View Full Version : Do we know what will be in the SP patch yet?
Arkatreides
09-13-2002, 16:25
There is a thread about MP patch, but does anyone know about the single player patch?
Lets see what it would need...
-Building bug (give correct Valours to units).
-Swiss bug (should only be available in Switzerland).
-Inquisitor bug (giving Atheist or Heretic when trying an heir or king).
-Danish and Polish Crusades, at the very least Danish.
-Chivalric MAA getting full bonus of their shield.
-Descriptions of the upgrades (bonus Valour, armour, Morale, attack) men would get in a province or have, just like in STW.
-Dread described as to how much it affects battlefield morale.
More wishes that are less important.
-Crusaders a little different.
-Spears/pikes grow their charge value as they grow in Valour.
-Less pillaging when capturing provinces.
Can't remember more right now.
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BTW, Danish Crusades are true to history.
You may not care about war, but war cares about you!
Arkatreides
09-13-2002, 16:57
My wishlist:
- Ability to sort provinces according to income, loyalty
- Ability to sort Generals according to Rank (command), Acumen, Piety etc.
- Ability to sort Agents according to rank, mission and type
- Ability to see new unit valour/armour/weapon bonuses while it is in the build queue, instead of only afterwards.
Some more that have been addressed or at least certainly acknowledged:
- siege times lengthened
- support cost for besieging army x3
- bug where besieging army gained income from the province
- bug where certain V&Vs were not getting updated on the traits as they appeared
- bug during castle assaults where the AI would get stuck on impassable terrain
- possible minor MP unit balancing: slightly cheaper knights, power of spears slightly reduced/cost increased, increased cost pavise units over their non-pavise counterparts
- bug where income from only 1 mine was generated in a province with 2 mines
- reduced building destruction when pillaging
- projectiles file becoming editable
- better description on what piety really does!? http://www.totalwar.org/ubb/wink.gif
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=MizuDoc=
Kernel Panic
09-13-2002, 17:25
Really need to stop emissaries and preachers doing a runner when you commission their assassination.
How do they know? HOW DO THEY KNOW???
:-)
- The bonus provinces for crusader units not giving the bonus to the crusader unit ?
My wish list:
1. Show the end-of-battle data (kills, valour gained, man left, etc.) for all units involved in the battle including those that have been withdrawn or routed. Right now it's only showing data for units left on the field.
2. Autosave between consecutive battles fought in the same turn (in case of computer crash, etc...).
3. Ability to "naturalize" mercenary units after certain times elapsed.
4. Anybody knows if regular pikemen is available for orthodox faction?
Kernel Panic
09-13-2002, 18:42
Longer Term:
Please find a way to reference the technology tree info from whithin the game.
I've got a state-of-the-art PC on my desk capable of processing and presenting information at the speed of light... and I'm still fiddling about with sheets of paper...?
I remember a bug...
-Army defeated in battle retreats to castle is treated like it is the whole army, and lasts only that long.
-No more Crusades against unExcommed factions (I have just take a screenshot of the Italians launching a Crusade against the Germans, and rigth after a screenshot that shows the general in the province has full crosses).
Wish...
No more conflicting V&V's (Utterly Fearless and Coward at the same time, or Atheist and Devout).
And to make it more clear what I wrote before. Complete desription of Dread, on battlefield, on the general himself and on happiness.
Complete description of how much each step in Acumen raises the income.
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BTW, Danish Crusades are true to history.
You may not care about war, but war cares about you!
Arkatreides
09-13-2002, 19:03
Quote Complete description of how much each step in Acumen raises the income.[/QUOTE]
By 10%, i.e.
Income = Base*(1+farmland)*(1+0.1*acumen)+trade+mining
[This message has been edited by Arkatreides (edited 09-13-2002).]
DarknScaly
09-13-2002, 19:33
Quote Originally posted by Kraxis:
I remember a bug...
-Army defeated in battle retreats to castle is treated like it is the whole army, and lasts only that long.
-No more Crusades against unExcommed factions (I have just take a screenshot of the Italians launching a Crusade against the Germans, and rigth after a screenshot that shows the general in the province has full crosses).
Wish...
No more conflicting V&V's (Utterly Fearless and Coward at the same time, or Atheist and Devout).
