Bava
12-08-2007, 15:15
favorite mod!
I think we all have have games on the shelf that we liked but never got deeper into the community for this peticular game and therefore may be unaware of existing modifications that could make us play this game again.
It would be nice if you could offer a short description of what is altered, new features, screenshots and why you like it. Oh, and a link to the homepage or thread, of course.
Dawn of War: Dark Crusade
Name: Tabletop Round-Up DC + Skirmish AI 2.4
Link: Thread (http://forums.relicnews.com/showthread.php?t=105157)
Features: New closer-to-codex models added, totally revamped damage and HP system, Dawn of Skirmish AI
Hearts of Iron II: Doomsday
Name: Kaiserreich - Legacy of the Weltkrieg (originally posted by Evil Maniac from Mars)
Link: Thread (http://forum.paradoxplaza.com/forum/showthread.php?t=223176)
Features:A total conversion based around the alternate scenario - what if Germany won WWI?
Mechwarrior 4 Mercenaries
Name: MekPak 3 (originally posted by Ramses II CP)
Link: Site (http://www.mektek.net/joomla/index.php)
Name:NBT Hardcore mod (originally posted by Ramses II CP)
Link: Site (http://www.netbattletech.com/nbt-hc/)
Note: Both mods are still being updated and played on a regular basis.
Mount&Blade
Name: The Last Days (current/downloadable and stable version 2.4 /for .808 )
Link: Forum (http://mbx.streetofeyes.com/index.php/board,20.0.html)
Features: Lord of the Ring total conversion (Third Age), many new items, war system
Summary: Most comprehensive mod for Mount&Blade so far, normally i´m not a big fan of fantasy/Tolkien based games (to be exact: I hate them) but this one is too good to miss.
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Name: The Peloponnesian War (WIP, no download available)
Link: Thread (http://forums.taleworlds.net/index.php/topic,23842.0.html)
Features: Official FEATURES
* Several towns with their own unique hoplites;
* Several types of overhand spear hoplites, each with their own equipment and skills;
* Aside from the individual hoplites, two main army trees, one for the Athenian Empire, one for the Peloponnesian League;
* New map covering the peloponnese, Attica, Euboea, Boeotia, Aetolia, Arcanania, Phocis, Doris and Locris, up to the Thermopylae;
* Completely new items done from scratch. Ninety percent of vanilla's has been eliminated;
* Map icons done from scratch, rescaled and reanimated;
* Realistic sounds and new music;
* Allied tribute system;
* Sieges system by the player and the AI;
* Diplomacy system - Ability to declare war on allies, force enemies into becoming protectorates, bribe enemy towns;
* Town Capture system - By the player and the AI, with a weekly income based on taxes;
* Adjustable taxes for recently captured towns and town revolt;
* Several factions competing for power inside the two leagues;
* Faction Elimination system through town capture;
* Death & Injury system - Courtesy of Maw;
* Heroes recruitable from regular party members - Courtesy of Maw;
* Ability to build a fort on the world map, at the expense of the player - Courtesy of Maw;
* Ability to recruit from prisoners - Courtesy of Leprechaun;
* Formations - Courtesy of Highlander.
UNDER DEVELOPMENT
* Player Manual;
* Academy Investment;
* Temple Raids;
* New Scripts;
* New Quests;
* Scenes.
Summary: Most promising historcal mod for M&B (next to The Lombard Leagues/Holy War) imho, very ambitious, end result should be a mixture of M&B and TW
(The team seems to need some help in the Getae research departement, btw)
--------------------------------------------------------------------------
Name: Expanded Gameplay 2.82 for M&B 0.894
Link: Thread (http://forums.taleworlds.net/index.php/topic,28360.0.html)
Features: over 200 new items, 0.1f.2 version of Bandit King included, revamped damage system and new troop trees
--------------------------------------------------------------------------
Name: The Tripartition (english version) for M&B 0.808
Link: Thread (http://forums.taleworlds.net/index.php/topic,27312.0.html)
Features: chinese historical total conversion, set between 208 and 280 AD
The Elder Scrolls 4: Oblivion
Name: Oscuro's Oblivion Overhaul originally posted by TinCow
Link: Site (http://jorgeoscuro.googlepages.com/)
One of MANY mods I run for Oblivion, but the one I consider the most important. More than anything else, it makes Oblivion what it should have been in the first place.
Operation Flaspoint
Name: FFSX 2007 (current/downloadable and stable version 2.5 )
Game: Operation Flashpoint: Resistance (Dev: Bohemia Interactive, 2003)
Link: Thread (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=4;t=67800)
Features: Modern combat (up to date units and vehicles), vastly improved AI and FX, emphasis on realism, vanilla campaigns playable, working multiplayer
Summary: OPF on steroids, very challenging, prove that realism can be fun.
