

http://img03.picoodle.com/img/img03/3/12/14/f_RomeTWALX20m_8bef563.jpg (http://www.picoodle.com/view.php?img=/3/12/14/f_RomeTWALX20m_8bef563.jpg&srv=img03)

They fight with swords alone. If you put them in guard and don't charge them they switch to swords the moment the enemy makes contact. This is why I don't give short_pike to units with two weapons.

Cheers

Praetor Diego
12-15-2008, 04:43
Again, you are right. I was confused becose when they are on guard the rear lines keep the formation with spears while the front line fight with swords. But that is becose the rear lines wassnt fighting :dizzy2:

TWFanatic
12-15-2008, 20:28
UPDATED FOR PATCH 1.2--see post #1 for download.

Ibrahim
12-17-2008, 21:12
I have a question: can the short_pike attribute work for keltohellenikoi hoplitai?

TWFanatic
12-18-2008, 02:34
They have a secondary weapon (javelins) so unfortunantly the answer is no.

Ibrahim
12-19-2008, 17:47
They have a secondary weapon (javelins) so unfortunantly the answer is no.

bummer.

well, thanks for the warning:balloon2:

Aper
12-23-2008, 15:06
Hi TW Fanatic,

why don't you use the soldier radius tweak instead of the buggy short_pike attribute? It should solve all your problems.
This is what I mean http://www.twcenter.net/forums/showthread.php?t=188651

Sorry if it's a dumb question (as probably it is)

TWFanatic
12-23-2008, 16:59
I have been using short_pike since EB v.81 (IIRC--the one before 1.0) and would not trade it for anything. It's benefits far outweigh its shortcomings IMHO. I tried tweaking soldier radius at first and it just was not the same--I didn't get the tightly packed "overlapping-shields" phalanx and the spearhead dragging beneath the ground problem still exists. In that sense, short_pike actually fixes several bugs.

I use short_pike for the reasons mentioned on the title post (on page one). If you prefer something else, good for you. Whatever floats your boat. Do remember also that this mod does more than just add short_pike (again see the title post). In general, it makes phalanxes of the Macedonian and Hoplite variety easier to flank, kill at a slower rate, and push with greater force.

a completely inoffensive name
12-24-2008, 03:58
This is awesome, I just could not play EB until this came out. Realistic phalanx formations for the win!

Aper
12-26-2008, 22:57
I have been using short_pike since EB v.81 (IIRC--the one before 1.0) and would not trade it for anything. It's benefits far outweigh its shortcomings IMHO. I tried tweaking soldier radius at first and it just was not the same--I didn't get the tightly packed "overlapping-shields" phalanx and the spearhead dragging beneath the ground problem still exists. In that sense, short_pike actually fixes several bugs.

I use short_pike for the reasons mentioned on the title post (on page one). If you prefer something else, good for you. Whatever floats your boat. Do remember also that this mod does more than just add short_pike (again see the title post). In general, it makes phalanxes of the Macedonian and Hoplite variety easier to flank, kill at a slower rate, and push with greater force.

I understand. But maybe the "unit radius tweak" can be a good compromise for the "hoplites" that having a secondary weapon don't benefit of the "short_pike" attribute, like iphikratean, getikoi stratiotai, etc ... They had in the 0.81 the "phalanx" formation that made them overpowered, but now (I quote you) they really fight like an unorganized rabble, and are quite useless. Maybe a little radius fix can make them more worthy the money they cost...

The model I use in my EDUs is very simple: 0.4 - (MORALE/100)

So for the Spartiatai of the example in the first page, we will have a radius of : 0.4 - 0.17 = 0.23 that is very close to the optimum, accordingly to the thread I posted the link. Less drilled units will have a looser formation, and levy hoplites will fight in a manner only slightly more tight than non-hoplites units.

Just my 2 cents, hope it can be of some use for you and your awesome mod.

Prussian to the Iron
01-12-2009, 22:46
i tried this, and i cannot get my hoplites to actually move in a phalanx formation. they stand still with long spears, but when ready, they hold them backwards and above them, and if ordered to charge or move, switch to the old, short spears

desert
02-22-2009, 23:46
Hey, TWFanatic; a moment of your time, if you will:

In your description of the mod, you mention that without it hoplites "break formation and charge like unorganized rabble", and with it "they stay in a tight, orderly formation and slam into the enemy as one..."

So, apparently, it is almost impossible for a phalanx to maintain cohesion during a charge, and they didn't organize back into a line until the back rows had caught up with the front. That means that the old style of charge was actually correct.

And, to be clear, I'm talking about regular hoplites, not phalangites.

Phalanx300
03-18-2009, 16:57
TWFanatic, I've noticed that in this version you don't have this "ultra push". Or am I the only one not having it? I actually prefer this version rather then the radius change if the ultra push is gone.

desert
03-18-2009, 23:34
Ultra push?

What's that?

And I think he might not be around anymore.

Iskander 3.1
03-19-2009, 04:01
So do I just extract the export_descr_unit contained in the "sp game edu backup" folder into the RTW\data folder?

Cyrus
03-19-2009, 15:11
Hello
i downloaded your mod once and it worked perfectly,(i'm using BI.exe) then i had to uninstall the game and redownload your mod. however this time it doesn't work.... i've even tried extracting it to the eb and BI folder, but still nothing changes, please :help: i really liked this mod!

Iskander 3.1
03-20-2009, 15:35
Hmmm, anyone?
:help:

Phalanx300
03-20-2009, 16:21
Ultra push?

What's that?

And I think he might not be around anymore.

Where they pushed into a formation into seconds, even breaking a Macedonian Phalanx in seconds. :dizzy2:



So do I just extract the export_descr_unit contained in the "sp game edu backup" folder into the RTW\data folder?

You should do it to: C/The Creative Assembly/RTW/EB/sp game edu backup.



Hello
i downloaded your mod once and it worked perfectly,(i'm using BI.exe) then i had to uninstall the game and redownload your mod. however this time it doesn't work.... i've even tried extracting it to the eb and BI folder, but still nothing changes, please i really liked this mod!

Maybe you should try to place the Export files manually in the correct spots (sp game edu backup + mp game edu backup).

Iskander 3.1
03-20-2009, 17:31
Thanks Phalanx. I guess I was confused by the instructions to extract to the RTW folder.

Svenn
04-11-2009, 10:50
Hi im rather new to this modding business and just tried to install the Phalanx mod.

I get this error
10:43:48: Failed to copy the file 'C:\Users\Home\Saved Games\EB\Lighting\Recommended\descr_battle_map_lighting_and_fog_control.txt' to 'C:\Users\Home\Saved Games\EB\Data\descr_battle_map_lighting_and_fog_control.txt' (error 3: the system cannot find the path specified.)
10:43:48: Failed to copy the file 'C:\Users\Home\Saved Games\EB\sp game edu backup\export_descr_unit.txt' to 'C:\Users\Home\Saved Games\EB\Data\export_descr_unit.txt' (error 3: the system cannot find the path specified.)
10:43:48: Failed to copy the file 'C:\Users\Home\Saved Games\EB\sp game edu backup\Rome.lnt' to 'C:\Users\Home\Saved Games\EB\Data\menu\Rome.lnt' (error 3: the system cannot find the path specified.)
10:43:48: Failed to copy the file 'C:\Users\Home\Saved Games\EB\sp game edu backup\descr_character.txt' to 'C:\Users\Home\Saved Games\EB\Data\descr_character.txt' (error 3: the system cannot find the path specified.)
10:43:48: Failed to copy the file 'C:\Users\Home\Saved Games\EB\sp game edu backup\map.rwm' to 'C:\Users\Home\Saved Games\EB\Data\world\maps\base\map.rwm' (error 3: the system cannot find the path specified.)
10:43:48: Can not enumerate files in directory 'C:\Users\Home\Saved Games\EB\Modesty\Default\Data' (error 3: the system cannot find the path specified.)
10:43:48: Can not enumerate files in directory 'C:\Users\Home\Saved Games\EB\Modesty\Default\Data' (error 3: the system cannot find the path specified.)


I just want rid of it now so i can play EB with or without 'phalanx mod' - ive deleted the files phalanx mod brought with it and it still wont work?!

If i uninstall EB will i loose my saves?

Darth Revan
05-23-2009, 10:45
I just want rid of it now so i can play EB with or without 'phalanx mod' - ive deleted the files phalanx mod brought with it and it still wont work?!

If i uninstall EB will i loose my saves?

Hey Svenn, I recommend that you backup your saves & reinstall EB coz u've messed up with the EB files.......ur saves can be found in Rome - Total War/EB/saves.....after reinstalling just place ur saves back in there........:yes:

Now, my query to TWFanatic..........I m currently playing as Makedonians.....I want to modify the macedonian phalanx by increasing their lethality........How to do that ????? also is ur mod compatible with other mods such as alex-eb engine & allied armies...........:help:

Fierro
06-10-2009, 05:16
Am I the only one who can't get the download link working?:help:

Arcani_Bar_Kochba
08-18-2009, 20:26
no...

seems broken to me also. Getting a "file not available" message all the time, been trying for days now.

Kevin
08-19-2009, 23:16
no...

seems broken to me also. Getting a "file not available" message all the time, been trying for days now.

you might as well give up on trying because fierro posted like 2 months ago :inquisitive: try lz3's minimod pack instead for the phalanx mod