DarknScaly
09-13-2002, 20:18
ECS/LJ/Target et al:
Is there any modification of the AI's handling of shipping coming up in the patch?
Specifically:
The AI factions rarely start building trade routes until the 1200's.
Many AI Factions have ships dotted around the map but dont build linear trade routes (eg Novgorod has built trading buildings, ports etc etc but has placed its [4] ships in the north sea only)
The AI doesnt protect its own shorelines very well from naval invasions: As with above it will send its ships to obscure locations.
Roving ships: The AI seems to have a tendency to use ships as some sort of "Scout", sending a ship roaming around the whole map with, seemingly, no apparent purpose.
Where the AI does build linear trade routes it oftimes forgets to build a merchant to trade! This particularly seems ot be a problem in provinces that it has lost control of and the trade pst has been destroyed - it appears to "forget" to rebuild it.
Is there any modification of the AI's handling of shipping coming up in the patch?
Specifically:
The AI factions rarely start building trade routes until the 1200's.
Many AI Factions have ships dotted around the map but dont build linear trade routes (eg Novgorod has built trading buildings, ports etc etc but has placed its [4] ships in the north sea only)
The AI doesnt protect its own shorelines very well from naval invasions: As with above it will send its ships to obscure locations.
Roving ships: The AI seems to have a tendency to use ships as some sort of "Scout", sending a ship roaming around the whole map with, seemingly, no apparent purpose.
Where the AI does build linear trade routes it oftimes forgets to build a merchant to trade! This particularly seems ot be a problem in provinces that it has lost control of and the trade pst has been destroyed - it appears to "forget" to rebuild it.