Maksimus
12-02-2007, 01:57
This posts is about sharing... Main and regional Barracks .. And mainly consirning the Hellenic factions.
I have one small request if it is possible to be implemented.. .. here I go:
Can you please remove options that enable Epeiros to share with KHellenon..
Or if not - make Macedons and Epeiros and KHellenon share without Baktria...
It seems very ..'unlikely' that you would be able to use your factional troops right away when you play Epeiros and reach any local Greek Tyrant land.. For example Crimea.. Or North Asia Minor.. Or Pergamum.. but you cant use any If you take Pella or Corintos.. Don't you think that is NOT right or accurate in any way.. exept in EB share-system.
I have noticed that your expansion and development relly heavy on share-sytem EB has.. So when you take ..Rhodos you have already 50% of work done just by the fact you can use barrack there with Epeiros-but not with Macedons.. Why?
That makes uneven chance for expansion for two factions (Makedonia and Epeir) that seem more alike the other than any in ther millitary system (exept the celts) in EB..
thank you!
AND PLEASE IF SOMEONE CAN HELP:::
I want to add some barracks into the descr_start without messing the system (do I know that is a fantasy but please).. What should I do to make barracks that are marked Blue into my descr_start folder with as less probs as posible..?
I would change everything realy just to make bigger barracks in this regions.. :
; ---------------------------------------------------------
; ######### romans_brutii - Baktria ######### ARMY
; ---------------------------------------------------------
faction romans_brutii, trader smith
denari 5000
settlement
{
level large_town
region Baktria
year_founded 0
population 5400
settlement_tax 51
plan_set default_set
faction_creator romans_brutii
building
{
type core_building governors_villa
}
building
{
type uniques3 threeeight
}
;WG building
; {
; type Barracks_K militia_barracks_K1
; }
building
{
type defenses wooden_wall
}
building
{
type smith blacksmith
}
building
{
type market forum
}
building
{
type river_port river_port
}
building
{
type hinterland_farms farms+1
}
building
{
type farms2 granary
}
building
{
type hinterland_mines mines
}
;WG building
; {
; type health sewers
; }
building
{
type healing doctor
}
;WG building
; {
; type hinterland_roads roads
; }
building
{
type temple_of_governors temple_of_governors_temple
}
building
{
type hinterland_uniques2 uniqueroad1
}
}
; ---------------------------------------------------------
; ######### romans_scipii - Hayasdan ######### ARMY
; ---------------------------------------------------------
faction romans_scipii, fortified henry
denari 5000
settlement
{
level large_town
region Hayasdan
year_founded 0
population 2190
settlement_tax 51
plan_set default_set
faction_creator romans_scipii
building
{
type core_building governors_villa
}
building
{
type uniques1 oneeight
}
building
{
type uniques3 threenine
}
building
{
type uniques4 fournine
}
building
{
type defenses wooden_wall
}
building
{
type amphitheatres game_field
}
building
{
type hinterland_farms farms
}
building
{
type market market
}
building
{
type hinterland_mines mines
}
building
{
type temple_of_fertility temple_of_fertility_temple
}
}
; ---------------------------------------------------------
; ######### carthage - Pontos ######### ARMY
; ---------------------------------------------------------
faction carthage, trader napoleon
denari 5000
settlement
{
level town
region Kappadokia_Pontika
year_founded 0
population 2100
settlement_tax 0
plan_set default_set
faction_creator carthage
building
{
type core_building governors_house
}
building
{
type uniques1 oneseven
}
building
{
type defenses wooden_pallisade
}
;WG building
; {
; type Barracks_H muster_field_H
; }
building
{
type market market
}
building
{
type amphitheatres game_field
}
building
{
type temple_of_fun temple_of_fun_temple
}
building
{
type hinterland_farms farms
}
}
; ---------------------------------------------------------
; ######### seleucide - SPQR (Romani) ######### ARMY
; ---------------------------------------------------------
faction seleucid, balanced caesar
denari 5000
settlement
{
level city
region Latium2
year_founded 0
population 8770
settlement_tax 51
plan_set default_set
faction_creator seleucid
building
{
type core_building governors_palace
}
building
{
type uniques1 oneone
}
building
{
type defenses stone_wall
}
building
{
type amphitheatres game_field
}
building
{
type equestrian stables
}
building
{
type healing doctor
}
;WG building
; {
; type Barracks_A city_barracks_A1
; }
building
{
type smith blacksmith
}
;WG building
; {
; type hinterland_roads roads
; }