--------------------------------------------------------------------------
Name: GRAA Modpack 3.0
Link: Thread (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=4;t=60583)
Features: New animations, models and models added
Summary: Perfect for huge missions (lag free), especially in combination with DMA and GDCE 1.10
--------------------------------------------------------------------------
Name: Dxdll 1.0 (originally posted by Husar)
Link: Site (http://www.kegetys.net/ofp/index.php?p=others)
Features: vastly improved gfx, adds reflective water, postprocessing effects, trilinear filtering and other new features to OFP.
--------------------------------------------------------------------------
Name: OPF Launcher 2.18
Link: Site (http://www.kegetys.net/ofp/index.php?p=others)
Features: A Launcher for OFP, supporting mods, joining to multiplayer servers, querying servers and an automatic server watcher with a sound notification of new games.
Pirates of the Carribean
Name: Build Mod (current/downloadable and stable version 14, 14 alpha 6 available )
Link: Forum (http://www.piratesahoy.com/forum/index.php?showforum=37)
Features: More quests, different backround story, more (historical) ships and items, direct 3D sailing (the compass form Pirates is back! ~D), great emphasis on realism (given the restriction of the game engine)
Official
Change List (http://www.piratesahoy.com/forum/index.php?showtopic=2378) (please note that its the Build 11 Change list, a lot has been added since then.)
Summary: If you liked Seadogs or Pirates!, you´ll love this mod, it captures the pirate theme perfectly. Yarrrrrrrrr!
Vampire: The Masquerade Bloodlines
Name: The True Patch for VtN:B (originally posted by Kevkit Irae)
Link: Direct Download Link (http://www.tessmage.com/downloads/True_VTMB_504AT.zip)
You've probably already heard of the 'Unofficial Patch' by Wesp if you're into VtM:B. However, this has degenerated into a craptastic mod that modifies core gameplay. This would be all right... except this is supposed to be a PATCH, not a MOD. Tessera's "True Patch" does what the "Unofficial Patch" does not: actually fixed the game without touching any other aspect (you know, like a patch should be), rather than being forced to live with a blood buff that only increases your stats by +2.
This is THE must-have "mod" for VtM:B.
Kevkit Irae´s histories modifications Thread (https://forums.totalwar.org/vb/showthread.php?t=94467)
Wings over Europe
Name: NATO Fighters (originally posted by Evil Maniac from Mars)
Link: Site (http://www.column5.us/natof.shtml)
Features: Adds quite a few new aircraft and squadrons.
Edit: Oh, I don´t think I need to mention EB at the .org, right? ~D
I think we all have have games on the shelf that we liked but never got deeper into the community for this peticular game and therefore may be unaware of existing modifications that could make us play this game again.
It would be nice if you could offer a short description of what is altered, new features, screenshots and why you like it. Oh, and a link to the homepage or thread, of course.
Dawn of War: Dark Crusade
Name: Tabletop Round-Up DC + Skirmish AI 2.4
Link: Thread (http://forums.relicnews.com/showthread.php?t=105157)
Features: New closer-to-codex models added, totally revamped damage and HP system, Dawn of Skirmish AI
Hearts of Iron II: Doomsday
Name: Kaiserreich - Legacy of the Weltkrieg (originally posted by Evil Maniac from Mars)
Link: Thread (http://forum.paradoxplaza.com/forum/showthread.php?t=223176)
Features:A total conversion based around the alternate scenario - what if Germany won WWI?
Mechwarrior 4 Mercenaries
Name: MekPak 3 (originally posted by Ramses II CP)
Link: Site (http://www.mektek.net/joomla/index.php)
Name:NBT Hardcore mod (originally posted by Ramses II CP)
Link: Site (http://www.netbattletech.com/nbt-hc/)
Note: Both mods are still being updated and played on a regular basis.
Mount&Blade
Name: The Last Days (current/downloadable and stable version 2.4 /for .808 )
Link: Forum (http://mbx.streetofeyes.com/index.php/board,20.0.html)
Features: Lord of the Ring total conversion (Third Age), many new items, war system
Summary: Most comprehensive mod for Mount&Blade so far, normally i´m not a big fan of fantasy/Tolkien based games (to be exact: I hate them) but this one is too good to miss.
--------------------------------------------------------------------------
Name: The Peloponnesian War (WIP, no download available)
Link: Thread (http://forums.taleworlds.net/index.php/topic,23842.0.html)
Features: Official FEATURES
* Several towns with their own unique hoplites;
* Several types of overhand spear hoplites, each with their own equipment and skills;
* Aside from the individual hoplites, two main army trees, one for the Athenian Empire, one for the Peloponnesian League;
* New map covering the peloponnese, Attica, Euboea, Boeotia, Aetolia, Arcanania, Phocis, Doris and Locris, up to the Thermopylae;
* Completely new items done from scratch. Ninety percent of vanilla's has been eliminated;
* Map icons done from scratch, rescaled and reanimated;
* Realistic sounds and new music;
* Allied tribute system;
* Sieges system by the player and the AI;
* Diplomacy system - Ability to declare war on allies, force enemies into becoming protectorates, bribe enemy towns;
* Town Capture system - By the player and the AI, with a weekly income based on taxes;
* Adjustable taxes for recently captured towns and town revolt;
* Several factions competing for power inside the two leagues;
* Faction Elimination system through town capture;
* Death & Injury system - Courtesy of Maw;
* Heroes recruitable from regular party members - Courtesy of Maw;
* Ability to build a fort on the world map, at the expense of the player - Courtesy of Maw;
* Ability to recruit from prisoners - Courtesy of Leprechaun;
* Formations - Courtesy of Highlander.
