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View Full Version : unique building - treasury?



Sarkiss
11-24-2007, 07:31
what about giving factions from the start a unique building that would represent a royal/republican treasury? it could be located in each capital, unless there are facts that some had it located in other sites. capturing the city and destroying the treasury can represent looting and should make a lot of money, the way demolishing of some temples and other "uniques" work now.
iirc some factions had their treasury in the temples but not every peoples had it this way.
not sure if a building can be transferred when the capital moved? that is not mandatory though, since afaik founding/moving a capital wasnt necessarily a reason for moving the treasury there.

Thaatu
11-24-2007, 10:55
I'd just loot my own treasury.

bovi
11-24-2007, 12:02
For some factions a centralized treasury wouldn't even make sense. There are a number of unique buildings that you can loot.

Pharnakes
11-24-2007, 12:15
I'd just loot my own treasury.


I don't think there is anything all that a-historical about that.


P.S. On a sligtly related note, I remember foot was muttering something about mints, for the Hai, at least, and maybe others? Did this idea come to fruition, or did it turn out to be impractical?

bovi
11-24-2007, 12:23
It is unrealistic that you loot your own treasury which currently contains 483 mnai, and gain 20000 more. It would be more realistic if you destroyed it and gained 483 mnai, to which you add the 0 left in your treasury, leaving 483. We can't detect the amount of ready money each faction has, and we're unable to change the value of the building during the game. Doublepwned by hardcode.

Sarkiss
11-24-2007, 12:45
It is unrealistic that you loot your own treasury which currently contains 483 mnai, and gain 20000 more. It would be more realistic if you destroyed it and gained 483 mnai, to which you add the 0 left in your treasury, leaving 483. We can't detect the amount of ready money each faction has, and we're unable to change the value of the building during the game. Doublepwned by hardcode.
thanks for elaboration. too bad it cant be done. no big deal, there is already enough temples around to loot:laugh4:
hopefully, not everything is lost, there is still an excellent "spoils of victory" mini-mod to make use of.:idea2:

Dayve
11-24-2007, 13:27
Not really... Look upon the treasury as an emergency fund. You may have 483 minai to blow, but the treasury is there incase of absolute emergency.

Pharnakes
11-24-2007, 16:43
No, the treasury just means the place to store money, surely?

Its not worth anything in its self.

pseudocaesar
11-24-2007, 16:51
Roma Surrectum has a Treasury, it has happiness bonuses etc, and were working on tying to construction so if you destroy it then you cant build any more buildings. pretty nifty.

Cheexsta
11-24-2007, 16:51
Alternatively, looting your own "treasury" could represent extortion of nobles, ostracism etc in order to gain money through other more questionable (!) means. Though doing so could result in a big hit in public order and/or population or somesuch.

Danest
11-24-2007, 16:58
Perhaps "looting the mint" would be the act of taking the "unminted" or "not yet minted" silver and gold from its supplies, rather than simply stealing the coins out of your own treasure (which you already can access anyway). I'm assuming that most mints didn't make the maximum amount of coins that they were capable of making (barring acts of crazy emperors, I suppose), but rather took into account, at least to some degree various economic concerns.

Ketchup
11-24-2007, 17:18
IIRC, when Roma, the city, was overrun and captured in its early years, the citizens and ruling body vowed never to have to submit to another power or suffer what they suffered at the hands of barabarians ever again. To ensure this, they set aside an "emergency fund" which would only be used in times of emergency. Caesar requested the use of this emergency fund when he went off to chase down pompey (after he had crossed the Rubicon and seized Rome). I'm not sure if there was anything similar to this present in oter cultures, or for that matter what it would be worth (maybe 10 000-30 000). So in this historical respect I think it should be implemented.

Gazius
11-24-2007, 19:39
The current game model, RTW in general, not just EB, ensures that I'll leave have to worry about money, however, I could see the concept of a tree of reserves. Build this building costing 6k to store 5k worth of reserves, gives a 5% happiness bonus. 12k to build a 10k reserve and provides 10%. Beyond that no order bonus, just a way to represent the storage of massive amounts of money. Each time the AI loots one of yours, they get that building, and it's damaged 100% like the gov building. Vary the money as needed, though I would hope the largest one would store a huge amount of gold as can be accumlated by focusing on peace, not war. Build time... not too long, even for the longest one. Anyways, just an idea.

bovi
11-24-2007, 19:57
You do know that buildings yield only a fraction of its construction costs when they are destroyed (1/3 I believe)? And what would the purpose of such a building be? Your cash reserve is safe and sound without it. 6000 in the hand now is still 6000 in the hand tomorrow.

Gazius
11-24-2007, 20:47
I thought it was controllable. And as I said, the purpose is moot because of how money works in this game, I'm just saying that if there was a more realistic model, creating reserves, or a war chest, would be a good idea, as well as allowing the concept of deficit spending or devaluation of the currency, etc. Money, especially coins, don't just magically exist, they need storage and transportation, as well as mints among other services.