And to make it more clear what I wrote before. Complete desription of Dread, on battlefield, on the general himself and on happiness.
Complete description of how much each step in Acumen raises the income.
[/QUOTE]
Kraxis - you "HAVE" to have conflicting V&Vs - otherwise (eg) once a general is "Utterly Fearless" he could never be a Coward etc etc.
Arkatreides
09-13-2002, 19:50
Something I REALLY would love to see is the ability to ugrade troops (probably not patchable but maybe in the expansion). I got a bunch of valour 8(!!) peasants somewhere, with full weapon and armour bonuses (hmm ... +4 pitchforks - nice http://www.totalwar.org/ubb/wink.gif ) so why can't I upgrade them to a better unit? Nothing major like chivalric knigts, but I am sure they could be given at least a spear and a shield.
Quote Originally posted by DarknScaly:
Kraxis - you "HAVE" to have conflicting V&Vs - otherwise (eg) once a general is "Utterly Fearless" he could never be a Coward etc etc.
[/QUOTE]
No, we don't have to have conflicting Vices. Utterly Fearless, could be coutered by Eager to Retreat (you can fear nothing but see the reasoning in retreating) and Good Runner (well most likely everybody can get scared). But not Coward which has the direct opposite meaning.
At least he should get a Vice called Double Personality or Skitzo when he gets two conflicting Vices. I can't be Devout to God at the same time as I'm not believing in him, right? But I can still be a nice person, Cheritable and all those. So the chracter won't be left out completely.
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BTW, Danish Crusades are true to history.
You may not care about war, but war cares about you!
[This message has been edited by Kraxis (edited 09-13-2002).]
DarknScaly
09-13-2002, 20:01
I know what you mean but the V&Vs are chronological.
So its perfectly feasible to be aetheist one year and devout the next (or visa versa).
They work by combining the modifiers which seems fine to me, you just have to remember that its a chronological history of that general, not a "what am i like today".
Or as CA put it:
Just beause you're now utterly fearless doesn't mean your army is going to forget you ran like a schoolgirl from your first battle.
(Admittedly though - if you could corner CA into a truth zone I bet they'd tell you its done this way as trying to counter-check all the 400 odd V&Vs is just too much effort/time)
[This message has been edited by DarknScaly (edited 09-13-2002).]
It all dpends on the way you look at it really...
You could for example say that "Bobby Davro" was utterly fearless in his attack in 1215 against "Les Dennis", however, 5 years later some of his devout followers began labelling him as a coward after he ran off the battlefield 3 times in a row fighting Cracked Loon "Jimmy Tarburk". His initial utterly fearless rep would lessen the effect of his newer cowardly rep and essentially mean that some still viewed him as utterly fearless, others viewed him as a coward and some saw him as somewhere in-between...
So i don't mind the contradictory V&Vs. http://www.totalwar.org/ubb/wink.gif
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=MizuDoc=
Yoko Kono
09-13-2002, 20:14
i think what he means Kraxis is that an utterly fearless general who runs from battle several times should be branded a coward, but first he should obviously lose his fearless V&V
otherwise once a general was fearless you could have him command all major battles recieving morale boosts regardless of the fact he may have lost 10 battles in a row
[This message has been edited by Yoko Kono (edited 09-13-2002).]
Hello,
I'd like to add to the patch wish list:
1. Feedback in diplomacy. Have some way to judge other factions' opinions of you. As it stands, you have allies suddenly invade with no warning at all.
2. Have factions accept peace when clearly outnumbered.
3. Perhaps have factions not declare war when clearly outnumbered.
4. Not necessary, but would love to see a report every turn that showed who has declared war on who, what provinces were lost, taken, revolted and so forth. (I freely admit that Europa Universalis 1 and 2 spoiled me on this.)
5. A way to see who owns what provinces without having to send emissaries everywhere. Now, if you wanted details, you would have to send guys, but just to know who owns what would be nice.
I echo the calls for techtree info and the other points brought up here, especially the changes suggested for the reporting screens. I'd love to be able to easily see what of my assassins have been dragged off to foreign lands by their psychic targets in one glance.
Better still, I wish the targets would just stay put.
