View Full Version : Mercenary Generals
Diamondj
11-01-2007, 19:32
I have heard that in 1.0 EB you can recruit mercenary generals, but after playing 20 years with the independent Greeks and 10 years with Carthage I have never figured out how to hire them. I have activated the script if that is part of the answer but I still can't figure it out.
icydawgfish
11-01-2007, 19:40
You have to have a type 3 or 4 (I believe) government, and the highest level MIC.
burn_again
11-01-2007, 20:04
You need a lvl 5 regional MIC which you can only build with a type 4 gouvernment.
Diamondj
11-01-2007, 21:14
Is MIC referring to the building that you use to recruit regional troops or is it something else?
Is MIC referring to the building that you use to recruit regional troops or is it something else?
MIC = Military Industrial Complex. Basically a name for your barracks.
And you have to build the regional MIC of level 5, which requires type 4 government.
Treverer
11-01-2007, 21:36
MIC = Military Industrial Complex.
In EB, MIC come in two variants:
- factional (level 1 to 5) &
- regional (level 1 to 5).
They are a combination of what in Vanilla RTW were the "barracks", "archery ranges" & "stables/circus buildings".
To get a General, you need:
1. A government building with "Alliance" in its name. It is the one that you can build in one turn.
2. The highest level (= 5) of a regional MIC in SUCH a province.
- Level 1 MICs need 3 turns to build, cost (unmodified): 900 mnai
- Level 2 MICs need 6 turns to build, cost (unmodified): 3000 mnai
- Level 3 MICs need 9 turns to build, cost (unmodified): 7500 mnai
- Level 4 MICs need 12 turns to build, cost (unmodified): 12000 mnai
- Level 5 MICs need 15 turns to build, cost (unmodified): 15000 mnai
Yours, T.
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