MikeV
11-03-2007, 02:52
For AoRs/ZoRs, it seems silly to have to define hidden resources and adding them to every region after already defining mercenary pools.
Two questions:
1) In the export_descr_buildings.txt section on capabilities:
capability
{
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
is the phrase "requires factions { ... }" mandatory?
2) Can the pool name be the same as one of the pool names in descr_mercenaries.txt?
pool Scotland_Ireland
regions Dublin_Province Edinburgh_Province Inverness_Province
Two questions:
1) In the export_descr_buildings.txt section on capabilities:
capability
{
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
is the phrase "requires factions { ... }" mandatory?
2) Can the pool name be the same as one of the pool names in descr_mercenaries.txt?
pool Scotland_Ireland
regions Dublin_Province Edinburgh_Province Inverness_Province