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View Full Version : Change settlement's name and another question..



Proelium_Committo
11-04-2007, 00:41
Hi! Does anyone know if is it possible in this -GREAT- mod, change the names of my cities? For example, after the roman conquest, I would like to change Taras to Tarentum, Ak-Ink to Aquincum... Is it possible and easy to do?
Another question: actually in my campaign I own almost 40 settlements (including all italian peninsula and sicily), 190 BC, but I haven't had the Polybian Reform... Now it is not a problem, but without it could still happen the Marian reform?
Anyway a fantastic game!!

russia almighty
11-04-2007, 00:45
...First off for the Polybian question ,did you activate the script .


secondly no you cannot change the city names. That will screw with the scripting and weird will shit will happen .

Proelium_Committo
11-04-2007, 00:52
...First off for the Polybian question ,did you activate the script .

Maybe it is a weird question, but... How can I activate the script??

bovi
11-04-2007, 00:58
Click a settlement. The advisor will tell you how to activate it (click Show me how). You need to do this every time you start or load a game.

Pharnakes
11-04-2007, 01:04
Lol, this has to be at least once a week....

Proelium_Committo
11-04-2007, 01:13
Click a settlement. The advisor will tell you how to activate it (click Show me how). You need to do this every time you start or load a game.

:shame:
Thank you bovi!!

Admetos
11-04-2007, 01:22
Originally Posted by Pharnakes
Lol, this has to be at least once a week....

Yeah, I know. People should really learn to read the FAQ, it's what its there for after all. Saying that though, there hasn't been a Lorica Segmentata question in a while...

MarcusAureliusAntoninus
11-04-2007, 05:27
Yeah, I know. People should really learn to read the FAQ, it's what its there for after all. Saying that though, there hasn't been a Lorica Segmentata question in a while...
There was a LS thread a couple weeks ago...
I don't think I've seen a 'slinger overpowered' thread for months, though.

Mouzafphaerre
11-04-2007, 06:43
.
You can change settlement names in BI. I think in-game changes don't affect the "internal" names so no screwing up happens.

Just a theory though. An EB with BI player should clarify.
.

MarcusAureliusAntoninus
11-04-2007, 06:53
Name changing does work with 1.5/1.6, however the script looks for external names and changing the name of the town will result in problems.

Horst Nordfink
11-04-2007, 07:10
Would there be a way for it to look for an internal name in the next build?

Atilius
11-04-2007, 07:32
Would there be a way for it to look for an internal name in the next build?

No.

Some scripting commands simply do not accept an internal name.

Megas Methuselah
11-05-2007, 01:09
To change names of cities, you have the edit the prefences.txt file, which isn't hard at all... besides that, at every reform, just change the name of the city back to what it was, then after the reform, change it back again to what you prefer.

I rename some of the cities in my campaign after faction leaders who died, i.e. Theodopolis.
:beam:

Proelium_Committo
11-05-2007, 14:12
To change names of cities, you have the edit the prefences.txt file, which isn't hard at all... besides that, at every reform, just change the name of the city back to what it was, then after the reform, change it back again to what you prefer.

I rename some of the cities in my campaign after faction leaders who died, i.e. Theodopolis.
:beam:


I tried, and it works!
Thanks
:shakehands:

Centurion Crastinus
11-05-2007, 20:03
Don't feel bad about the script thing. I had gone something like 30 years into a campaign without activating the script. So, your mistake was just as bad as mine.

TWFanatic
11-05-2007, 20:07
^Same here. We were all EB newbies once...unless you were smart and read FAQ prior to playing...


There was a LS thread a couple weeks ago...
I don't think I've seen a 'slinger overpowered' thread for months, though.
Perhaps that's because the EB team heeded the community's demand and fixed the problem.

Tellos Athenaios
11-05-2007, 20:34
Hmm, all we did was to make sure the slingers need more space to deploy -- hence stacking up slingers in one army becomes less of a feasible option, unless you want to see them getting cut to shreds in melee... :juggle:

Though their attack value may have been lowered somewhat too.

pantsukki
11-05-2007, 20:40
I tried, and it works!
Thanks
:shakehands:

Well...I did that too, and the result was that client rulers didn't show up in the cities which names I had edited. And if you're thinking of editing the names back when you want reforms, then be warned: I couldn't type Arsé or Kart-Hadast, as the game accepted only letters and nothing else. Although that might be a problem with my keyboard/computer only.