Didz
09-16-2002, 18:55
Medieval Economics for Beginners
Having taken the time this weekend to read right through the MTW manual and strategy guide I can confirm that nowhere in either document is a clear and concise explanation provided of how to manage your economy.
This is actually an amazing omission and very damaging to the popularity of the game for new players trying to learn the mechanics. STW had a much simpler economic system and yet had a clear guide on how to get the most Koku out of your economy and so one would have expected it to get even more page space in MTW.
Anyway, this thread is an attempt to fill in some of the missing information and I would encourage any budding accountants and economists out there to add their own insights for the general benefit of all.
Here’s my first contribution.
Maximising your Tax Revenue
A little bit of paperwork right at the start of a new campaign will pay enormous dividends in ensuring that you get the maximum Tax Revenue from your fledgling empire and stand you in good stead for the future.
My advice is as follows:
Appointing Governors
1. Check each province (or look at the list) and make a quick list in descending order of Normal Tax Revenue so that your richest provinces appear at the top of the list.
2. Next split up every army into its constituent units and find the general with the highest Acumen level.
3. Make that General the governor of your richest province. (Note: Each quill increases your Tax Revenue by 10% so a 4 Quill General will increase the Tax Revenue of the province he governs by 40%). Note: The General does not need to be in the province in order to be given the Title you can drop Titles on any General anywhere on the map. It just gets a bit fiddly to drag it across the map when they are a long way away.
4. Next find your Treasury Title counter (In England it is Lord Chancellor) and give that to the same General thus boosting his Acumen even more. (By this method you should be able to boost the Tax Revenue of your richest province by 60%)
5. Now work down the list giving governorships of the next richest province to the general with the next highest Acumen until you have allocated all your Titles or run out of useful Generals. Note: As far as I am concerned no General with an Acumen of less than 3 Quills is worthy of high office so if you get a bad hand you may have to wait until better candidates appear unless you are happy to strip governors of titles later.
Increasing Taxes
1. Next increase the Tax Rate of each province to the maximum possible without risking a revolt. But bear in mind that if you move any of your troops out of a province you increase the risk so be careful not to get too greedy until your final troop deployment is stable.
2. Recheck your Tax Rate every turn to make sure you are getting the highest level of Tax possible.
Economic Development
Mines
As far as I can see all mines produce a 10.4% return on investment regardless of type. This is different from STW where ROI varied according to the type of mine.
So it doesn’t matter which mine you invest in you will not see any return on your investment for ten years. Think about whether you can afford to tie up your money for that long before buying the mine. In the early years you might find a more immediate need for cash. Tying up all your money in mine and farm improvements might make you the richest faction on the board but if you can’t survive for 10 years because you have no money for troops it’s a bad investment.
Farming
Decide right from the start what ROI you expect from your farms and use this a guide for investment. For example if you decide on a minimum 10% ROI then a 20% Farm Improvement should only be purchased in provinces with an effective tax revenue of 300f or higher. Any province with a Tax Revenue of less than 300f should not be improved. Obviously farm improvements should be made in your richest provinces first.
As a general policy once I’ve started improving farms I tend to keep going so the existence of any farm improvement flags a province as an agricultural region.
Trade
I did not get a chance to analyse the trade mechanism which is probably going to take some time but will try to add something next weekend if I get time.
In the meantime if anyone wants to comment or correct the information above please feel free.
Didz
Having taken the time this weekend to read right through the MTW manual and strategy guide I can confirm that nowhere in either document is a clear and concise explanation provided of how to manage your economy.
This is actually an amazing omission and very damaging to the popularity of the game for new players trying to learn the mechanics. STW had a much simpler economic system and yet had a clear guide on how to get the most Koku out of your economy and so one would have expected it to get even more page space in MTW.
Anyway, this thread is an attempt to fill in some of the missing information and I would encourage any budding accountants and economists out there to add their own insights for the general benefit of all.
Here’s my first contribution.
Maximising your Tax Revenue
A little bit of paperwork right at the start of a new campaign will pay enormous dividends in ensuring that you get the maximum Tax Revenue from your fledgling empire and stand you in good stead for the future.
My advice is as follows:
Appointing Governors
1. Check each province (or look at the list) and make a quick list in descending order of Normal Tax Revenue so that your richest provinces appear at the top of the list.
2. Next split up every army into its constituent units and find the general with the highest Acumen level.
3. Make that General the governor of your richest province. (Note: Each quill increases your Tax Revenue by 10% so a 4 Quill General will increase the Tax Revenue of the province he governs by 40%). Note: The General does not need to be in the province in order to be given the Title you can drop Titles on any General anywhere on the map. It just gets a bit fiddly to drag it across the map when they are a long way away.
4. Next find your Treasury Title counter (In England it is Lord Chancellor) and give that to the same General thus boosting his Acumen even more. (By this method you should be able to boost the Tax Revenue of your richest province by 60%)
5. Now work down the list giving governorships of the next richest province to the general with the next highest Acumen until you have allocated all your Titles or run out of useful Generals. Note: As far as I am concerned no General with an Acumen of less than 3 Quills is worthy of high office so if you get a bad hand you may have to wait until better candidates appear unless you are happy to strip governors of titles later.
Increasing Taxes
1. Next increase the Tax Rate of each province to the maximum possible without risking a revolt. But bear in mind that if you move any of your troops out of a province you increase the risk so be careful not to get too greedy until your final troop deployment is stable.
2. Recheck your Tax Rate every turn to make sure you are getting the highest level of Tax possible.
Economic Development
Mines
As far as I can see all mines produce a 10.4% return on investment regardless of type. This is different from STW where ROI varied according to the type of mine.
So it doesn’t matter which mine you invest in you will not see any return on your investment for ten years. Think about whether you can afford to tie up your money for that long before buying the mine. In the early years you might find a more immediate need for cash. Tying up all your money in mine and farm improvements might make you the richest faction on the board but if you can’t survive for 10 years because you have no money for troops it’s a bad investment.
Farming
Decide right from the start what ROI you expect from your farms and use this a guide for investment. For example if you decide on a minimum 10% ROI then a 20% Farm Improvement should only be purchased in provinces with an effective tax revenue of 300f or higher. Any province with a Tax Revenue of less than 300f should not be improved. Obviously farm improvements should be made in your richest provinces first.
As a general policy once I’ve started improving farms I tend to keep going so the existence of any farm improvement flags a province as an agricultural region.
Trade
I did not get a chance to analyse the trade mechanism which is probably going to take some time but will try to add something next weekend if I get time.
In the meantime if anyone wants to comment or correct the information above please feel free.
Didz