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Write, edit, I've got the pen,
V'ger gone
Hmm this seems to have turned into a wish list, in which case http://www.totalwar.org/ubb/wink.gif ...
Please! can we have some indication of princes ranking in the order of succession!
It would make keeping track of dynastic issues so much easier & the game must already keep track of it somewhere!
Can't we have it displayed on the heirs sheet, or the individual character sheets?
I've not noticed anyone else mention it, but am i really the only one who has trouble keeping track of who's who in the royal family?
[This message has been edited by Wart (edited 09-13-2002).]
war_blah
09-14-2002, 04:45
Allow early/high royal knight be able to upgrade i think it's a must have.
So my prince general doesn't have to stuck with his one man unit.
Quote Originally posted by +DOC+:
It all dpends on the way you look at it really...
You could for example say that "Bobby Davro" was utterly fearless in his attack in 1215 against "Les Dennis", however, 5 years later some of his devout followers began labelling him as a coward after he ran off the battlefield 3 times in a row fighting Cracked Loon "Jimmy Tarburk". His initial utterly fearless rep would lessen the effect of his newer cowardly rep and essentially mean that some still viewed him as utterly fearless, others viewed him as a coward and some saw him as somewhere in-between...
So i don't mind the contradictory V&Vs. http://www.totalwar.org/ubb/wink.gif
[/QUOTE]
Good point. However, if he continue to run from his enemy, he should completely lose his Utterly Fearless V&V since no one will see him as so after that many times he has ran from the battle field. On ther other hand, if he start winning some good battles where he proved his "Utterly Fearless" V&V, he then should lose his "Coward" or "Good Runner".
Quote Originally posted by Yoko Kono:
i think what he means Kraxis is that an utterly fearless general who runs from battle several times should be branded a coward, but first he should obviously lose his fearless V&V
otherwise once a general was fearless you could have him command all major battles recieving morale boosts regardless of the fact he may have lost 10 battles in a row
[/QUOTE]
Some V&V could be judge as "Nature born". These V&V are seen by the people around during the time when the general was younger (is not in command of an army on the battle field yet). These V&V can stand but will need to be proven. Otherwise, the general should lose it.
I like a dynamic V&V system where V&V can be gained or lost. During the process of gaining or losing, V&V can be conflict.
Fix Crusade AI pathing so AI has to move Crusade in the general direction of target.
Fix Crusade so AI can only have one active at a time.
Fix buildings so they give the bonuses that they should.
I have to agree thatd Id like to see V&Vs be more dynamic. If you get a good general in bad situation he either a)fights to the death, or b)runs away.
Either way the general is now pretty much worthless or at least greatly diminished as it only takes one retreat to get 'good runner'. I think it should take more than just running 1 time to get that and it should be possible to redeem yourself of that trait and have it removes after enough victories.
Lord Romulous
09-14-2002, 11:55
one thing i dont understand is how all my heirs have listed "captured" as their vice.
i mean i have kept them in my castle with the king since they came of age. they have never fought a battle let along been captured.
I could understand if one or two got captured before they came of age (before they appear on the strat map) but all my heirs (except for one) and my king has captured as their vice.
Sick of such a crap royal line. i sent them all at once into a suicidal battle -king and all heirs except one. (my only good heir, good command and best of all no capture vice)
they all got killed. and my good heir took over http://www.totalwar.org/ubb/biggrin.gif
anyway his first son has captured vice too ! i mean wtf !
talk about a vice ruining a potential star general...
I had a new heir prince... rank 9, acc 8... very nice...
except that he has a coward vice from the moment he came of age.
Needless to say now he's overlooking the cow pasture in Sicily.
-Fix so you can decided for yourself if you want to ransom or kill captured units and not in the battlefield.
-Make the knights templar better.
Please fix the naval attack bug too. For a description please refer to http://www.totalwar.org/ubb/Forum7/HTML/001635.html.
Thank you.
A lot of very sensible wishes, not all those "Want this because it is cool"-wishes. I like this very much.
Of course the general should be able to lose his Utterly Fearless, because if he is branded as a Coward then that is what people believe. But it is damn hard to get rid of that Coward, he needs to be Rank 9 with skills in command before it is negated and has a little plus.
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BTW, Danish Crusades are true to history.
You may not care about war, but war cares about you!
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