pike master
12-24-2007, 01:54
type NE Bodyguard
dictionary NE_Bodyguard ; General's Bodyguard
category cavalry
class heavy
voice_type General
banner faction main_cavalry
banner holy crusade_cavalry
soldier NE_Late_Bodyguard, 16, 0, 1
mount armoured horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, general_unit, general_unit_upgrade
formation 2, 4.4, 3, 6, 2, square
stat_health 2, 0
stat_pri 11, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 5, 5, 6, metal
;stat_armour_ex 7, 8, 0, 0, 5, 5, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 8
stat_ground 0, 0, 0, 2
stat_mental 11, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 960, 250, 95, 225, 960, 1, 280
armour_ug_levels 3,4,5, 6
armour_ug_models NE_Bodyguard, NE_Bodyguard_ug1, NE_Late_Bodyguard, NE_Late_Bodyguard_ug1
ownership england, scotland, france, hre, denmark, poland, hungary
era 0 england, scotland, france, hre, denmark, poland, hungary
era 1 england, scotland, france, hre, denmark, poland, hungary
era 2 england, scotland, france, hre, denmark, poland, hungary
;unit_info 11, 0, 34
recruit_priority_offset 0
it works!
trust me!
just modify the edu like i have this one.
the mount armored horse has its own stats such as higher mass and better resistance to damage.
Thanks for your help.... I've compared the 2 and the red bold is what you have and blue bold is what I have (default)
type NE Bodyguard
dictionary NE_Bodyguard ; General's Bodyguard
category cavalry
class heavy
voice_type General
banner faction main_cavalry
banner holy crusade_cavalry
soldier NE_Late_Bodyguard, 16, 0, 1
mount armoured horse
mount barded hourse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, general_unit, general_unit_upgrade
attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit
formation 2, 4.4, 3, 6, 2, square
stat_health 2, 0
stat_pri 11, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 5, 5, 6, metal
stat_pri_armour 7, 5, 4, metal
;stat_armour_ex 7, 8, 0, 0, 5, 5, 5, metal
;stat_armour_ex 7, 8, 0, 0, 5, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 8
stat_heat 5
stat_ground 0, 0, 0, 2
stat_ground 0, -2, -4, 0
stat_mental 11, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 960, 250, 95, 225, 960, 1, 280
stat_cost 1, 820, 250, 120, 95, 820, 1, 200
armour_ug_levels 3,4,5, 6
armour_ug_levels 3, 4
armour_ug_models NE_Bodyguard, NE_Bodyguard_ug1, NE_Late_Bodyguard, NE_Late_Bodyguard_ug1
armour_ug_models NE_Bodyguard, NE_Bodyguard_ug1
ownership england, scotland, france, hre, denmark, poland, hungary
era 0 england, scotland, france, hre, denmark, poland, hungary
era 1 england, scotland, france, hre, denmark, poland, hungary
era 2 england, scotland, france, hre, denmark, poland, hungary
;unit_info 11, 0, 34
;unit_info 13, 0, 32
recruit_priority_offset 0
I notice some things that doesn't make sense....
1. The default attributes has one more attribute - very_hardy. I assume you forgot to put this in the modified late bodyguard file. This attribute seems very positive.
2. The default primary stats appear to be better than your modified version...13/8 vs 11/7. Any idea why?
3. I'm not sure what stat sec is, but again the default is better than the modified. 14/4 vs 12/3
4. Can you explain these lines?
stat_pri_armour 5, 5, 6, metal
stat_pri_armour 7, 5, 4, metal
;stat_armour_ex 7, 8, 0, 0, 5, 5, 5, metal
;stat_armour_ex 7, 8, 0, 0, 5, 4, 4, metal
stat_heat 8
stat_heat 5
stat_ground 0, 0, 0, 2
stat_ground 0, -2, -4, 0
;unit_info 11, 0, 34
;unit_info 13, 0, 32
5. And what does this do?
recruit_priority_offset 0
Thanks for all your help.
EDIT: BTW, if I want all current general's bodyguards (and any new ones as well) to already have the late bodyguard models and upgrades, it seems that I would really have to change 3 items...
mount armoured horse
armour_ug_levels 5, 6
armour_ug_models NE_Late_Bodyguard, NE_Late_Bodyguard_ug1
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