Rhyfelwyr
12-14-2007, 22:07
Up until now I've been editing with a mod folder, although now it seems I will need to use the io-filefirst method to get my changes to the modeldb file to work in-game.
Is it possible for me to combine the filefirst method with my mod folder by just adding the io-filefirst command to the top of the batch file, or do I need to move all the edited files from the mod folder into their original positions in the main M2TW data files?
Also, would this code work for adding textures to Sudanese Javs for the Normans?
19 sudanese_javelinmen
1 4
65 unit_models/_Units/ME_Nubian_Padded/sudanese_javelinmen_lod0.mesh 121
65 unit_models/_Units/ME_Nubian_Padded/sudanese_javelinmen_lod1.mesh 900
65 unit_models/_Units/ME_Nubian_Padded/sudanese_javelinmen_lod2.mesh 2500
65 unit_models/_Units/ME_Nubian_Padded/sudanese_javelinmen_lod3.mesh 6400
3
5 moors
68 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_moors.texture
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_normal.texture
49 unit_sprites/moors_Sudanese_Javelinmen_sprite.spr
5 slave
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_rebels.texture
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_normal.texture
49 unit_sprites/slave_Sudanese_Javelinmen_sprite.spr
7 normans
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_rebels.texture
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_normal.texture
49 unit_sprites/slave_Sudanese_Javelinmen_sprite.spr
3
5 moors
66 unit_models/AttachmentSets/Final Middle Eastern_moors_diff.texture
66 unit_models/AttachmentSets/Final Middle Eastern_moors_norm.texture 0
5 slave
66 unit_models/AttachmentSets/Final Middle Eastern_slave_diff.texture
66 unit_models/AttachmentSets/Final Middle Eastern_slave_norm.texture 0
7 normans
66 unit_models/AttachmentSets/Final Middle Eastern_slave_diff.texture
66 unit_models/AttachmentSets/Final Middle Eastern_slave_norm.texture 0
1
4 None
17 MTW2_Fast_Javelin
19 MTW2_Fast_Swordsman 2
20 MTW2_Javelin_primary
14 fs_test_shield 2
18 MTW2_Sword_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
23 sudanese_javelinmen_ug1
1 4
69 unit_models/_Units/ME_Nubian_Padded/sudanese_javelinmen_ug1_lod0.mesh 121
69 unit_models/_Units/ME_Nubian_Padded/sudanese_javelinmen_ug1_lod1.mesh 900
69 unit_models/_Units/ME_Nubian_Padded/sudanese_javelinmen_ug1_lod2.mesh 2500
69 unit_models/_Units/ME_Nubian_Padded/sudanese_javelinmen_ug1_lod3.mesh 6400
3
5 moors
68 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_moors.texture
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_normal.texture
53 unit_sprites/moors_Sudanese_Javelinmen_ug1_sprite.spr
5 slave
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_rebels.texture
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_normal.texture
53 unit_sprites/slave_Sudanese_Javelinmen_ug1_sprite.spr
7 normans
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_rebels.texture
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_normal.texture
53 unit_sprites/slave_Sudanese_Javelinmen_ug1_sprite.spr
3
5 moors
66 unit_models/AttachmentSets/Final Middle Eastern_moors_diff.texture
66 unit_models/AttachmentSets/Final Middle Eastern_moors_norm.texture 0
5 slave
66 unit_models/AttachmentSets/Final Middle Eastern_slave_diff.texture
66 unit_models/AttachmentSets/Final Middle Eastern_slave_norm.texture 0
7 normans
66 unit_models/AttachmentSets/Final Middle Eastern_slave_diff.texture
66 unit_models/AttachmentSets/Final Middle Eastern_slave_norm.texture 0
1
4 None
17 MTW2_Fast_Javelin
19 MTW2_Fast_Swordsman 2
20 MTW2_Javelin_primary
14 fs_test_shield 2
18 MTW2_Sword_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
EDIT: I've transfered all the files and got the io-filefirst working, now I'll have a crack at the modeldb...