building
{
type port_buildings shipwright
}
building
{
type farms2 grain_silo
}
building
{
type market market
}
building
{
type hinterland_farms farms+2
}
building
{
type temple_of_governors temple_of_governors_large_temple
}
}
; ---------------------------------------------------------
; ######### egypt - Karthadast ######### ARMYorCITY
; ---------------------------------------------------------
faction egypt, sailor caesar
denari 10000
settlement
{
level large_city
region Zeugitana
year_founded 0
population 13060
settlement_tax 51
plan_set default_set
faction_creator egypt
building
{
type core_building proconsuls_palace
}
building
{
type uniques1 oneone
}
building
{
type uniques3 threesix
}
building
{
type defenses stone_wall
}
;WG building
; {
; type Barracks_L city_barracks_L1
; }
building
{
type port_buildings dockyard
}
building
{
type navy_port naval_port
}
building
{
type smith blacksmith
}
building
{
type amphitheatres game_field
}
building
{
type hinterland_farms farms+2
}
building
{
type farms2 grain_silo
}
;WG building
; {
; type hinterland_roads paved_roads
; }
building
{
type temple_of_governors temple_of_governors_large_temple
}
}
; ---------------------------------------------------------
; ######### thrace - Epeiros ######### ARMY
; ---------------------------------------------------------
faction thrace, sailor napoleon
denari 5000
settlement
{
level town
region Epeiros
year_founded 0
population 1460
settlement_tax 51
plan_set greek
faction_creator thrace
building
{
type core_building governors_house
}
building
{
type uniques1 onefour
}
building
{
type defenses wooden_wall
}
building
{
type smith blacksmith
}
;WG building
; {
; type Barracks_I militia_barracks_I1
; }
building
{
type navy_port naval_harbour
}
building
{
type port_buildings port
}
building
{
type hinterland_farms farms
}
building
{
type market market
}
building
{
type amphitheatres game_field
}
building
{
type temple_of_governors temple_of_governors_temple
}
}
; ---------------------------------------------------------
; ######### numidia - Ptolemaioi ######### ROYAL
; ---------------------------------------------------------
faction numidia, religious caesar
denari 5000
settlement
{
level large_city
region Delta_Neilou
year_founded 0
population 12045
settlement_tax 51
plan_set default_set
faction_creator numidia
building
{
type core_building proconsuls_palace
}
building
{
type uniques3 threefive
}
building
{
type uniques4 fourone
}
building
{
type defenses stone_wall
}
;WG building
; {
; type Barracks_J city_barracks_J1
; }
building
{
type smith blacksmith
}
building
{
type port_buildings port
}
building
{
type navy_port naval_port
}
;WG building
; {
; type hinterland_roads paved_roads
; }
building
{
type hinterland_farms farms+1
}
building
{
type farms2 grain_silo
}
building
{
type temple_of_fun temple_of_fun_shrine
}
}
; ---------------------------------------------------------
; ######### macedon ######### ARMY
; ---------------------------------------------------------
faction macedon, fortified stalin
denari 5000
settlement
{
level large_town
region Makedonia
year_founded 0
population 2020
settlement_tax 51
plan_set greek
faction_creator macedon
building
{
type core_building governors_villa
}
building
{
type uniques1 onesix
}
building
{
type defenses wooden_pallisade
}
;WG building
; {
; type Barracks_K militia_barracks_K1
; }
building
{
type amphitheatres game_field
}
building
{
type navy_port naval_bay
}
;WG building
; {
; type hinterland_roads roads
; }
building
{
type hinterland_farms farms
}
building
{
type farms2 granary
}
building
{
type market market
}
building
{
type port_buildings port
}
building
{
type temple_of_governors temple_of_governors_shrine
}
}
; ---------------------------------------------------------
; ######### romans_julii - Arche Seleukideia ######### ROYAL
; ---------------------------------------------------------
faction romans_julii, balanced stalin
denari 3000
settlement
{
level city
region Syria
year_founded 0
population 7370
settlement_tax 51
plan_set default_set
faction_creator romans_julii
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type smith blacksmith
}
building
{
type port_buildings dockyard
}
building
{
type navy_port naval_harbour
}
building
{
type hinterland_farms farms+1
}
building
{
type farms2 grain_silo
}
building
{
type market forum
}
building
{
type healing doctor
}
building
{
type amphitheatres game_field
}
building
{
type theatres lyceum
}
building
{
type temple_of_battle temple_of_battle_large_temple
}
}
Thank you in advance!:yes:
I have one small request if it is possible to be implemented.. .. here I go:
Can you please remove options that enable Epeiros to share with KHellenon..
