Askthepizzaguy
12-17-2007, 19:08
I had a thought about this game.
Imagine if members of this forum were to join up as part of teams of 4 or more people (who have free time to volunteer).
These teams would have to select a faction to play as, and agree to finish the game once started.
There needs to be at least three teams. So I think 12 players would be a decent start.
The game can be played by email, with each team selecting a captain to organize the overall strategy, and each player will take positions moving the game pieces and fighting battles. The AI will fight battles (if they can't, this will be a boring auto-resolve game and that sucks) in place of the opposing team.
At the beginning of the game, and during the game, the team captain will devise a strategy and email it to each of his teammates. The captain must trust the other players to execute his plans. However, each teammate may fight battles as they see fit, and possibly micro-manage so that they each have something to contribute and the captain doesn't have to do everything.
The purpose of having 4 players on your team is so that the game may continue even when some of us have to return to our working lives, and to negate some of the extreme advantages a great player might have over noobs.
These teams could be selected randomly, and then players can be traded if they wish.
There could be tournaments involving these teams, and each player will have their own stats (battles won/lost, factions destroyed (player) factions destroyed (team) campaigns won (team) even silly ones like florins spent and troops lost/recruited just to give it a feel of a sport).
The games shouldn't take very long as long as there is a serious attempt made by each team to have at least one player active on their team every single day.
If a team is inactive for 3 days, they are disqualified and their empire will be turned into an AI faction.
Is anyone up for such a thing? I think it could be fun. The results of the game's progression could be posted on a thread here in the forum which will host the game's public communication. Teams may communicate amongst themselves and between each other in private (or publicly if they wish).
Any other suggestions for the rules? Alternatively, instead of email there could be hotseat, but that would involve much more committment of personal time by the players.
Whomever is on the team and available to play can take control of his team's faction on their turn. The teams themselves can decide who plays if there is more than one available player.
Perhaps the players can email various alternative moves for the current turn amongst themselves to decide which play to use, before sending it as the official move.
There could be certain house rules, such as "no diplomatic exchanges between teams unless approved by the opposing team" as the AI would be negotiating on their behalf and is easy to exploit.
And as much as I hate it, there could be a "no calling a crusade/jihad" house rule. You may only join one in progress.
It's a little ambitious, but it could be a very interesting game!
All interested parties or spectators please feel free to comment/join.
As the originator of this unique idea (I think it's unique, anyway) I hereby volunteer myself to be the host of the thread and the moderator of the "league". If anyone is interested and had no objections, that is.
Imagine if members of this forum were to join up as part of teams of 4 or more people (who have free time to volunteer).
These teams would have to select a faction to play as, and agree to finish the game once started.
There needs to be at least three teams. So I think 12 players would be a decent start.
The game can be played by email, with each team selecting a captain to organize the overall strategy, and each player will take positions moving the game pieces and fighting battles. The AI will fight battles (if they can't, this will be a boring auto-resolve game and that sucks) in place of the opposing team.
At the beginning of the game, and during the game, the team captain will devise a strategy and email it to each of his teammates. The captain must trust the other players to execute his plans. However, each teammate may fight battles as they see fit, and possibly micro-manage so that they each have something to contribute and the captain doesn't have to do everything.
The purpose of having 4 players on your team is so that the game may continue even when some of us have to return to our working lives, and to negate some of the extreme advantages a great player might have over noobs.
These teams could be selected randomly, and then players can be traded if they wish.
There could be tournaments involving these teams, and each player will have their own stats (battles won/lost, factions destroyed (player) factions destroyed (team) campaigns won (team) even silly ones like florins spent and troops lost/recruited just to give it a feel of a sport).
The games shouldn't take very long as long as there is a serious attempt made by each team to have at least one player active on their team every single day.
If a team is inactive for 3 days, they are disqualified and their empire will be turned into an AI faction.
Is anyone up for such a thing? I think it could be fun. The results of the game's progression could be posted on a thread here in the forum which will host the game's public communication. Teams may communicate amongst themselves and between each other in private (or publicly if they wish).
Any other suggestions for the rules? Alternatively, instead of email there could be hotseat, but that would involve much more committment of personal time by the players.
Whomever is on the team and available to play can take control of his team's faction on their turn. The teams themselves can decide who plays if there is more than one available player.
Perhaps the players can email various alternative moves for the current turn amongst themselves to decide which play to use, before sending it as the official move.
There could be certain house rules, such as "no diplomatic exchanges between teams unless approved by the opposing team" as the AI would be negotiating on their behalf and is easy to exploit.
And as much as I hate it, there could be a "no calling a crusade/jihad" house rule. You may only join one in progress.
It's a little ambitious, but it could be a very interesting game!
All interested parties or spectators please feel free to comment/join.
As the originator of this unique idea (I think it's unique, anyway) I hereby volunteer myself to be the host of the thread and the moderator of the "league". If anyone is interested and had no objections, that is.