View Full Version : Enemy attacks city - totally bugged!
Rycalawre
11-18-2007, 03:50
Hi there
we really enjoy your game, but the bugs get more and more, they are a real funkiller..
lowly Palahva attacks our city with our fantastic Teicha. What happens? We EDIT up all their siege equipment except the ladders, but the single infantery unit left (there are about 7 hard horse archers) doesn't take the ladders, they just stand there and gaze at our walls! but they're attacking us! that cannot be, that we have to come out of our city! Palahva is attacking us, not we are them! Shouldn't they normally retreat when they have no siege equipment left?
But thats not enough. We tried to tease some of the enemy cavallry to our walls with our turrets. That works, they come...but what happens?? All of a sudden, our turrets stop firing! Why is this?:furious3:
Do we really have to kill ourself by going out of the city and get razed by their hard horse archers? Is this really the sense of the mod?
M to the A
11-18-2007, 03:54
Mind the pottymouth :yes: lol, doubt it's the mod's fault
Malik of Sindh
11-18-2007, 04:31
This "we" thing annoys me so much.Theres nothing I can do about it though...Anyway,its hardcoded.AI is stupid.
MarcusAureliusAntoninus
11-18-2007, 04:59
Yeah, that will happen from time to time. It is just a hardcoded AI behaviour. I'll usually just set it to triple speed, leave the room, and wait for the time to run out.
Cheexsta
11-18-2007, 07:16
Interesting, the AI normally does abandon a siege battle if they lose all of their siege equipment. That's why I love archers sitting on Large Stone Walls whenever I need to defend a large city; half a dozen units of archers sending fire arrows at the enemy towers is usually enough to set them on fire nice and easily.
Anyway, all the problems you mentioned are completely hardcoded. There is nothing any modding team can do about it without stepping on CA's toes.
Pharnakes
11-18-2007, 10:52
And there is nothing they can do about it even if they o step on CAs toes.
Otherwise I am sure someone would have done it.
L.C.Cinna
11-18-2007, 11:10
It's a problem in all TW games and has nothing to do with EB. I always use the timer when the AI attacks a town with stonewalls.
I usually let the batte "Auto-Resolve" when the AI attacks my troops within a settlement and behaves to stupid. I think thats the best, the most fair solution.
This has nothing to do with the EB mod whatsoever, stop posting game engine bugs in the EB mod forum.
And stop saying we...
Digby Tatham Warter
11-18-2007, 14:11
Yeah, that will happen from time to time. It is just a hardcoded AI behaviour. I'll usually just set it to triple speed, leave the room, and wait for the time to run out.
It's because of these 'little moments' that I am not keen on playing without a time limit, but still, they are rather rare.
I have had a few river battles where my little army has to take the offense and cross the river against large stacks. Sometimes after killing off their missle troops, the AI can just sit there with it's thumb up it's bottem.
palmtree
11-18-2007, 14:34
This is the reason why I never start a game with the battle timer turned off.
I'm really getting bored of this guy, or guys :dizzy2: , constantly saying the mod is bugged. Well, if it's so bad, why are you still playing it?
Digby Tatham Warter
11-18-2007, 17:01
I'm really getting bored of this guy, or guys :dizzy2: , constantly saying the mod is bugged. Well, if it's so bad, why are you still playing it?
Rycalawre, seems to like the mod, but doesn't quite understand that the engine it is based on(RTW) has a few hardcoded(the modders can't do anything about it)problems every now and then.
He also has problems understanding some other things, such as that talking like a Vogon poem is not likely to help his "case".
Respenus
11-18-2007, 21:50
He also has problems understanding some other things, such as that talking like a Vogon poem is not likely to help his "case".
Remember, we're (humans) not that less worse, holding third place and they first. So it should be pretty easy to understand him. Luckily he doesn't have the Vogon poem amplifiers with him :sweatdrop:
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