View Full Version : txt.bin converter
Rhyfelwyr
12-13-2007, 22:09
I've heard I need to use a txt.bin converter for some files, but I can't find it in the tools section.
I need it for the unit descriptions, I can edit them but the units do not gain their new descriptions ingame.
I've also noticed that while I added the Normans and gave them an islamic general, the general appears like a shiny liquid blob guy, even though I added a Norman texture for the islamic general, copied the moors. I think that may also need a converter, but I'm not sure where to find it.
Thanks for any help.
FactionHeir
12-13-2007, 22:35
Search for alpaca's string.bin converter.
If you don't want to add anything to the file but just edit existing strings, get M2SBE off TWCenter.
Rhyfelwyr
12-13-2007, 22:56
I've already got the strings-bin converter, but one of the tutorials said I need a txt.bin converter, and I think that is why one of my modded files is not working.
BTW what file gives all the units their battlemap textures?
FactionHeir
12-13-2007, 23:13
battlemodels.db I think. (or something similar)
Not sure where you get a txt.bin converter from though, unless you mean to convert a txt file back to string.bin
Rhyfelwyr
12-13-2007, 23:23
I can't seem to open the Battle_models.modelb file in the battle_models folder. When I opened it in Notepad it just looked like pure code. Not just because its complicted but I've seen it in tutorials.
Its the file that actually links the texture to the unit I need, not the texture file.
EDIT: The EDU at the top says the soldier line links to the descr_models_battle.txt file. I remember in RTW that that linked the textures for each faction to the respective models, but I can't find this DMB in M2TW.
FactionHeir
12-13-2007, 23:49
EDU points to the unit's texture.
Unit textures are tga files, usually as per the unit's name.
For example turkomans would be #turkomans.tga (strat map icon) and turkomans_info.tga (info screen) and probably turkomans.tga for battle model or so. Might not be tga actually.
Rhyfelwyr
12-13-2007, 23:53
But where does the EDU show the link to the texture?
Or does it work by the units 'type', as it calls it in the EDU. If I made my unit type:
Gaelic Rabble
Would I then find the Highland Rabble texture file, copy it and simply rename it replacing Highland with Gaelic?
Thats not how it worked in RTW is it?
Thanks for this help though BTW, once I can do one unit I can make 100.
FactionHeir
12-14-2007, 00:07
Well, I think it would actually be best if you look at the tutorial that described how to add a unit to the game. Just look at the section for textures :grin:
Rhyfelwyr
12-14-2007, 00:16
I think its saying I need to use the modeldb file. Having read that I think that I did open the file properly, that is one ugly file.
Oh well, at least I know what to do now.
Any ideas about the txt.bin converter though?
EDIT: OK I'm an idiot I take it the strings converter means the txt.bin converter. I've just noticed for every text file in my mod folders data folder there's also a BIN file.
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