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Khazar_Dahvos
12-11-2007, 19:27
O.K so let me start at the beginning. First of all I have been playing EB for about 2 years now and I have never had a major problem installing it. So naturally when EB 1.0 came out I installed it that same day and have been playing it without any mods except for spoils of victory mod and some adds to the desc mercanary's script. Then I decided to take a break from it for a couple of weeks and finally I tried firing it up and the beginning screen took like 15 minutes which was very odd(it has never done that before) to get past it and then you have the activision logo comes up then the soldiers marching video and the loading screen comes up and then It CTD at the beginning of that screen. So I tried firing it up a couple more times and It kept doing the same thing. Then I reinstalled RTW and EB and when I fire it up it is doing the same thing(I have unistalled and installed it 4 times now using different download sites just in case one is corrupt. The only program that I have installed onto my computer in the 2 week period that I did not play EB is Nero 63115(pretty sure this would have nothing to do with the CTD). I have used the EB validation tool and this is the only errors it is been showing after each time I have uninstalled installed.

Changed file: .\data\descr_arrow_trail_effects_final.txt (expected checksum 4e50ed8c1a6625c101cea0c71062c94f, got de783fafcadbd4caa710d79edb38a59a)
Changed file: .\data\descr_surface_fire.txt (expected checksum 6e82d50b514e70b8a2c6accbd39680f6, got c2ecf65971bfb7c135e62a23d0421f83)
Changed file: .\data\text\caesar_in_gaul_wip_5_regions_and_settlement_names.txt (expected checksum c08c87669b79ae4c5c1c7dda8f8683c5, got 893c29ac0fee8ca8f029bc1d086da1da)
Added file: .\license agreement.txt

are these files in rtw/eb/data or rtw/data because the changed files are found in rtw/data
So how do I remedy this problem?
when I installed rtw and its proper patches it workes fine so I can conclude that its not my game disc's.
I have checked the forum for ctd's related to this but nobody has posted on how they have fixed their problems.:help:

here is the posted checklist
_ 1 Install RTW and EB once again, from scratch
_ 2 Install using 7-zip rather than installer
_ 3 Download a map.rwm file and place it in eb/data/world/maps/base (requires both the disaster and Oppida permanent fixes)
_ 4 Add -nm to the shortcut
_ 5 Delete some interfering files that Vista hides in its bowels
_ 6 Run the validation tool to diagnose the problem
_ 7 Install the fixes linked in my sig
_ 8 Add more swap space in Windows, and other technical measures you can take
_ 9 Using RTW Gold? Try to uninstall everything and do not install BI
_ 10 Got an ATI Radeon X700 graphics card? Apparently some setting called "Support DXT textures format" is creating problems. Try to change this setting for the driver called "Support DXT textures format".

1 check
2 not sure if I did it right but I extract it to desktop with 7 zip then placed files in the activision/rtw folder
3 check
4 check
5 not applicable
6 check (same error each time)
7 check
8 not sure how to do it
9 not applicable
10 not applicable

bovi
12-11-2007, 22:44
Have you possibly installed the latest script fix or the sally fix on top of the Spoils Of Victory submod? I know that SOV changes the script and traits files, so it might not be compatible.

You say you've played it successfully earlier. Have you made any changes to your system since you last played, such as new hardware or drivers, new antivirus etc?

The files that the validation tool picks up on as changed don't seem important. Still I don't know about the two first ones, here are the files as they are in my installation (rtw/data).

descr_surface_fire.txt:

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Siege engine fire
;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


effect burning_engine_smoke
{
type particle
{
texture battlefield/fire/smoke3.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 1.8, 1.4
age_range 2.1, 14.2
grow_range 1, 1
vel_range 0.5, 2
fade_time 0.25
die_size 1, 1
colour 255,255,255
alpha_max 255 ; maximum alpha value
spin_rate -1, 1

emitter tri_surface
{
density 0 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from

emitter_falloff_dist 10000 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}