Is it possible for me to combine the filefirst method with my mod folder by just adding the io-filefirst command to the top of the batch file, or do I need to move all the edited files from the mod folder into their original positions in the main M2TW data files?
Also, would this code work for adding textures to Sudanese Javs for the Normans?
19 sudanese_javelinmen
1 4
65 unit_models/_Units/ME_Nubian_Padded/sudanese_javelinmen_lod0.mesh 121
65 unit_models/_Units/ME_Nubian_Padded/sudanese_javelinmen_lod1.mesh 900
65 unit_models/_Units/ME_Nubian_Padded/sudanese_javelinmen_lod2.mesh 2500
65 unit_models/_Units/ME_Nubian_Padded/sudanese_javelinmen_lod3.mesh 6400
3
5 moors
68 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_moors.texture
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_normal.texture
49 unit_sprites/moors_Sudanese_Javelinmen_sprite.spr
5 slave
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_rebels.texture
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_normal.texture
49 unit_sprites/slave_Sudanese_Javelinmen_sprite.spr
7 normans
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_rebels.texture
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_normal.texture
49 unit_sprites/slave_Sudanese_Javelinmen_sprite.spr
3
5 moors
66 unit_models/AttachmentSets/Final Middle Eastern_moors_diff.texture
66 unit_models/AttachmentSets/Final Middle Eastern_moors_norm.texture 0
5 slave
66 unit_models/AttachmentSets/Final Middle Eastern_slave_diff.texture
66 unit_models/AttachmentSets/Final Middle Eastern_slave_norm.texture 0
7 normans
66 unit_models/AttachmentSets/Final Middle Eastern_slave_diff.texture
66 unit_models/AttachmentSets/Final Middle Eastern_slave_norm.texture 0
1
4 None
17 MTW2_Fast_Javelin
19 MTW2_Fast_Swordsman 2
20 MTW2_Javelin_primary
14 fs_test_shield 2
18 MTW2_Sword_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
23 sudanese_javelinmen_ug1
1 4
69 unit_models/_Units/ME_Nubian_Padded/sudanese_javelinmen_ug1_lod0.mesh 121
69 unit_models/_Units/ME_Nubian_Padded/sudanese_javelinmen_ug1_lod1.mesh 900
69 unit_models/_Units/ME_Nubian_Padded/sudanese_javelinmen_ug1_lod2.mesh 2500
69 unit_models/_Units/ME_Nubian_Padded/sudanese_javelinmen_ug1_lod3.mesh 6400
3
5 moors
68 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_moors.texture
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_normal.texture
53 unit_sprites/moors_Sudanese_Javelinmen_ug1_sprite.spr
5 slave
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_rebels.texture
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_normal.texture
53 unit_sprites/slave_Sudanese_Javelinmen_ug1_sprite.spr
7 normans
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_rebels.texture
69 unit_models/_Units/ME_Nubian_Padded/textures/ME_Nubian_normal.texture
53 unit_sprites/slave_Sudanese_Javelinmen_ug1_sprite.spr
3
5 moors
66 unit_models/AttachmentSets/Final Middle Eastern_moors_diff.texture
66 unit_models/AttachmentSets/Final Middle Eastern_moors_norm.texture 0
5 slave
66 unit_models/AttachmentSets/Final Middle Eastern_slave_diff.texture
66 unit_models/AttachmentSets/Final Middle Eastern_slave_norm.texture 0
7 normans
66 unit_models/AttachmentSets/Final Middle Eastern_slave_diff.texture
66 unit_models/AttachmentSets/Final Middle Eastern_slave_norm.texture 0
1
4 None
17 MTW2_Fast_Javelin
19 MTW2_Fast_Swordsman 2
20 MTW2_Javelin_primary
14 fs_test_shield 2
18 MTW2_Sword_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
EDIT: I've transfered all the files and got the io-filefirst working, now I'll have a crack at the modeldb...