Thrond
11-07-2007, 08:19
Hi all,
Having read Zaknafein and M.Aurelius Antoninus' respective AAR's, and their replies to comments, it seems possible to increase realism by using diplomats and force diplomacy.
My question therefore is if you have any tips for such a process when constructing our own AARs.
Redistributing cities and giving money to other factions seems almost a necessity to keep factions progressing in a manner which is accurate for roleplaying purposes, though how would you push the AI into attacking settlements and the like?
I used move_character for example, to put a full KH stack on Crete and it didn't assault the city in 20 turns.
Basicaly, a handy but brief list of tips on how to "cheat" more accuracy into the game would be very useful.
Having read Zaknafein and M.Aurelius Antoninus' respective AAR's, and their replies to comments, it seems possible to increase realism by using diplomats and force diplomacy.
My question therefore is if you have any tips for such a process when constructing our own AARs.
Redistributing cities and giving money to other factions seems almost a necessity to keep factions progressing in a manner which is accurate for roleplaying purposes, though how would you push the AI into attacking settlements and the like?
I used move_character for example, to put a full KH stack on Crete and it didn't assault the city in 20 turns.
Basicaly, a handy but brief list of tips on how to "cheat" more accuracy into the game would be very useful.