;;;;;;; MIDDLE TOWER EFFECTS ;;;;;;;;;;;;;;;;;;;;;;;

effect fire_siege_tower_01
{
type particle
{
texture battlefield/fire/smoke2.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 1.8, 11.4
age_range 0.1,0.24
grow_range 1, 1
vel_range 0.5, 15.4
fade_time 1.8
die_size 0.5, 0.1
colour 235,235,235
alpha_max 114 ; maximum alpha value
spin_rate -0.24,0.24
acceleration 0,5,0

emitter tri_surface
{
density 180 ; how many particles per second
offset_from_surface 0,2.4,0 ; offset from surface to emit from

emitter_falloff_dist 250 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}

effect fire_siege_tower_02
{
type particle
{
texture battlefield/fire/smoke3.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 0.5, 16.4
age_range 1.0,1.4
grow_range 1, 1
vel_range 0.5, 9.6
fade_time 2.5
die_size 0.1,0.5
colour 210,200,200
alpha_max 140 ; maximum alpha value
spin_rate -0.04,0.04

emitter tri_surface
{
density 70 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from

emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}

;;;;;;;;;;;;;; BALLISTA EFFECTS ;;;;;;;;;;;;;;;;;;;;;

effect fire_siege_tower_03
{
type particle
{
texture battlefield/fire/smoke2.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 2.5, 3.4
age_range 0.14,0.54
grow_range 1, 1
vel_range 0.8,1.4
fade_time 1
die_size 0.2, 0.01
colour 215,215,215
alpha_max 120 ; maximum alpha value
spin_rate -0.54,0.54
acceleration 0,5,0

emitter tri_surface
{
density 50 ; how many particles per second
offset_from_surface 0,-0.25,0 ; offset from surface to emit from

emitter_falloff_dist 100 ; distance in meters to reduce emission over
emitter_falloff_bias 0.9 ;
}
}
}

effect fire_siege_tower_04
{
type particle
{
texture battlefield/fire/smoke4.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 0.2, 5.4
age_range 1.0,2.4
grow_range 1, 1
vel_range 0.1, 1.8
fade_time 1.8
die_size 0.1,0.2
colour 245,225,225
alpha_max 180 ; maximum alpha value
spin_rate -0.14,0.14
acceleration 0,1,0

emitter tri_surface
{
density 10 ; how many particles per second
offset_from_surface 0,-0.3,0 ; offset from surface to emit from

emitter_falloff_dist 250 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}

effect fire_siege_tower_08
{
type particle
{
texture battlefield/fire/smoke3.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 0.1, 4.4
age_range 0.3,0.4
grow_range 1, 1
vel_range 0.5, 5.6
fade_time 1
die_size 0.1,0.25
colour 210,200,200
alpha_max 140 ; maximum alpha value
spin_rate -0.04,0.04
acceleration 0,0.5,0

emitter tri_surface
{
density 2 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from

emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}


;;;;;;; ONAGER EFFECTS ;;;;;;;;;;;;;;;;;;;;;;;

effect fire_siege_tower_05
{
type particle
{
texture battlefield/fire/smoke2.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 2.24, 5.4
age_range 0.1,0.2
grow_range 1, 1
vel_range 0.5, 2.8
fade_time 1.5
die_size 0.5, 0.1
colour 235,235,235
alpha_max 114 ; maximum alpha value
spin_rate -0.24,0.24
acceleration 0,6,0

emitter tri_surface
{
density 30 ; how many particles per second
offset_from_surface 0,-1,0 ; offset from surface to emit from

emitter_falloff_dist 250 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}

effect fire_siege_tower_06
{
type particle
{
texture battlefield/fire/smoke4.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 5, 10.4
age_range 0.5,0.7
grow_range 1, 1
vel_range 0.5, 7.6
fade_time 2
die_size 0.1,0.25
colour 220,200,200
alpha_max 255 ; maximum alpha value
spin_rate -0.04,0.04
acceleration 0,1,0

emitter tri_surface
{
density 5 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from

emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}

effect fire_siege_tower_07
{
type particle
{
texture battlefield/fire/smoke3.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 5, 10.4
age_range 0.3,0.4
grow_range 1, 1
vel_range 0.5, 5.6
fade_time 1
die_size 0.1,0.25
colour 210,200,200
alpha_max 140 ; maximum alpha value
spin_rate -0.04,0.04
acceleration 0,0.5,0

emitter tri_surface
{
density 1 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from

emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}

;;;;;;; RAM EFFECTS ;;;;;;;;;;;;;;;;;;;;;;;

effect fire_siege_tower_09
{
type particle
{
texture battlefield/fire/smoke2.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 2.5, 5.9
age_range 0.05,0.15
grow_range 1, 1
vel_range 0.5, 2.8
fade_time 1
die_size 0.5, 0.1
colour 235,235,235
alpha_max 114 ; maximum alpha value
spin_rate -0.24,0.24
acceleration 0,8,0

emitter tri_surface
{
density 30 ; how many particles per second
offset_from_surface 0,-1,0 ; offset from surface to emit from

emitter_falloff_dist 250 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}

effect fire_siege_tower_10
{
type particle
{
texture battlefield/fire/smoke4.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 5, 6.4
age_range 0.5,1.4
grow_range 1, 1
vel_range 3.5, 5.6
fade_time 1
die_size 0.1,0.25
colour 220,200,200
alpha_max 255 ; maximum alpha value
spin_rate -0.04,0.04
acceleration 0,1,0

emitter tri_surface
{
density 10 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from

emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}

effect fire_siege_tower_11
{
type particle
{
texture battlefield/fire/smoke3.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 5, 10.4
age_range 0.3,1
grow_range 1, 1
vel_range 0.5, 5.6
fade_time 1
die_size 0.1,0.25
colour 210,200,200
alpha_max 140 ; maximum alpha value
spin_rate -0.04,0.04
acceleration 0,0.5,0

emitter tri_surface
{
density 1 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from

emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}

;;;;;;; LADDER EFFECTS ;;;;;;;;;;;;;;;;;;;;;;;

effect fire_siege_tower_12
{
type particle
{
texture battlefield/fire/smoke2.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 2.5, 5.9
age_range 0.05,0.15
grow_range 1, 1
vel_range 0.5, 2.8
fade_time 1
die_size 0.5, 0.1
colour 235,235,235
alpha_max 114 ; maximum alpha value
spin_rate -0.24,0.24
acceleration 0,8,0

emitter tri_surface
{
density 30 ; how many particles per second
offset_from_surface 0,-1,0 ; offset from surface to emit from

emitter_falloff_dist 250 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}

effect fire_siege_tower_13
{
type particle
{
texture battlefield/fire/smoke4.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 5, 10.4
age_range 0.5,0.7
grow_range 1, 1
vel_range 0.5, 7.6
fade_time 2
die_size 0.1,0.25
colour 220,200,200
alpha_max 255 ; maximum alpha value
spin_rate -0.04,0.04
acceleration 0,1,0

emitter tri_surface
{
density 5 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from

emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}

effect fire_siege_tower_14
{
type particle
{
texture battlefield/fire/smoke3.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 5, 10.4
age_range 0.3,0.4
grow_range 1, 1
vel_range 0.5, 5.6
fade_time 1
die_size 0.1,0.25
colour 210,200,200
alpha_max 140 ; maximum alpha value
spin_rate -0.04,0.04
acceleration 0,0.5,0

emitter tri_surface
{
density 1 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from

emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}

;;;;;;; HELIOPOLIS TOWER EFFECTS ;;;;;;;;;;;;;;;;;;;;;;;

effect fire_siege_tower_15
{
type particle
{
texture battlefield/fire/smoke2.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 2.2, 14.4
age_range 0.1,0.24
grow_range 1, 1
vel_range 0.5, 15.4
fade_time 1.8
die_size 0.5, 0.1
colour 235,235,235
alpha_max 114 ; maximum alpha value
spin_rate -0.24,0.24
acceleration 0,5,0

emitter tri_surface
{
density 180 ; how many particles per second
offset_from_surface 0,2.4,0 ; offset from surface to emit from

emitter_falloff_dist 250 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}

effect fire_siege_tower_16
{
type particle
{
texture battlefield/fire/smoke3.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 2.5, 20.4
age_range 1.0,1.4
grow_range 1, 1
vel_range 0.5, 9.6
fade_time 2.5
die_size 0.1,0.5
colour 210,200,200
alpha_max 140 ; maximum alpha value
spin_rate -0.04,0.04

emitter tri_surface
{
density 70 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from

emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}

;;;;;;; SIEGE TOWER EFFECTS ;;;;;;;;;;;;;;;;;;;;;;;

effect fire_siege_tower_17
{
type particle
{
texture battlefield/fire/smoke2.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 1.8, 11.4
age_range 0.1,0.24
grow_range 1, 1
vel_range 0.5, 15.4
fade_time 1.8
die_size 0.5, 0.1
colour 235,235,235
alpha_max 114 ; maximum alpha value
spin_rate -0.24,0.24
acceleration 0,5,0

emitter tri_surface
{
density 100 ; how many particles per second
offset_from_surface 0,2.4,0 ; offset from surface to emit from

emitter_falloff_dist 150 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}

effect fire_siege_tower_18
{
type particle
{
texture battlefield/fire/smoke3.tga

sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 0.5, 16.4
age_range 1.0,1.4
grow_range 1, 1
vel_range 0.5, 9.6
fade_time 2.5
die_size 0.1,0.5
colour 210,200,200
alpha_max 140 ; maximum alpha value
spin_rate -0.04,0.04

emitter tri_surface
{
density 30 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from

emitter_falloff_dist 300 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;
; SIEGE FIRE EFFECT SETS ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;

effect_set engine_fire_middle_tower_set
{
lod 1000
{
fire_siege_tower_01
fire_siege_tower_02
}
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

effect_set engine_fire_set
{
lod 1000
{
burning_engine_smoke
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

effect_set engine_fire_ballista_set
{
lod 1000
{
fire_siege_tower_03
fire_siege_tower_04
fire_siege_tower_08
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

effect_set engine_fire_onager_set
{
lod 1000
{
fire_siege_tower_05
fire_siege_tower_06
fire_siege_tower_07
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

effect_set engine_fire_ram_set
{
lod 1000
{
fire_siege_tower_09
fire_siege_tower_10
fire_siege_tower_11
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

effect_set engine_fire_ladder_set
{
lod 1000
{
fire_siege_tower_12
fire_siege_tower_13
fire_siege_tower_14
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

effect_set engine_fire_heliopolis_set
{
lod 1000
{
fire_siege_tower_15
fire_siege_tower_16
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

effect_set engine_fire_siege_set
{
lod 1000
{
fire_siege_tower_17
fire_siege_tower_18
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


descr_arrow_trail_effects_final.txt:

;-----------------------------------------------------------------------------
; Arrow trail effects.
;-----------------------------------------------------------------------------

effect default_arrow_trail
{
type ribbon
{
alpha_max 128 ; Alpha value at start of trail
alpha_min 10 ; Alpha value at end of trail
fade_start 100 ; Distance to start fading out.
fade_end 200 ; This should be the same as the max lod distance in the effect set.
head_width 0.1 ; Width of the ribbon at arrow end
tail_width 0.01 ; Width of the ribbon at the tail end

texture data/textures/arrow_trail.tga
}
}

effect_set default_arrow_trail_set
{
lod 1000
{
default_arrow_trail
}
}

effect small_arrow_trail
{
type ribbon
{
alpha_max 128 ; Alpha value at start of trail
alpha_min 10 ; Alpha value at end of trail
fade_start 100 ; Distance to start fading out.
fade_end 200 ; This should be the same as the max lod distance in the effect set.
head_width 0.1 ; Width of the ribbon at arrow end
tail_width 0.01 ; Width of the ribbon at the tail end

texture data/textures/slingshot_trail.tga
}
}

effect_set small_arrow_trail_set
{
lod 1000
{
small_arrow_trail
}
}

effect large_arrow_trail
{
type ribbon
{
alpha_max 196 ; Alpha value at start of trail
alpha_min 64 ; Alpha value at end of trail
fade_start 100 ; Distance to start fading out.
fade_end 200 ; This should be the same as the max lod distance in the effect set.
head_width 0.15 ; Width of the ribbon at arrow end
tail_width 0.015 ; Width of the ribbon at the tail end

texture data/textures/arrow_trail.tga
}
}

effect_set large_arrow_trail_set
{
lod 1000
{
large_arrow_trail
}
}

effect fiery_arrow_trail
{
type ribbon
{
alpha_max 255 ; Alpha value at start of trail
alpha_min 128 ; Alpha value at end of trail
fade_start 100 ; Distance to start fading out.
fade_end 200 ; This should be the same as the max lod distance in the effect set.
head_width 0.5 ; Width of the ribbon at arrow end
tail_width 0.1 ; Width of the ribbon at the tail end

texture data/textures/arrow_fire.tga
}
}

effect_set fiery_arrow_trail_set
{
lod 1000
{
fiery_arrow_trail
}
}


effect fiery_boulder
{
type projectile
{
model models_effects/fireball.cas
fade_time 0.01
}
}

effect boulder
{
type projectile
{
model models_effects/boulder.cas
fade_time 0.01
}
}

effect boulder_dust
{
type particle
{
texture battlefield/fire/smoke0.tga

size_range 1.0, 1.5
age_range 0.1, 0.5
grow_range 1.1, 1.6
velocity 0.0, 0.2
colour 87, 87, 74
alpha_max 14 ; maximum alpha value

emitter distance
{
density 2 ; how many particels per meter
}
}
}

effect fiery_boulder_smoke
{
type particle
{
texture battlefield/fire/smoke0.tga

size_range 2.0, 2.5
age_range 0.5, 1.5
grow_range 1.5, 1.8
velocity 0.0, 0.2
colour 87, 87, 74
alpha_max 90 ; maximum alpha value
emitter distance
{
density 1 ; how many particels per meter
}

fade_time 0.1
}
}

effect boulder_explosion_01
{
type explosion
{
; main explosion
model models_effects/explosion_dirt1.cas
anim_time 0.4
max_scale 2
max_particle_scale 4
scale_time_bias .9
alpha_time_bias 0.6


; debris
debris_model models_effects/debri02.cas
debris_num_particles 0
debris_lifetime_range 2.2, 20
debris_emit_angle 70 ; degrees
debris_time_bias 0.9
debris_velocity_range 5.5, 30.5
debris_scale_range 0.4, 1.5
}
}

effect boulder_explosion_02
{
type explosion
{
; main explosion
model models_effects/explosion_dirt2.cas
anim_time 0.9
max_scale 5
max_particle_scale 7
scale_time_bias .9
alpha_time_bias 0.34


; debris
debris_model models_effects/debri02.cas
debris_num_particles 0
debris_lifetime_range 2.2, 20
debris_emit_angle 70 ; degrees
debris_time_bias 0.9
debris_velocity_range 5.5, 30.5
debris_scale_range 0.4, 1.5
}
}

effect fiery_boulder_explosion
{
type explosion
{
; main explosion
model models_effects/explosion.cas
anim_time 0.9
max_scale 3
max_particle_scale 5
scale_time_bias .9
alpha_time_bias 0.6


; debris
debris_model models_effects/fire_debri_01.CAS
debris_num_particles 10
debris_lifetime_range 2.2, 15
debris_emit_angle 50 ; degrees
debris_time_bias 0.9
debris_velocity_range 15.5, 20.5
debris_scale_range 1.4, 3.6
}
}

effect fiery_boulder_dust_explosion
{
type explosion
{
; dust explode
model models_effects/explosion_dust.cas
anim_time 1.7
max_scale 3
max_particle_scale 5
scale_time_bias .9
alpha_time_bias 0.6