UNDER DEVELOPMENT
* Player Manual;
* Academy Investment;
* Temple Raids;
* New Scripts;
* New Quests;
* Scenes.
Summary: Most promising historcal mod for M&B (next to The Lombard Leagues/Holy War) imho, very ambitious, end result should be a mixture of M&B and TW
(The team seems to need some help in the Getae research departement, btw)
--------------------------------------------------------------------------
Name: Expanded Gameplay 2.82 for M&B 0.894
Link: Thread (http://forums.taleworlds.net/index.php/topic,28360.0.html)
Features: over 200 new items, 0.1f.2 version of Bandit King included, revamped damage system and new troop trees
--------------------------------------------------------------------------
Name: The Tripartition (english version) for M&B 0.808
Link: Thread (http://forums.taleworlds.net/index.php/topic,27312.0.html)
Features: chinese historical total conversion, set between 208 and 280 AD
The Elder Scrolls 4: Oblivion
Name: Oscuro's Oblivion Overhaul originally posted by TinCow
Link: Site (http://jorgeoscuro.googlepages.com/)
One of MANY mods I run for Oblivion, but the one I consider the most important. More than anything else, it makes Oblivion what it should have been in the first place.
Operation Flaspoint
Name: FFSX 2007 (current/downloadable and stable version 2.5 )
Game: Operation Flashpoint: Resistance (Dev: Bohemia Interactive, 2003)
Link: Thread (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=4;t=67800)
Features: Modern combat (up to date units and vehicles), vastly improved AI and FX, emphasis on realism, vanilla campaigns playable, working multiplayer
Summary: OPF on steroids, very challenging, prove that realism can be fun.
--------------------------------------------------------------------------
Name: GRAA Modpack 3.0
Link: Thread (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=4;t=60583)
Features: New animations, models and models added
Summary: Perfect for huge missions (lag free), especially in combination with DMA and GDCE 1.10
--------------------------------------------------------------------------
Name: Dxdll 1.0 (originally posted by Husar)
Link: Site (http://www.kegetys.net/ofp/index.php?p=others)
Features: vastly improved gfx, adds reflective water, postprocessing effects, trilinear filtering and other new features to OFP.
--------------------------------------------------------------------------
Name: OPF Launcher 2.18
Link: Site (http://www.kegetys.net/ofp/index.php?p=others)
Features: A Launcher for OFP, supporting mods, joining to multiplayer servers, querying servers and an automatic server watcher with a sound notification of new games.
Pirates of the Carribean
Name: Build Mod (current/downloadable and stable version 14, 14 alpha 6 available )
Link: Forum (http://www.piratesahoy.com/forum/index.php?showforum=37)
Features: More quests, different backround story, more (historical) ships and items, direct 3D sailing (the compass form Pirates is back! ~D), great emphasis on realism (given the restriction of the game engine)
Official
Change List (http://www.piratesahoy.com/forum/index.php?showtopic=2378) (please note that its the Build 11 Change list, a lot has been added since then.)
Summary: If you liked Seadogs or Pirates!, you´ll love this mod, it captures the pirate theme perfectly. Yarrrrrrrrr!
Vampire: The Masquerade Bloodlines
Name: The True Patch for VtN:B (originally posted by Kevkit Irae)
Link: Direct Download Link (http://www.tessmage.com/downloads/True_VTMB_504AT.zip)
You've probably already heard of the 'Unofficial Patch' by Wesp if you're into VtM:B. However, this has degenerated into a craptastic mod that modifies core gameplay. This would be all right... except this is supposed to be a PATCH, not a MOD. Tessera's "True Patch" does what the "Unofficial Patch" does not: actually fixed the game without touching any other aspect (you know, like a patch should be), rather than being forced to live with a blood buff that only increases your stats by +2.
This is THE must-have "mod" for VtM:B.
Kevkit Irae´s histories modifications Thread (https://forums.totalwar.org/vb/showthread.php?t=94467)
Wings over Europe
Name: NATO Fighters (originally posted by Evil Maniac from Mars)
Link: Site (http://www.column5.us/natof.shtml)
Features: Adds quite a few new aircraft and squadrons.
Edit: Oh, I don´t think I need to mention EB at the .org, right? ~D