View Full Version : Settlement upgrade population level
Mouzafphaerre
12-12-2007, 10:44
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Is it possible to edit at which population level the town enlarges?
I want to drastically increase it, if possible with increasing margins, because it's sick to see every part of the map crawling with huge cities behind large stone walls merely a hundred years (400 turns) into an EB game...for me that is. ~:handball:
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I think you can't do it without code, unlike m2tw - there easily...
Red Spot
12-12-2007, 12:27
you can augment the game so that that doesnt happen, more or less at least ...
I've set up my game to start at city-level, but city-level has wooden-walls, simply said everything is linked to a higher level of settlement, than I increased build-times and -cost, so the AI cant build in each and every settlement every turn ...
With some adjustments to farming/growth I've made settlements grow rather poorly (wich is also why everything starts at city-level, else the AI would drain population) wich means that everything will last a while, armies will stay for some time before being replaced, by the time you retrained your army that target still has the type of walls as it had before ... etc etc ...
It will take quite some modding/balancing though ....
G
Or you can just give the core buildings pop growth penalties. You can make them as big as you like, as the population will never diminish - no matter what the little indicators say, pop growth penalties can only subtract from pop growth bonuses - and that will make settlements expand veeery slowly if at all. Then of course there an issue with the AI tending to recruit all the time, thus draining the population, but there's not muh you can do about it, unless by a script. Overall you'll need quite a few hours of balancing and tweaking until you find the numbers you like.
Makanyane
12-12-2007, 13:04
I did peek at EB script, it looks like it has population additions to partially compensate for ai unit recruitment, so you could probably either reduce growth rates in the regions file or use Aradan's suggestion of negative bonuses to counteract farming induced growth, without hurting the AI too much.
Mouzafphaerre
12-13-2007, 04:39
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Thanks all. :bow:
Seems I stumbled upon hardcode again. :wall:
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