Or if not - make Macedons and Epeiros and KHellenon share without Baktria...
It seems very ..'unlikely' that you would be able to use your factional troops right away when you play Epeiros and reach any local Greek Tyrant land.. For example Crimea.. Or North Asia Minor.. Or Pergamum.. but you cant use any If you take Pella or Corintos.. Don't you think that is NOT right or accurate in any way.. exept in EB share-system.
I have noticed that your expansion and development relly heavy on share-sytem EB has.. So when you take ..Rhodos you have already 50% of work done just by the fact you can use barrack there with Epeiros-but not with Macedons.. Why?
That makes uneven chance for expansion for two factions (Makedonia and Epeir) that seem more alike the other than any in ther millitary system (exept the celts) in EB..
thank you!
AND PLEASE IF SOMEONE CAN HELP:::
I want to add some barracks into the descr_start without messing the system (do I know that is a fantasy but please).. What should I do to make barracks that are marked Blue into my descr_start folder with as less probs as posible..?
I would change everything realy just to make bigger barracks in this regions.. :
; ---------------------------------------------------------
; ######### romans_brutii - Baktria ######### ARMY
; ---------------------------------------------------------
faction romans_brutii, trader smith
denari 5000
settlement
{
level large_town
region Baktria
year_founded 0
population 5400
settlement_tax 51
plan_set default_set
faction_creator romans_brutii
building
{
type core_building governors_villa
}
building
{
type uniques3 threeeight
}
;WG building
; {
; type Barracks_K militia_barracks_K1
; }
building
{
type defenses wooden_wall
}
building
{
type smith blacksmith
}
building
{
type market forum
}
building
{
type river_port river_port
}
building
{
type hinterland_farms farms+1
}
building
{
type farms2 granary
}
building
{
type hinterland_mines mines
}
;WG building
; {
; type health sewers
; }
building
{
type healing doctor
}
;WG building
; {
; type hinterland_roads roads
; }
building
{
type temple_of_governors temple_of_governors_temple
}
building
{
type hinterland_uniques2 uniqueroad1
}
}
; ---------------------------------------------------------
; ######### romans_scipii - Hayasdan ######### ARMY
; ---------------------------------------------------------
faction romans_scipii, fortified henry
denari 5000
settlement
{
level large_town
region Hayasdan
year_founded 0
population 2190
settlement_tax 51
plan_set default_set
faction_creator romans_scipii
building
{
type core_building governors_villa
}
building
{
type uniques1 oneeight
}
building
{
type uniques3 threenine
}
building
{
type uniques4 fournine
}
building
{
type defenses wooden_wall
}
building
{
type amphitheatres game_field
}
building
{
type hinterland_farms farms
}
building
{
type market market
}
building
{
type hinterland_mines mines
}
building
{
type temple_of_fertility temple_of_fertility_temple
}
}
; ---------------------------------------------------------
; ######### carthage - Pontos ######### ARMY
; ---------------------------------------------------------
faction carthage, trader napoleon
denari 5000
settlement
{
level town
region Kappadokia_Pontika
year_founded 0
population 2100
settlement_tax 0
plan_set default_set
faction_creator carthage
building
{
type core_building governors_house
}
building
{
type uniques1 oneseven
}
building
{
type defenses wooden_pallisade
}
;WG building
; {
; type Barracks_H muster_field_H
; }
building
{
type market market
}
building
{
type amphitheatres game_field
}
building
{
type temple_of_fun temple_of_fun_temple
}
building
{
type hinterland_farms farms
}
}
; ---------------------------------------------------------
; ######### seleucide - SPQR (Romani) ######### ARMY
; ---------------------------------------------------------
faction seleucid, balanced caesar
denari 5000
settlement
{
level city
region Latium2
year_founded 0
population 8770
settlement_tax 51
plan_set default_set
faction_creator seleucid
building
{
type core_building governors_palace
}
building
{
type uniques1 oneone
}
building
{
type defenses stone_wall
}
building
{
type amphitheatres game_field
}
building
{
type equestrian stables
}
building
{
type healing doctor
}
;WG building
; {
; type Barracks_A city_barracks_A1
; }
building
{
type smith blacksmith
}
;WG building
; {
; type hinterland_roads roads
; }
building
{
type port_buildings shipwright
}
building
{
type farms2 grain_silo
}
building
{
type market market
}
building
{
type hinterland_farms farms+2
}
building
{
type temple_of_governors temple_of_governors_large_temple
}
}
; ---------------------------------------------------------
; ######### egypt - Karthadast ######### ARMYorCITY
; ---------------------------------------------------------
faction egypt, sailor caesar
denari 10000
settlement
{
level large_city
region Zeugitana
year_founded 0
population 13060
settlement_tax 51
plan_set default_set
faction_creator egypt
building
{
type core_building proconsuls_palace
}
building
{
type uniques1 oneone
}
building
{
type uniques3 threesix
}
building
{
type defenses stone_wall
}
;WG building
; {
; type Barracks_L city_barracks_L1
; }
building
{
type port_buildings dockyard
}
building
{
type navy_port naval_port
}
building
{
type smith blacksmith
}
building
{
type amphitheatres game_field
}
building
{
type hinterland_farms farms+2
}
building
{
type farms2 grain_silo
}
;WG building
; {
; type hinterland_roads paved_roads
; }
building
{
type temple_of_governors temple_of_governors_large_temple
}
}
; ---------------------------------------------------------
; ######### thrace - Epeiros ######### ARMY
; ---------------------------------------------------------
faction thrace, sailor napoleon
denari 5000
settlement
{
level town
region Epeiros
year_founded 0
population 1460
settlement_tax 51
plan_set greek
faction_creator thrace
building
{
type core_building governors_house
}
building
{
type uniques1 onefour
}
building
{
type defenses wooden_wall
}
building
{
type smith blacksmith
}
;WG building
; {
; type Barracks_I militia_barracks_I1
; }
building
{
type navy_port naval_harbour
}
building
{
type port_buildings port
}
building
{
type hinterland_farms farms
}
building
{
type market market
}
building
{
type amphitheatres game_field
}
building
{
type temple_of_governors temple_of_governors_temple
}
}
; ---------------------------------------------------------
; ######### numidia - Ptolemaioi ######### ROYAL
; ---------------------------------------------------------
faction numidia, religious caesar
denari 5000
settlement
{
level large_city
region Delta_Neilou
year_founded 0
population 12045
settlement_tax 51
plan_set default_set
faction_creator numidia
building
{
type core_building proconsuls_palace
}
building
{
type uniques3 threefive
}
building
{
type uniques4 fourone
}
building
{
type defenses stone_wall
}
;WG building
; {
; type Barracks_J city_barracks_J1
; }
building
{
type smith blacksmith
}
building
{
type port_buildings port
}
building
{
type navy_port naval_port
}
;WG building
; {
; type hinterland_roads paved_roads
; }
building
{
type hinterland_farms farms+1
}
building
{
type farms2 grain_silo
}
building
{
type temple_of_fun temple_of_fun_shrine
}
}
; ---------------------------------------------------------
; ######### macedon ######### ARMY
; ---------------------------------------------------------
faction macedon, fortified stalin
denari 5000
settlement
{
level large_town
region Makedonia
year_founded 0
population 2020
settlement_tax 51
plan_set greek
faction_creator macedon
building
{
type core_building governors_villa
}
building
{
type uniques1 onesix
}
building
{
type defenses wooden_pallisade
}
;WG building
; {
; type Barracks_K militia_barracks_K1
; }
building
{
type amphitheatres game_field
}
building
{
type navy_port naval_bay
}
;WG building
; {
; type hinterland_roads roads
; }
building
{
type hinterland_farms farms
}
building
{
type farms2 granary
}
building
{
type market market
}
building
{
type port_buildings port
}
building
{
type temple_of_governors temple_of_governors_shrine
}
}
; ---------------------------------------------------------
; ######### romans_julii - Arche Seleukideia ######### ROYAL
; ---------------------------------------------------------
faction romans_julii, balanced stalin
denari 3000
settlement
{
level city
region Syria
year_founded 0
population 7370
settlement_tax 51
plan_set default_set
faction_creator romans_julii
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type smith blacksmith
}
building
{
type port_buildings dockyard
}
building
{
type navy_port naval_harbour
}
building
{
type hinterland_farms farms+1
}
building
{
type farms2 grain_silo
}
building
{
type market forum
}
building
{
type healing doctor
}
building
{
type amphitheatres game_field
}
building
{
type theatres lyceum
}
building
{
type temple_of_battle temple_of_battle_large_temple
}
}
Thank you in advance!:yes: