sharpshooter
12-10-2007, 00:48
I've noticed a few odd things with provincial loyalty and the assigning of titles and build choices. I'm wondering if anyone has noticed similar.
Unassigned titles
Most unassigned provincial titles pick up a loyalty bonus over time. If I leave that newly conquered territory for 5 - 10 turns the chances are an extra shield appears.
This holds from the start of the game, and where I would assign titles on the first turn I now hold off if I've got a low loyalty high acumen general I want to ennoble. I've not noticed any other stat get affected, alas, and it doesn't seem to affect the offices of state. At the start of the game the loyalty gain might come after 3 - 4 turns.
Curiously, the loyalty can fluctuate within a turn - check the title at the start and it's at 2, and later the same turn it's dropped back to 1. I often find this with games I've saved - when I restart the loyalty for the unassigned title has dropped. It usually comes back the next turn, but not always.
Build choices and loyalty
Then there's the build choice. I've noticed that sometimes provincial loyalty drops instantly when I select a new building, especially in newly conquered places. Canceling the building doesn't restore this. It's almost as if I picked the wrong thing to build there - I've picked an SW when it should have been a Church.
It's made me wonder if certain provinces "like" certain build strategies. I've not noticed loyalty rise from selecting the "right" thing, though.
The other way round, the provincial loyalty boosts from buildings are sometimes far greater than stated. For example, as the Turks I'd held Moscow for 20 turns and it's strategic value was practically nil at this point so I was just building farmland. On autotax, the loyalty rose to 124 High, and plateaued. Eventually I put a mosque in, still with loyalty at 124 H. The turn the mosque was completed the loyalty soared to 189 Very High, a rise of 70 + points.
Provincial Loyalty, VnV's, and a General's stats
Some provinces seem to have preferences for Piety or Dread. For example, Prussia seems to respond best to a high Piety general. I've checked with candidates who have equal Dread to another with equal Piety - all things being equal (social status etc) the provincial loyalty rises most for Piety. Later the garrison general or title holder often picks up the VnV Eloquence, further boosting Piety. Most other provinces seem to respond more to Dread.
With Wallachia I give the title to the highest Dread stat I can find - I want the governor to be truly Dreadful.
The Acumen for the governors of Flanders, Venice, and curiously, Sardinia, seem to soar regardless of who I choose.
(A bit off topic, I've also noticed that the stats of the generals I give titles to seem to affect those of newly trained units. If I choose high Acumen low Loyalty the chances are new units will also have low Loyalty - particularly at the start of a campaign. If I only select for Loyalty and Acumen new units seem to lose Piety and Dread - and vice versa. The stats of untitled generals at the top of stacks also seem to input to the stats of new units. I'm suspecting some sort of sampling and averaging effects in the engine's algorithm for these.)
Does anyone know about this? Just more of those little quirks of the game?
Unassigned titles
Most unassigned provincial titles pick up a loyalty bonus over time. If I leave that newly conquered territory for 5 - 10 turns the chances are an extra shield appears.
This holds from the start of the game, and where I would assign titles on the first turn I now hold off if I've got a low loyalty high acumen general I want to ennoble. I've not noticed any other stat get affected, alas, and it doesn't seem to affect the offices of state. At the start of the game the loyalty gain might come after 3 - 4 turns.
Curiously, the loyalty can fluctuate within a turn - check the title at the start and it's at 2, and later the same turn it's dropped back to 1. I often find this with games I've saved - when I restart the loyalty for the unassigned title has dropped. It usually comes back the next turn, but not always.
Build choices and loyalty
Then there's the build choice. I've noticed that sometimes provincial loyalty drops instantly when I select a new building, especially in newly conquered places. Canceling the building doesn't restore this. It's almost as if I picked the wrong thing to build there - I've picked an SW when it should have been a Church.
It's made me wonder if certain provinces "like" certain build strategies. I've not noticed loyalty rise from selecting the "right" thing, though.
The other way round, the provincial loyalty boosts from buildings are sometimes far greater than stated. For example, as the Turks I'd held Moscow for 20 turns and it's strategic value was practically nil at this point so I was just building farmland. On autotax, the loyalty rose to 124 High, and plateaued. Eventually I put a mosque in, still with loyalty at 124 H. The turn the mosque was completed the loyalty soared to 189 Very High, a rise of 70 + points.
Provincial Loyalty, VnV's, and a General's stats
Some provinces seem to have preferences for Piety or Dread. For example, Prussia seems to respond best to a high Piety general. I've checked with candidates who have equal Dread to another with equal Piety - all things being equal (social status etc) the provincial loyalty rises most for Piety. Later the garrison general or title holder often picks up the VnV Eloquence, further boosting Piety. Most other provinces seem to respond more to Dread.
With Wallachia I give the title to the highest Dread stat I can find - I want the governor to be truly Dreadful.
The Acumen for the governors of Flanders, Venice, and curiously, Sardinia, seem to soar regardless of who I choose.
(A bit off topic, I've also noticed that the stats of the generals I give titles to seem to affect those of newly trained units. If I choose high Acumen low Loyalty the chances are new units will also have low Loyalty - particularly at the start of a campaign. If I only select for Loyalty and Acumen new units seem to lose Piety and Dread - and vice versa. The stats of untitled generals at the top of stacks also seem to input to the stats of new units. I'm suspecting some sort of sampling and averaging effects in the engine's algorithm for these.)
Does anyone know about this? Just more of those little quirks of the game?