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View Full Version : A costume ball, an androgynus outfit, a power failure, and a caseof mistaken identity



Angelspit
11-16-2007, 18:04
ok, the title's just to attract some attention.

btw, it's kinda lengthy, so, if u would, stay w/me plz.

i downloaded this mod a week ago, and i have a few issues i'd just like to put out there.

1. Why are freed slaves so badass?

I'm playing as Carthage, and I'm currently warring against the ptloimaoia(sp?)
and the romans. I first encountered the freed slaves unit when i counquered an egyption city that i couldn't hold (libya) that rebelled. the units that this rebellion consisted of (freed slaves) proceeded to besiege a town of mine whose garrison were 2 units of mercs (pretty good ones as i recal, the hoplites with the A on their shield w/like 60 guys) and a few heavy skirmishers, some lib-pheonocian spearmen and a general. All they had were 6 or 7 units of these slaves. Now usually, i like to command the defense against a siege, 'cause if u let it automatically resolve itself, u might take more casualties than ur willing to give up, even when the computer indicates that the odds are like 8/5 in ur favor (which is what i think it was). anyways, i command this thing, and i got messed up. i think maybe 1 of their units routed.

i again fought them vs. egypt in a small town like 5 hours ago (this little oasis town below libya). they had one of those 60-guy A phalanx merc unites, a general (23 guys) and a freed slaves unit. i had 6 egyption natives units, an experienced lib-pheno spearmen unit, and two hellenic archer units. I won, but i lost over 220 guys (out of 350). and this was totally due to those slave guys (they put the phalanx unit on the wall, and i just had an archer unit run around the wall while the phalanx chased 'em, so they were a non-issue) and the general died pretty quick due to the spear unit. those slaves tho, man... even when i had them encircled, they just wouldn't die, and they killed my captain, i was dismayed... it was traumatizing.

Anyways, my question is: Why the hell is this unit so badass? They're too badass.

2. Allies.
Why do allies always attack you. If you're neighbors w/a faction, they attack you. Period. I am currently at war with my former allies, and only neighbors. I wasn't really expecting it either, i mean egypt had the seleucid empire on it's hands, why start a two-fronted war?? it makes no sense from a tactical standpoint.
As for the romans, i kinda saw it coming, and i've managed to rape 'em up to that new city that starts with a B (Bononia?w/e). The point is, they have a bunch of territory past the alps, like illyria. As a matter a fact i've been fighting mostly illyrian units lately, i think they've run out of their good stuff. The point is, neighbors automatically attcking you doesn't work both way: They'll (ai controlled factions) attack me if we're neighbors, but won't attack them (other ai controlled factions). You see, the romans are allied w/the sweboz (who've gotten HUGE up there to the north) and with the greeks (who've taken the greek peninsula and are moving north at an alarming rate, they've almost eliminated getai). What I'd like to happen is for one of these guys to attack the already-on-the-ropes romans. I mean, y not, they're ripe for anyone who wants to take 'em. I'm having a wee bit of trouble just 'cause i'm fighting two major wars at once and i keep having to send my armies back to Kart-Hadast or Libieo for retraining.
Don't get me wrong, I'm down. I'll fight both the f**kers at the same time... let's not split hairs here.
But why can't allies stay with you to the end??
Or can there at least be some consistancy (sp?)? Have allies attack eachother, just don't limit that experience to the player.
And, can there be some consequences to factions who break alliances or deals? An earthquake? A leader falling ill? Some sort of manifestation of the god's anger at the dishonest party??

3. Stars.
Leaders don't seem to gain stars. Like, at all. I have a guy who's commanded two herioc battles ('cause of me :2thumbsup: ) and he's only 4 stars. Plus he's commanded numerious battles (it says over 9, but it's gotta be over 15, maybe 20 by now, he's 64 years old). It may be because he's Dull. That's a possibility. Still tho, u'd think experience would make up for low intelligence.

Sorry for the length, but just a few things i thought I'd say. I dunno if any1 could do anything about it, but it'd be cool to hear from ppl who have similar issues, and ways to resolve 'em, thx.

Admetos
11-16-2007, 18:10
1. The Freed Slaves lethality was set too high for release. You can downlaod a fix in the fixes thread in the bug forum.

2. Nothing can be done about allies attacking you, it's hardcoded.

3. EB uses traits as opposed to command stars to represent a general's ability, as they give bonuses to the whole army as opposed to just units in a certain radius of the general.

bovi
11-16-2007, 18:11
1. Check the fixes in my sig.
2. RTW AI, can't be changed.
3. EB generals usually get morale bonuses instead of command stars, however they gain some stars as well. The AI gets stars to help the autoresolve they're stuck with.

Edit: Snooze, I lose.

Angelspit
11-16-2007, 18:24
thx 4 the quick answers.
one question tho i don't really know anything about mods, i'm not a gamer, i just loved medievel total war and i loved rome, and i think ur guy's mod is badass, so u'll forgive my ignorance, but if i download a fix, will it erase my campaign? i'm on vh/vh, and it's been great (challenging, but great) so far, and i don't want the thing erased.

Admetos
11-16-2007, 18:28
No fix will *erase* your campaign, but some will make it un-playable, but the Apeleutheroi fix would be fine.

Angelspit
11-16-2007, 18:32
just on more thing, about the stars.
i kinda think that this may be a flaw. I get that morale is important, but it doesn't play as large a factor as the stars do. i could pit my general against a green guy, who for some reason, has 7 stars, but no attributes that account for the 'em, and he'll get nailed, even with his superior, more experienced men who have more morale. So, i feel like i have to fight every battle personally 'cause if i don't, he'll either lose, or, even if he wins, i'll take more losses than i can afford.

Pharnakes
11-16-2007, 18:40
thx 4 the quick answers.
one question tho i don't really know anything about mods, i'm not a gamer, i just loved medievel total war and i loved rome, and i think ur guy's mod is badass, so u'll forgive my ignorance, but if i download a fix, will it erase my campaign? i'm on vh/vh, and it's been great (challenging, but great) so far, and i don't want the thing erased.

VH/VH, no wonder the apleutheroi are giving you S**t.

Pharnakes
11-16-2007, 18:41
just on more thing, about the stars.
i kinda think that this may be a flaw. I get that morale is important, but it doesn't play as large a factor as the stars do. i could pit my general against a green guy, who for some reason, has 7 stars, but no attributes that account for the 'em, and he'll get nailed, even with his superior, more experienced men who have more morale. So, i feel like i have to fight every battle personally 'cause if i don't, he'll either lose, or, even if he wins, i'll take more losses than i can afford.


Auto resolve makes stars overpowered.


At least I think that is what you are talking about.


EDIT: ohh, and the AI factions all get stars to give them a chance. Especialy the Rebels.

Admetos
11-16-2007, 18:44
Quality double post Pharnakes. :applause:

:laugh4:

Thaatu
11-16-2007, 20:31
Damn you AtB members. Always hijacking threads. I'm jealous.