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Deadhuntr
11-13-2007, 09:10
Question is there away to edit the files to make the recruitment time down to 0 turns? Or is create_unit the quickest way?

Red Spot
11-13-2007, 09:21
you can set the recruitment time to 0 and you can recruit up to iirc 8 (as many as you can fit in the recruitment-screen) at once, however even though this enables the same ability for the AI they do not use it, they'll only recruit 1 unit per settlement per turn.

EDU-guide;
https://forums.totalwar.org/vb/showthread.php?t=88859


G

Deadhuntr
11-13-2007, 16:36
So...create_unit would still be faster probably then?

Charge
11-13-2007, 16:43
Ts. It is completely different ways. Create_unit is a cheat and isn't faster. It allows you to have any troops without paying price for that (only upkeep). Setting 0 in EDU allows you to build (9 I think) units in one turn, but only those that you can train in that city and with full cost, and you should edit edu first.. Now understand?

Deadhuntr
11-13-2007, 21:29
Ah, ok...how do I find the EDU for EGM, RTW, RTW: BI, RTR Plat and RTR: BI Plat?

*I know I can search for it in my computer, but whats the exact file name?

Charge
11-13-2007, 21:42
*your RTW main folder*/Data/export_descr_unit.txt for RTW;
*your RTW main folder*/bi/Data/export_descr_unit.txt for BI;
for mods, depends on is it used mod folder or not. If so, then *your RTW main folder*/*mod folder*/Data/export_descr_unit.txt. Otherwise same as RTW.

Deadhuntr
11-13-2007, 22:01
Ok that file is open for EGM...I dont see anything for recruitment time.

type barb peltast german
dictionary barb_peltast_german ; Skirmisher Warband
category infantry
class missile
voice_type Light_1
soldier barb_peltast_german, 50, 0, 0.9
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_swim
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 7, 4, javelin, 60, 6, thrown, blade, piercing, spear, 25 ,0.9
stat_pri_attr thrown ap
stat_sec 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,0.9
stat_sec_attr no
stat_pri_armour 0, 3, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 8, low, untrained
stat_charge_dist 180
stat_fire_delay -50000
stat_food 60, 300
stat_cost 1, 420, 210, 30, 60, 420
ownership germans

Which stat is time frame?

Charge
11-13-2007, 22:07
....stat_fire_delay -50000
stat_food 60, 300
stat_cost 1, 420, 210, 30, 60, 420
ownership germans

change 1 to 0.

Deadhuntr
11-13-2007, 22:19
ok thank you, everyone gets changed to 0:) lol.