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View Full Version : Spartan Agoge making FM's stupid



TWFanatic
11-14-2007, 21:26
Every single FM I've ever had undergo the Spartan Agoge has gotten the "Stunningly Incompetent" and "Unhappy People" trait on his first turn. This has to be a bug.:help:

I hope I won't be cheating when I use give_trait to remove these traits.

madmatg
11-14-2007, 21:45
i have had the same problems

King Philip II
11-14-2007, 21:48
same here - could it be because they are not Sharp/Charismatic/Vigorous and not Spartiate?

bovi
11-15-2007, 00:50
This is probably because of:


Trigger Governor_BadMatch_with_Type1_Settlement
WhenToTest CharacterTurnEnd

Condition IsGeneral
and CharacterIsLocal
and EndedInSettlement
and Trait Type1Settlement > 0
and Trait HatesType1 > 0
and Trait SettlementBadMatch < 1

Affects SettlementBadMatch 1 Chance 100
Affects BadAdministrator 8 Chance 100
Affects PeopleUnhappy 1 Chance 100

It's no big deal, they're not supposed to be governing anyway while they are undergoing the agoge, so this would just be another safety measure to make them not be the governor. You do have another governor there, right? I think Spartans won't hate gov1.

Don't worry, as soon as they come into another town with a government more suitable for them they will return to their normal competencies:


Trigger Governor_No_Longer_in_Hated_Type1_Settlement
WhenToTest CharacterTurnEnd

Condition IsGeneral
and CharacterIsLocal
and EndedInSettlement
and Trait Type1Settlement < 1
and Trait HatesType1 > 0
and Trait SettlementBadMatch > 0

Affects SettlementGoodMatch 1 Chance 100
Affects GoodAdministrator 8 Chance 100
Affects PeopleHappy 1 Chance 100
Possibly we should add similar triggers for when they are in the outdoors.

TWFanatic
11-15-2007, 01:54
This is probably because of:


Trigger Governor_BadMatch_with_Type1_Settlement
WhenToTest CharacterTurnEnd

Condition IsGeneral
and CharacterIsLocal
and EndedInSettlement
and Trait Type1Settlement > 0
and Trait HatesType1 > 0
and Trait SettlementBadMatch < 1

Affects SettlementBadMatch 1 Chance 100
Affects BadAdministrator 8 Chance 100
Affects PeopleUnhappy 1 Chance 100

It's no big deal, they're not supposed to be governing anyway while they are undergoing the agoge, so this would just be another safety measure to make them not be the governor. You do have another governor there, right? I think Spartans won't hate gov1.

Don't worry, as soon as they come into another town with a government more suitable for them they will return to their normal competencies:


Trigger Governor_No_Longer_in_Hated_Type1_Settlement
WhenToTest CharacterTurnEnd

Condition IsGeneral
and CharacterIsLocal
and EndedInSettlement
and Trait Type1Settlement < 1
and Trait HatesType1 > 0
and Trait SettlementBadMatch > 0

Affects SettlementGoodMatch 1 Chance 100
Affects GoodAdministrator 8 Chance 100
Affects PeopleHappy 1 Chance 100
Possibly we should add similar triggers for when they are in the outdoors.
OK that explains it. I noticed that the trait was removed after one of my X-Agoge Students entered another settlement. Thanks for the help.

King Philip II
11-15-2007, 08:06
Thanks Bovi - that makes sense

I Am Herenow
11-15-2007, 08:19
Then mabe students of the Agoge should get a "Sudying in the Agoge" or something trait which explains that the harsh physical regime/lack of sleep/whatever will render them temporarily incapable of any mental exertion?

bovi
11-15-2007, 16:15
I am pretty sure they do...? :inquisitive:

TWFanatic
11-15-2007, 16:24
They do.