Log in

View Full Version : Turkish armies and misleading descriptions...



LittleRaven
09-03-2002, 02:12
I originally posted this over on Ice Cold, but thought I'd repeat it here. Let me know what you guys think....

Due to an odd inability to build Grand Mosques, (see Possible Grand Mosque bug... (http://www.fourbelowzero.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=14;t=000297)) I’ve not yet had a chance to play with Janissaries, whom I hear are excellent troops. However, I’ve had a LOT of opportunity to play with the other Turkish troops. Here’s some thoughts on what I’ve found. I’d love to hear from anyone else who’s had experience with the Turks...

To start off with, the Turks have a LOT of troops options. Muwahid Foot Soldiers, Turkoman Foot, Futuwwa, Ghazi Infantry...the list goes on and on. Very cool, eh? Well, not really. Unfortunately, my experience is that most of the troops types are repetitive and under-performing. In fact, many of them don’t really seem to perform in the manner their description would indicate. Whether this is an issue of an exaggerated description or a balance problem I’m not sure. Anyway, let’s do the list.

Peasants/Spearmen/archers/desert archers: These should be familiar to almost everyone. No differences in performance that I can tell. I think desert archers are slightly better than regular archers, but the difference is minimal. These guys can be used to supplement an army, but are not strong enough for the core.

Ottoman Infantry: I like these guys. They’re good archers, carry plenty of ammo, and they can fight in a pinch. Their description says they carry axes and can be expected to defeat most infantry in a head-to-head battle. Don’t believe it. They aren’t totally helpless in a fight, but they are definitely not up for front-line duty. Put them against anything tougher than spearmen and you’re going to lose badly. Still, they make good archers. Almost like Archer Samurai.

Saracen Infantry: Another good troop type. These guys are solid and should probably make up the backbone of your forces. According to their description they have poor morale, but I’ve never noticed any problems. They are armored, so they do tire easier than some of the other troops, but they can also take a pounding. Good guys to have.

Ghazi Infantry: According to their description, these guys are fanatical warriors who fling themselves recklessly into battle, hacking down enemies with their axes with no concern for their lives. They are supposed to have a very strong attack and almost no defense. Reading their description, I thought they would kind of like exaggerated no-dachis, who deal out tons of damage but take horrible casualties.

I was close. They do take horrible casualties and they do fling themselves into battle (in their defense, they almost never run) but they don’t kill anything. Why on earth these guys are classified as heavy infantry is beyond me. They really don’t kill anything. Even in a flanking maneuver (and due to their tendency to charge, flanking with them is rather difficult) their usefulness is very limited. They’ll kill a few guys until the back line turns around, then they just get butchered. Even spearmen rape these poor guys. It’s really difficult to justify building them.

Turcoman Foot: These guys have a higher requirement to build than Ottoman Infantry, (whom I was reasonably impressed with) so I looked forwards to trying them out on the field. Their description says that they are armored archers who can fight but do so rather poorly, so don’t use them in melee unless you have to.

Well, the description is right. These guys don’t seem to fight any better than regular archers. They are decent archers themselves, but for some reason they have a very large footprint, so it’s difficult to mass as much fire as you can with Ottoman Infantry. I haven’t really tested it, but it’s possible that their supposed high armor would allow them to do well in archer wars. The problem with these guys isn’t that they suck, they do just fine for archers, but that the niche they are supposed to fill is already filled by the superior Ottoman Infantry. Both troops types are unique to the Turks, so I don’t understand why they have two troops types for exactly the same role; especially when the easier one to produce is so much better. Has anyone found a good use for Turcoman Foot?

Futuwwa: Now this sounded like an interesting unit. Fanatical archers who carry swords are want to charge into the fray themselves, chopping down the enemy while ignoring their own safety. According to their description, they have a fierce attack but tend to take heavy losses.

Unfortunately, these guys suffer from the same problem as Ghazi Infantry. They just don’t kill anything in melee combat. They do fine as archers, though they will charge as soon as the enemy gets very close. I can’t understand their eagerness, because even charging spearmen downhill, they just get massacred. It would be one thing if they took a good chunk of the enemy with them, but they really don’t.

It’s difficult to justify buying them. They don’t do well in a offensive role because they don’t have enough killing power. And their tendency to charge means they aren’t really effective in a defensive role either. Ottoman Infantry shoots just as well, fights just as well (I suspect it fights better, actually) and won’t charge without orders.

Muwahid Foot Soldiers: These guys are ok. They’ll give a decent account of themselves in battle and they don’t tire easily. The problem is, almost everything they can do, Saracen Infantry does better. Saracen Infantry definitely fights better, and while Muwahid supposedly have high morale and Saracen Infantry low morale, my Muwahid almost always break before my Saracen. (though this may be because the Saracens fight better and therefore don’t die as fast) The one thing these guys do better than Saracens is move. They can run for quite a while without wearing out, which might make them good for flank attacks. Unfortunately, the Turks have a wide selection of cavalry to fill that role. Like the Turkoman Foot, these guys are an ok troops type trying to fill a niche already filled by a much superior type. I’m not sure why you would build them.

So these are my thoughts. I have to say I’m a little disappointed in Turkish armies so far. They have so many different unit types, and so little reason to build so many of them. I’m hoping that I’m just not seeing some of the uses for these troops types, and that they really do fill a viable role. If anyone has any advice, commentary, or contrary experiences, I’d love to hear it.

IXJac
09-03-2002, 02:47
I'm playing the Egyptians, and I use a nice combo of Muwahids, missile units and Saracens in my infantry line. It works a bit like this.