; debris
debris_model models_effects/fire_debri_02.CAS
debris_num_particles 20
debris_lifetime_range 2.2, 15
debris_emit_angle 50 ; degrees
debris_time_bias 0.9
debris_velocity_range 10.5, 15.5
debris_scale_range 1.4, 4.6
}
}

effect fiery_boulder_dust_explosion2
{
type explosion
{
; dust explode
model models_effects/explosion_dust2.cas
anim_time 9
max_scale 6
max_particle_scale 10
scale_time_bias .9
alpha_time_bias 0.6

; debris
debris_model models_effects/debri02.cas
debris_num_particles 0
debris_lifetime_range 2.2, 20
debris_emit_angle 70 ; degrees
debris_time_bias 0.9
debris_velocity_range 5.5, 30.5
debris_scale_range 0.4, 1.5
}
}

effect fiery_boulder_dust_explosion3
{
type explosion
{
; dust explode
model models_effects/flame_explode.cas
anim_time .7
max_scale 1.5
max_particle_scale 2.5
scale_time_bias .9
alpha_time_bias 0.9

; debris
debris_model models_effects/fire_debri_02.CAS
debris_num_particles 20
debris_lifetime_range 2.2, 15
debris_emit_angle 50 ; degrees
debris_time_bias 0.9
debris_velocity_range 10.5, 15.5
debris_scale_range 1.4, 4.6
}
}

effect boulder_dust_explosion
{
type explosion
{
; dust explode
model models_effects/explosion_dust.cas
anim_time 1.7
max_scale 2
max_particle_scale 4
scale_time_bias .9
alpha_time_bias 0.6

; debris
debris_model models_effects/debri02.cas
debris_num_particles 0
debris_lifetime_range 2.2, 20
debris_emit_angle 70 ; degrees
debris_time_bias 0.9
debris_velocity_range 5.5, 30.5
debris_scale_range 0.4, 1.5
}
}

effect boulder_dust_explosion2
{
type explosion
{
; dust explode
model models_effects/explosion_dust2.cas
anim_time 7
max_scale 5
max_particle_scale 9
scale_time_bias .9
alpha_time_bias 0.6

; debris
debris_model models_effects/fire_debri_02.CAS
debris_num_particles 20
debris_lifetime_range 2.2, 15
debris_emit_angle 50 ; degrees
debris_time_bias 0.9
debris_velocity_range 3.5, 7.5
debris_scale_range 1.4, 2.6
}
}

effect ballista_arrow_impact
{
type explosion
{
; dust explode
model models_effects/explosion_dust.cas
anim_time 1.7
max_scale 2
max_particle_scale 4
scale_time_bias .9
alpha_time_bias 0.6

; debris
debris_model models_effects/debri02.cas
debris_num_particles 0
debris_lifetime_range 2.2, 20
debris_emit_angle 70 ; degrees
debris_time_bias 0.9
debris_velocity_range 5.5, 30.5
debris_scale_range 0.4, 1.5
}
}

effect_set large_arrow_explode_set
{
lod 1000
{
ballista_arrow_impact
}
}

effect_set fiery_boulder_set
{
lod 1000
{
fiery_boulder
fiery_boulder_smoke
}
}

effect_set boulder_set
{
lod 1000
{
boulder
boulder_dust
}
}

effect_set fiery_boulder_explosion_set
{
lod 1000
{
fiery_boulder_dust_explosion3
fiery_boulder_explosion
fiery_boulder_dust_explosion
fiery_boulder_dust_explosion2
}
}

effect_set boulder_explosion_set
{
lod 1000
{
boulder_explosion_01
boulder_explosion_02
boulder_dust_explosion
boulder_dust_explosion2
}
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Fiery arrow
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


effect fiery_arrow
{
type projectile
{
model models_effects/flaming_arrow.cas
fade_time 0.01
sort_for_speed
}
}

effect fiery_arrow_no_additive
{
type projectile
{
model models_effects/flaming_arrow_noadd.cas
fade_time 0.01
sort_for_speed
}
}

