Kekvit Irae
10-31-2007, 15:13
While tinkering in the VtM:Bloodlines txt files, I have noticed how easy it is to create new histories for clans, so I'd thought it would be nice to create a thread for peoples' ideas of fun and enjoyable histories for players of Vampire.
Here is mine:
histories000.txt
HistoryData
{
Text
{
"Name" "Altruistic"
"Description" "Donating to charities, giving to the poor, and leading a comparitively-humble life has made karma reward you in your unlife. Death has not lessened your need to help others.
You are much more humane and learned than other vampires, at the cost of your combat abilities."
"ShortDescription" " Minimum Humanity of 5, Frenzy +1, Scholarship +1, Charisma +1."
"ShortPenaltyDescription" " Melee, Brawl, and Firearms cost more to raise. Max Intimidation of 0."
}
General
{
"InternalName" "Altruism"
"CritterScope" "Kindred (Toreador)"
"Effect" "History (Altruism)"
}
}
traitseffects000.txt
TraitEffectGroup
{
"InternalName" "History (Altruism)"
TraitEffect
{
"Trait" "Research"
"Modifier" "+1"
}
TraitEffect
{
"Trait" "Charisma"
"Modifier" "+1"
}
TraitEffect
{
"Trait" "Firearms"
Costs
{
"Raise" "Table: 4, 4, 8, 12, 16"
}
}
TraitEffect
{
"Trait" "Brawl"
Costs
{
"Raise" "Table: 3, 4, 8, 12, 16"
}
}
TraitEffect
{
"Trait" "Melee"
Costs
{
"Raise" "Table: 4, 4, 8, 12, 16"
}
}
TraitEffect
{
"Trait" "Intimidation"
"Modifier" "Max 0"
}
TraitEffect
{
"Trait" "Humanity"
"Modifier" "Min 5"
}
TraitEffect
{
"Trait" "Frenzy_Check_Mod"
"Modifier" "+1"
}
}
Altruism
+1 Research.
+1 Charisma.
Humanity can never drop below 5.
Less chance to Frenzy.
Can never raise Intimidation.
Firearms, Melee, and Brawl cost more.
Here is mine:
histories000.txt
HistoryData
{
Text
{
"Name" "Altruistic"
"Description" "Donating to charities, giving to the poor, and leading a comparitively-humble life has made karma reward you in your unlife. Death has not lessened your need to help others.
You are much more humane and learned than other vampires, at the cost of your combat abilities."
"ShortDescription" " Minimum Humanity of 5, Frenzy +1, Scholarship +1, Charisma +1."
"ShortPenaltyDescription" " Melee, Brawl, and Firearms cost more to raise. Max Intimidation of 0."
}
General
{
"InternalName" "Altruism"
"CritterScope" "Kindred (Toreador)"
"Effect" "History (Altruism)"
}
}
traitseffects000.txt
TraitEffectGroup
{
"InternalName" "History (Altruism)"
TraitEffect
{
"Trait" "Research"
"Modifier" "+1"
}
TraitEffect
{
"Trait" "Charisma"
"Modifier" "+1"
}
TraitEffect
{
"Trait" "Firearms"
Costs
{
"Raise" "Table: 4, 4, 8, 12, 16"
}
}
TraitEffect
{
"Trait" "Brawl"
Costs
{
"Raise" "Table: 3, 4, 8, 12, 16"
}
}
TraitEffect
{
"Trait" "Melee"
Costs
{
"Raise" "Table: 4, 4, 8, 12, 16"
}
}
TraitEffect
{
"Trait" "Intimidation"
"Modifier" "Max 0"
}
TraitEffect
{
"Trait" "Humanity"
"Modifier" "Min 5"
}
TraitEffect
{
"Trait" "Frenzy_Check_Mod"
"Modifier" "+1"
}
}
Altruism
+1 Research.
+1 Charisma.
Humanity can never drop below 5.
Less chance to Frenzy.
Can never raise Intimidation.
Firearms, Melee, and Brawl cost more.