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View Full Version : Where is the Type IV government city governor



Diamondj
10-31-2007, 12:14
I just upgraded to version 1.0 EB and read that when you install a type four government (a client state) a new character will soon arrive in the city that you cannot move. I am playing as the independent Greeks and for some reason whenever I build the type four infrastructure no new character ever shows up, however when I eventually move in my own governor he quickly acquires the "interloper" trait. Is this a glitch or am I doing something wrong?

bovi
10-31-2007, 17:30
Have you started the script?

Diamondj
11-01-2007, 06:00
Wait, what script are you referring to?

iwwtf_az
11-01-2007, 06:26
lol, how many "bugs" on this forum end up like this.

when you first click a city when you start the game up the little man pops up in the corner. do you click the question mark?

you MUST do this every time you load.

bovi
11-01-2007, 07:12
To be precise, click "Show me how". I'm amazed that so many people can simply ignore him popping up all the time.

Diamondj
11-01-2007, 07:32
Oops, well if I start the script now will the cities with a type 4 government now spawn a new client governor?

overweightninja
11-01-2007, 09:03
Oops, well if I start the script now will the cities with a type 4 government now spawn a new client governor?

Without knowing the circumstances of your campaign, I suggest you start a new game. The script does so much more than just add governers, it's hard to say how your game will have been affected. Just start fresh with the script and enjoy the fun :)

Diamondj
11-01-2007, 09:04
Two questions, first, is there any way to make the script just stay activated without having to do it yourself every time you reload? Secondly, what other big things have I missed out on by not activating it all the time?

Tellos Athenaios
11-01-2007, 09:53
1) No.
2) This:


;---------------------------
; Modyfication 20.09.2006
;=======================================================
;0) GOVT SCRIPTS
;1) Population Replenish script
;2) Money Assistence
; a) Difficult start help
; b) City Income Bonus
;3) Parthia horse dicount
;4) Section 4 - miscelenious scripts
;I) 4 turn script

;========================================================
;Index:
;----------------------------------------
;1: Puppet ruler script
;2: Reforms
; 2a: Celtic Reforms
; 2b: Saka Reforms
; 2c: Roman Reforms
; 2d: Seleukid Cataphract Reforms
; 2e: Pan-Caucasus Empire Reform - Hayasdan
; 2f: Persia Reform - Hayasdan
; 2g: Carthage Reform
; 2h: Sweboz Reform
;3: Government Building Management
;4: Population Replenishment
;5: Money Assistance
; 5a: Difficult Start Help
; 5b: City Income Bonus
; 5c: Building Upkeep (disabled until decent balancing is done)
;6: Victory Conditions
; 6a: Flash VCs Script
; 6b: Victory Conditions Triggers
;7: Allied Cities Script
; 7a: Qarthadastim vs. Ptolemaioi (Ammonion)
; 7b: Attacks on Chersonesos (KH)
; 7c: Attacks on Byzantion (Pontos)
; 7d: Halikarnassos (Ptolemaioi)
; 7e: Kallatis (Getai)
; 7f: Qarthadastim vs. Ptolemaioi (Kyrene)
; 7g: Seleukids vs. Ptolemaioi (Kyrene)
; 7h: Nikaia (Pontos)
; 7i: Pantikapaion (KH)
; 7j: KH vs. Pontos (Sinope)
; 7k: Thermon (KH)
; 7l: Trapezous (KH)
; 7m: Qarthadastim vs. Romani (Messana)
;8: Special Events
; 8a: The Chersonesos Event
; 8b: Tomb Of Alexander
; 8c: Baktrian Independence
; 8d: Roman Triumph
; 8e: Seleukid Anabasis
; 8f: Pahlava Shahanshah
; 8g: Sweboz Triumphs
; 8h: Devastation Script
; 8i: Parthia Horse Discount
; 8j: Gauls - Epeiros Alliance
; 8k: Celtiberian Alliance
; 8l: Rhegion (Romani only)
; 8m: Spartan Agoge Messages
; 8n: Xanthippos
; 8o: Yuezhi Invasion
;9: Central European Defence
;10: Four Turns Per Year Script
;========================================================