The Muwahids form an initial broken line, behind which stand the Arbalesters, just before the Saracens, and then behind them the Archers.

When the enemy hits the Muwahids they get slowed, allowing the Arbalesters to take a number of shots, then the Muwahid fall back through the Saracens drawing the enemy in, and then loop to the right and left flanks at full speed. The Arbalesters retreat to take up positions to the side of the archers who continue to hammer the advance.

When the enemy hit the Saracens, the fleet Muwahids finishe their wide loop inwards and strike the flanks, while the Cavalry hit the rear (my Mamluk Horse Archers do a fantastic job of keeping enemy cavalry occupied and off the back of my Ghulams and Saharan Horse).

This tactic works well against infantry heavy armies, and usually gives me a crushing victory when it really works well. The Muwahids tand to take pretty heavy casualties, but they're the easiest units to replace. I'm still waiting on my Nizaris; then we'll see how they work out.

IXJac
09-03-2002, 02:59
My ideal army lineup (which I rarely achieve however) is 4 Saracens, 3 Muwahids (two out front, one in the rear as reserve) 2 Arbalesters, 1 Desert Archer, 2 Mamluk Horse Archers, and 4 various units of Heavy and Light Cavalry.

Obviously I play with this a lot prior to a campaign to tailor to various strengths and weaknesses of my enemy. For instance against the mobile Turks I said screw the heavy cavalry and just when missile heavy, formed a spear wall and shot them to death from the other side. Against the Germans who had a lot of heavy infantry but few cavalry or missile troops I added more Horse Archers to the mix.

DoJo MoJo I
09-03-2002, 03:58
Yep

I thought Ghazi Inf., supported by Desert Archers was my ticket to World Domination.

King DoJo MoJo I, thats me I dreamed. I`ll let my Buds call me DM though I mused....

Then the Crucible of Combat brought me back to reality.

As you point out they suck in attack and are worse ( is that possible ? )in defense.

The Desert Archers, once they are outa arrows are just as good in melee, and besides have more Rhythm when they march...dig that two step they do.

I too hope to get Nizaris before I die of old age or 1453 AD appears.

Cheetah
09-03-2002, 04:05
LittleRaven could you explain that Grand Mosque bug? thx

V2
09-03-2002, 05:22
This mostly has been my experience with Turkish armies. The main exeption would be Muwahid foot soldiers. These guys are quick (faster than Saracen), tireless, high attack value flankers. When my Saracen infantry are engaged I send these guys in a quick sprint to the sides or rear and charge them in. They do big damage.

I never build Ghazi Infantry anymore.

Currently Ive started building Futuwwa over Ottoman Infantry. I havent had a chance to review these guys completely yet but when I used Ottomans they always seemed weak to me. The Ottoman volleys just didnt seem to do anything in my experience so im trying Futuwwa now.

Still havent reached Janissaries yet and likely wont again this game. My last Turkish effort was lost due to corrupt save games. My current Turkish effort is coming to an end due to a sterile Sultan. This guy took over the empire at age 36 and has not had a son since. He is either sterile or a homosexual, regardless, same end result. My youngest prince is 60 :\

If you want a REALLY misleading unit descrition check out Ottoman Sipahi. "Their equipment is fully the equal of any other heavy cavalry" HAH! Try these guys out for a laugh. They will run away at the first sign of danger and I think the only units they can beat hands down are foot archers and peasants.

Cheetah
09-05-2002, 05:14
Hm, I still dont know what is the GRand Mosque bug is, but lets transfer this into PAF http://www.totalwar.org/ubb/smile.gif

LittleRaven
09-05-2002, 07:51
Quote Originally posted by Cheetah:
Hm, I still dont know what is the GRand Mosque bug is, but lets transfer this into PAF http://www.totalwar.org/ubb/smile.gif[/QUOTE]

Sorry bout that. Got too tied up with MTW to check the forums. http://www.totalwar.org/ubb/wink.gif

Anyway, it's pretty much as I laid out in the post I hyperlinked. In my Turkish game, after starting Grand Mosques in Syria and Palestine, I mysteriously lost the ability to build any new ones. If I cancel the one in Syria, I cannot restart it. I don't know what happened, but I do have a savegame, if you'd like to look at it...

What's PAF?

Papewaio
09-05-2002, 08:33
I think the bug was allowing you to create a second Grand Mosque... I assumed you only could build the one... then again when you assume something you make an ass of u and me http://www.totalwar.org/ubb/wink.gif

LittleRaven
09-05-2002, 08:47
Quote Originally posted by Papewaio:
I think the bug was allowing you to create a second Grand Mosque... I assumed you only could build the one... then again when you assume something you make an ass of u and me http://www.totalwar.org/ubb/wink.gif[/QUOTE]

Hmm...I didn't start them the same year, so if you're only supposed to have one, then that's definately a bug. But I can't find anything about only having one in the documentation anywhere. I guess that would limit the number of Janissaries running around! http://www.totalwar.org/ubb/wink.gif

I wonder...if that's the way it's supposed to work, can there only be one Grand Mosque in the world, or can each Islamic faction have one?

andrewt
09-05-2002, 08:56
Grand Mosque and Cathedral can only be built on one province.

Saki
09-13-2002, 07:46
I managed to build a grand mosque in all of turkeys stating provencences.I had the same rob at first with only being able to build in 2 provencences,so i deleted the 2 i had ,saved the game and reloaded.Ater reloading I was able ro build a grand mosque in all my provencecs at the same time.