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View Full Version : GA game - suggestions for improvements



Mount Suribachi
09-17-2002, 21:56
OK a few people have mentioned since MTW came out about the disapointment of the GA game - ie its just the conquest game by another name. There are so few non-conquest GA's that most of a factions points come from the lands they hold. There are a few really good, original ideas in there (eg HRE one for keeping heresy below certain level). But they are too few. So here are some suggestions.

Points for every cathedral you build, for every faction, in every province (not just 1 or 2 factions as a one off). 1st faction to build cathedral gets bonus points.

Points for faction with largest trade income (not just Italy)

For "homeland" GAs eg reconquista,British Isles, faction should get bonus points once all provinces are re-united

Faction which has highest tech should get bonus points.

The thing I want is to get away from the idea that a nations "greatness" is defined merely by the size of its territory. Cultural, religious, intellectual all influence how we judge a nation from history. Also CA say the GAs are based upon the history of that nation and thats fine, but it doesn't leave much room for changing history - Why shouldn't a tiny nation like say denmark get points if they have the highest trade income? They would be much more deserving than Italy who have every chance to have highest income.

So, impress me with your ideas.



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We speak of deep night, deep autumn; when I think back to the year 1943 I feel like saying "deep war"
Ilya Ehrenburg

+DOC+
09-17-2002, 22:06
I'd imagine it's not so much a problem of great ideas, more likely a problem of getting the AI to be competitive in keeping up with the human...

the more specific, the harder the AI will find it and the easier the human will.



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=MizuDoc=

chilliwilli
09-17-2002, 22:34
I personally think they should they should switch to a victory point system like EU2.

Xiahou
09-17-2002, 23:34
Has anyone actually accumulated the conquest points in GA mode? They dont seem to register.

insolent1
09-18-2002, 00:53
yeah i'm winning my new campaign at the moment. I wasn't able to build the citadel in Tripoli in time & my crusade arrived in Palestine a year to late but I have got the Notre Dame cathedral & the Reliquery. The GA's aren't to bad but that depends on the faction I prefer it to conquering all provinces as this is boring & requires to much micro management of strategic units.

Grifman
09-18-2002, 06:04
Yes, I wish they had been a bit more creative with the GA's. Some additional ones could have been:

1) Byzants get one point for each province of the old Roman Empire reconquered.

2) Whoever eliminates the Mongol threat gets x points

3) Give each faction a special building (Notre Dame, Westminister Cathedral, etc.) to build (like Wonders in Civ)

4) Points for most lopsided victory or points for victories vs. defeats in battle

5) Points for province development

Just some thoughts . . .

Grifman

Mount Suribachi
09-18-2002, 12:04
I agree that the AI doesn't seem agressive enough in its pursuit of GAs.

Some good ideas here tho.

Any chance you think of the devs expanding them for the expansion? Or modders perhaps?

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We speak of deep night, deep autumn; when I think back to the year 1943 I feel like saying "deep war"
Ilya Ehrenburg