effect fiery_arrow_smoke
{
type particle
{
texture battlefield/fire/smoke0.tga

size_range 0.8, 0.4
initial_size 0.3, 0.4
age_range 0.1, 0.2
grow_range 1, 1
velocity 0.01, 0.9
colour 55, 50, 47
alpha_max 100 ; maximum alpha value
batched
sort_bias 15
die_size 0.3, 0.4
fade_time 0.1
system_radius 20
max_particles 1500

emitter distance
{
emitter_falloff_dist 500 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5

density 2 ; how many particels per meter
}
}
}

effect fiery_arrow_explosion
{
type explosion
{
; main explosion
model models_effects/flaming_arrow_impact.cas
anim_time 0.5
max_scale 0.5
max_particle_scale 2
scale_time_bias 0.9
alpha_time_bias 0.4

; debris
debris_model models_effects/debris.cas
debris_num_particles 3
debris_lifetime_range 2.2, 5.8
debris_emit_angle 50 ; degrees
debris_time_bias 0.97
debris_velocity_range 4.5, 6.5
debris_scale_range 0.1, 0.3
}
}

effect_set < 3 4 > fiery_arrow_set
{
lod 1000
{
fiery_arrow
fiery_arrow_smoke
}
}

effect_set < 2 > fiery_arrow_set
{
lod 1000
{
fiery_arrow_no_additive
fiery_arrow_smoke
}
}

effect_set < 0 1 > fiery_arrow_set
{
lod 1000
{
fiery_arrow_no_additive
}
}

effect_set < 1 3 4 > fiery_arrow_explosion_set
{
lod 1000
{
fiery_arrow_explosion
}
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Fiery Ballista
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

effect fiery_ballista
{
type projectile
{
model models_effects/flaming_ballista.cas
fade_time 0.01
}
}
effect fiery_ballista_smoke
{
type particle
{
texture battlefield/fire/smoke0.tga

size_range 1.0, 1.5
initial_size 0.6, 0.8
age_range 0.1, 0.2
grow_range 1, 1
velocity 0.0, 0.9
colour 55, 50, 47
alpha_max 100 ; maximum alpha value
emitter distance
{
density 2 ; how many particles per meter
}
}
}
effect fiery_ballista_explosion
{
type explosion
{
; main explosion
model models_effects/flaming_arrow_impact.cas
anim_time 0.5
max_scale 1.2
max_particle_scale 3.5
scale_time_bias 0.9
alpha_time_bias 0.4

; debris
debris_model models_effects/debris.cas
debris_num_particles 7
debris_lifetime_range 2.2, 5.8
debris_emit_angle 50 ; degrees
debris_time_bias 0.97
debris_velocity_range 6.5, 8.5
debris_scale_range 0.2, 0.5
}
}

effect_set fiery_ballista_trail_set
{
lod 1000
{
fiery_ballista
fiery_ballista_smoke
}

}

effect_set fiery_ballista_explosion_set
{
lod 1000
{
fiery_ballista_explosion
}
}



X 1 Install RTW and EB once again, from scratch
X 2 Install using 7-zip rather than installer (your way should have worked)
X 3 Download a map.rwm file and place it in eb/data/world/maps/base (requires both the disaster and Oppida permanent fixes)
X 4 Add -nm to the shortcut
X 5 Delete some interfering files that Vista hides in its bowels
X 6 Run the validation tool to diagnose the problem
X 7 Install the fixes linked in my sig
X 9 Using RTW Gold? Try to uninstall everything and do not install BI
X 10 Got an ATI Radeon X700 graphics card? Apparently some setting called "Support DXT textures format" is creating problems. Try to change this setting for the driver called "Support DXT textures format".

That leaves _ 8 Add more swap space in Windows, and other technical measures you can take. There's a link there telling you how to do it. Please ask specific questions if there's something you do not understand.

Khazar_Dahvos
12-12-2007, 00:58
Hey guess what Bovi it was Nero that was causing the CTD it changed all the TGA files for the maps to the Nero ones. So I uninstalled Nero and now it works.
What pisses me off is that I had a hunch in the very beginning that Nero was causing all the trouble since it was working fine before My roomate installed it.
Thanks for the help your little checklist helped me understand RTW-EB alittle bit more.:2thumbsup: