Log in

View Full Version : sm_resources values



Maksimus
12-03-2007, 00:18
May I notice that in the descr_sm_resources.txt file (that at one point manly implicates to the wealth of nations in EB period) is somewhat 'strange' to me... It goes like this:

;trade value of zero indicates it cannot be traded

mine eb/data/models_strat/resource_mine.CAS


type gold
trade_value 3
item eb/data/models_strat/resource_gold.CAS
icon eb/data/ui/resources/resource_gold.tga

type silver
trade_value 3
item eb/data/models_strat/resource_silver.CAS
icon eb/data/ui/resources/resource_silver.tga

type pottery
trade_value 2
item eb/data/models_strat/resource_pottery.CAS
icon eb/data/ui/resources/resource_pottery.tga

type furs
trade_value 1
item eb/data/models_strat/resource_fur.CAS
icon eb/data/ui/resources/resource_fur.tga

type grain
trade_value 0
item data/models_strat/resource_grain.CAS
icon data/ui/resources/resource_grain.tga

type timber
trade_value 2
item eb/data/models_strat/resource_timber.CAS
icon eb/data/ui/resources/resource_timber.tga

type iron
trade_value 1
item eb/data/models_strat/resource_iron.CAS
icon eb/data/ui/resources/resource_iron.tga

type olive_oil
trade_value 1
item eb/data/models_strat/resource_olive_oil.CAS
icon eb/data/ui/resources/resource_olive_oil.tga

type wine
trade_value 1
item eb/data/models_strat/resource_wine.CAS
icon eb/data/ui/resources/resource_wine.tga

type slaves
trade_value 0
item eb/data/models_strat/resource_slaves.CAS
icon eb/data/ui/resources/resource_slaves.tga

type glass
trade_value 1
item eb/data/models_strat/resource_glass.CAS
icon eb/data/ui/resources/resource_glass.tga

type marble
trade_value 2
item eb/data/models_strat/resource_marble.CAS
icon eb/data/ui/resources/resource_marble.tga

type textiles
trade_value 1
item eb/data/models_strat/resource_textiles.CAS
icon eb/data/ui/resources/resource_textiles.tga

type purple_dye
trade_value 4
item eb/data/models_strat/resource_purple_dye.CAS
icon eb/data/ui/resources/resource_purple_dye.tga

type incense
trade_value 4
item eb/data/models_strat/resource_incense.CAS
icon eb/data/ui/resources/resource_incense.tga

type silk
trade_value 0
item eb/data/models_strat/resource_silk.CAS
icon eb/data/ui/resources/resource_silk.tga

type wild_animals
trade_value 1
item eb/data/models_strat/resource_wild_animals.CAS
icon eb/data/ui/resources/resource_wild_animals.tga

type hides
trade_value 1
item eb/data/models_strat/resource_hides.CAS
icon eb/data/ui/resources/resource_hides.tga

type tin
trade_value 2
item eb/data/models_strat/resource_tin.CAS
icon eb/data/ui/resources/resource_tin.tga

type copper
trade_value 2
item eb/data/models_strat/resource_copper.CAS
icon eb/data/ui/resources/resource_copper.tga

type lead
trade_value 1
item eb/data/models_strat/resource_lead.CAS
icon eb/data/ui/resources/resource_lead.tga

type amber
trade_value 4
item eb/data/models_strat/resource_amber.CAS
icon eb/data/ui/resources/resource_amber.tga

type elephants
trade_value 3
item eb/data/models_strat/resource_elephants.CAS
icon eb/data/ui/resources/resource_elephants.tga

type camels
trade_value 1
item eb/data/models_strat/resource_camels.CAS
icon eb/data/ui/resources/resource_camels.tga

type pigs
trade_value 1
item eb/data/models_strat/resource_pigs.CAS
icon eb/data/ui/resources/resource_pigs.tga

type dogs
trade_value 4
item eb/data/models_strat/resource_dogs.CAS
icon eb/data/ui/resources/resource_dogs.tga

Why are there no trade values for slaves and silk? Also grain? Dogs have greater trade value then gold?? Who made this? Also incense and Amber are worth more than gold?? How..

Or anyway, I am sure that there are some 'balance' issues here .. that make EB more playable.. It's just that it is very hard to belive in some values..
End to add.. That I just wanted to raise general values to see how it would work in my campaign...I had no intention to be critical.. :no:

MarcusAureliusAntoninus
12-03-2007, 00:35
In some cases, the resources internal names and in game names are completely different. For one thing, there are no 'dogs' in EB.

Maksimus
12-03-2007, 01:04
In some cases, the resources internal names and in game names are completely different. For one thing, there are no 'dogs' in EB.

ahhh... to bad... I tough that I was the same... And that I could make larger scale of value for some resources ... Now.. I will test by adding the values + 10 times and deletind diplomats construction untill Palace level's.. I must test this for my EB 1.1 mod that would is intended for ALX.exe games..

On Alex.exe.. AI uses it's resources much-much better so.. I must make a mod that would balance EB for Alex... For example there were barracks issues in previous post and that is because..in EB as it is, AI
even when it has the money and barracks for high-end units, it often uses some cheap ones and instead of elites he builds natives..

Well .. Not in EB based on ALX.exe There can be no way AI on VH when played with AS will use native phalanx instead of elites or medium..really .. I know that in my Epeiros campaign, even do I had elite phalanx level 6-7 I just could not beat the Seleucid's -

They had about 10 medium and 4 elite SS phalanx at Sardis in about 250 bc.. And they had Royal B in there and Large wall.. I won that battle loosing 40% of my best men..

So.. Either a City Mod or some very rare army and royal barracks are needed for you to play Alex.. (I will test that by adding the army/royals to capitals and then making some very high length of construction time for them.. like 4-6-8 times more turns for them to buid.. )