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mrdun
10-29-2007, 16:29
How do I stop units from routing? I think it would be do with moral but I don't know where to go to change it. :embarassed:

:help:

Makanyane
10-29-2007, 18:35
export_descr_unit.txt

make a back up copy of the file first and change the value after stat_mental :


type templar militia
dictionary templar_militia ; templar militia ; spear - sword
category infantry
class spearmen
voice_type Heavy_1
soldier templar_militia, 40, 0, 1.1
;officer standard_albion
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 8, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.6
stat_pri_attr spear, long_pike, spear_bonus_12
stat_sec 10, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
stat_sec_attr no
stat_pri_armour 9, 4, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -1, -3, -1
stat_mental 9, impetuous, trained
stat_charge_dist 3
stat_fire_delay 5000
stat_food 60, 300
stat_cost 1, 500, 150, 40, 60, 500
ownership empire_west

The one marked in red - higher is better morale and less likely to rout. There is a good 'complete guide to ... ' that file in the scriptorium now which might help you with some of the other aspects.

Charge
10-29-2007, 18:41
Also at the start of a campaign or custom battle you can choose "arcade" option. Units will not affected by morale until they loose ~80% men.
But there is no deployment phase..

Forgot, you can also disable morale in preferences.

mrdun
10-29-2007, 21:46
Forgot, you can also disable morale in preferences.


How do I do this?


There is a good 'complete guide to ... ' that file in the scriptorium now which might help you with some of the other aspects

I'll take a look, thanks

mrdun
10-29-2007, 21:50
How do I do this?
Sorry ridiculous question. :shame:

Jubal_Barca
10-30-2007, 22:21
How high can I put morale? I'm trying to stop my Warhammer TW skeletons EVER running away... on the grounds that if you don't have a brain you don't have the capacity to feel fear.

Charge
10-30-2007, 22:29
How high can I put morale? I'm trying to stop my Warhammer TW skeletons EVER running away... on the grounds that if you don't have a brain you don't have the capacity to feel fear.
hm looks like 63 is a limit ...
+disciplined add some.:uneasy:

mrdun
10-30-2007, 22:42
I cant refind a thread about a guy who had unbreakable spartans who will never rout. :wall:

Pharnakes
11-01-2007, 02:00
Yeah if you max out to 63 they'll never rout, effectivley, maybe if you surrounded them with peasnats and then attacked with a full stack of armoured elephants whilst also killing the general, but basicaly they won't rout.

mrdun
11-01-2007, 23:08
tbh I did not think that altering moral in your preference file would completely disable moral and keep all units on the field unitl they either die or win. Makes for some real comebacks though. :yes:

Red Spot
11-03-2007, 07:40
just my opinion/findings ...

I've found ~28 as a morale for "realistic elite's" to be rather good ..
they often fight till the last man has died unless they really get overwelmed with like 5 men standing, than they may, at times, rout
(cavalry needs a notch up to pull the same thing of, fyi my elite troops have 28 for infantry and 32 for cavalry, with my generals at 28 so the general may run if ~ the entire bodyguard is killed)


G