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Blitz5927
11-30-2007, 20:49
Hi all. I have a campaign as Rome where I control all of Italy, Greece, North Africa, and much of southern Gaul. My cities are heavily upgraded...and yet...where is the Polybian reform??? It's 150 BC and I'm getting nervous.

Admetos
11-30-2007, 20:52
:faq:

Redmeth
11-30-2007, 20:57
Blitz did you start the script when you started the campaign and each time you reloaded?

Blitz5927
11-30-2007, 21:38
I did read the FAQs and I've fulfilled all the requirements. And what do you mean by "the script"?

Admetos
11-30-2007, 21:55
Ah, that'll probably be the problem then...

The script gives you access to pretty much all of EB, and without it you're basically playing a better looking version of vanilla with more units. To activate the script, just click on a city every time you load a game and click the "show me how" button. Although, I think it's pretty hard to ignore the advisor until 150 BC...

Blitz5927
11-30-2007, 22:00
Ah, so every time I load a saved game I click the "how me how" button on any city i control? That explains why I'm in 150 BC and my Principes are still fighting with spears...

Pharnakes
11-30-2007, 22:02
You'll need to start a new campign, I'm afraid. EB without the script isn't EB, its just vannila with more provinces and units.

Redmeth
11-30-2007, 22:03
Plus the script gives you 4 turns per year that explains how you got to 150 so fast...

Blitz5927
11-30-2007, 22:42
Ah well. I let Macedonia get way too powerful anyways, they conquered up to the Baltic. Ignore Carthage, she bites you in the bum. Ignore Greece, and one of those three Hellenic factions will become all powerful.

New Campaign it is then. Thanks for the help.

Tarkus
12-01-2007, 00:08
(Sorry for picking on you, Blitz, as the latest case study here...nothing personal...but...)

Good Lord...How much more can the Dev Team work to make the script activation process obvious to the user??!!??!! :wall:

There's a research topic on human cognitive behavior here, waiting to be explored...

Senatus Populusque Romanus
12-01-2007, 01:47
With the script on, it take SO LONG TIME to get the reforms..I might faint even before seeing the polybian reform:furious3:

Pharnakes
12-01-2007, 02:02
With the script off, you'll be waiting for ever. :wink:

Sarkiss
12-01-2007, 12:28
what are requirements for AI controled Romans?
its my second campaign and its around 200 BC still Camilan era in Rome.

Pharnakes
12-01-2007, 12:40
IIRC unconditional in 204 bc, so I don't know what your problem would be there, Sarkiss.

Sarkiss
12-01-2007, 13:09
IIRC unconditional in 204 bc, so I don't know what your problem would be there, Sarkiss.
oh, that explains. i thought it was meant to happen much earlier.
thanks

Palasta
12-01-2007, 14:01
Good Lord...How much more can the Dev Team work to make the script activation process obvious to the user??!!??!! :wall:

Well, write it big 'n fat in the download and install section? So essential, of major importance, it should be written in illuminated blinking letters.

And it ain't that obvious if you are used to ignore the adviser in RTW and never encountered that sort of scriptactivation in another game or mod. Tell me, is there any other game or mod you have to activate scripting in a way like this? The casual gamer and non-computer-crack is simply not accustumed to, and you should know by yourself, not everyone reads the FAQ and readmes.

Pharnakes
12-01-2007, 14:09
I did sugest a short video tutorial to play when you start eb and to replace the vannila one, but nobody listened to me...

bovi
12-01-2007, 14:51
But he actually SAYS EB stuff! click show me how every time he pops up. Is it really possible to ignore this the hundreds of times you click settlements? I managed to ignore it twice in 0.74, but read it the third time.

Pharnakes
12-01-2007, 16:27
But he actually SAYS EB stuff! click show me how every time he pops up. Is it really possible to ignore this the hundreds of times you click settlements? I managed to ignore it twice in 0.74, but read it the third time.

Well, the answer to this is quite simply yes, I think, afterall, we've had enough proof of it....

antisocialmunky
12-01-2007, 16:54
Well, the answer to this is quite simply yes, I think, afterall, we've had enough proof of it....

Um, the easiest way is to replace the background music with one of you guys yelling "LOAD THE FREAKING SCRIPT, PRESS THAT SHOW ME HOW BUTTON!!!!."

That's probably the best way to solve it.

Philippus Flavius Homovallumus
12-01-2007, 18:04
Maybe we should just tell people that in EB when the advisor pops up you should click on him because he actually has stuff to say. Yes, I think it needs to go right at the top of the FAQ.

Tarkus
12-01-2007, 21:48
But he actually SAYS EB stuff! click show me how every time he pops up. Is it really possible to ignore this the hundreds of times you click settlements? I managed to ignore it twice in 0.74, but read it the third time.

Precisely...Palasta, I realize this may not be the norm on other similar games, but...I just don't know how one can read this message after highlighting a settlement and choose to ignore it...??!?!?!?