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View Full Version : Adding new artillery Question



kungfuserge
11-06-2007, 09:51
Hi
I would like to add the Serpentine into the Spanish faction of the 4 Kingdoms ; and I can't manage ...(I can't find the mesh file of it) ...and the file is already in the EDU and the battle_models.modeldb.

18 ne_serpentine_crew 1 4 65 unit_models/_Units/EN_Peasant_Padded/ne_serpentine_crew_lod0.mesh 121 65 unit_models/_Units/EN_Peasant_Padded/ne_serpentine_crew_lod1.mesh 900 65 unit_models/_Units/EN_Peasant_Padded/ne_serpentine_crew_lod2.mesh 2500 65 unit_models/_Units/EN_Peasant_Padded/ne_serpentine_crew_lod3.mesh 6400 11 7 england 79 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_england.texture 78 etc ....etc ......etc ......
(I'm doing this in order to add Us artillery to the Us Cavalry into my Mod Apache)


Is there a Tutorial for this ?

kungfuserge
11-06-2007, 11:29
I just found it !!! :juggle2:

type NE Serpentine
dictionary NE_Serpentine ; Serpentine
category siege
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier NE_Serpentine_Crew, 16, 2, 1
engine serpentine
attributes sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 7, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25, 1.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 65, 3, serpentine_shot, 450, 36, siege_missile, artillery_gunpowder, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, launching
stat_pri_armour 2, 5, 0, leather
;stat_armour_ex 2, 0, 0, 0, 5, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 9, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 870, 150, 60, 140, 870, 1, 260
armour_ug_levels 1
armour_ug_models NE_Serpentine_Crew
ownership spain, france, hre, denmark
era 1 spain ............................> add this line :idea2:
era 2 spain, france
;unit_info 7, 0, 7