View Full Version : Recruitable generals
I want to be able to recruit my own generals. I've searched and found this....
For example, if you want the English to recruit generals, add the following line to a building of your chioce (play around with the numbers for different pool and resupply rate):
recruit_pool "NE Bodyguard" 1 0.7 1 0 requires factions { england, }
Because it says NE Bodyguard, does that mean every NE faction can recruit bodyguards?
Or is it only England because you specify England at the end?
Also, what do the numbers at the end mean?
KnightErrant
12-26-2007, 05:54
The NE_bodyguard is just the unit name, since it specifies
only england only england can recruit that unit. I used to
know those numbers a year ago but had to dig for this from
earlier posts, the four numbers are:
[starting_pool_float] [replenishment_rate_float] max_units_float][experience_int]
I think the way you interpret these are (please correct if I get this wrong)
first number is how many you can recruit on a turn, second is how fast the
pool fills up i.e. at 0.7 you can recruit roughly 2 guys every 3 turns (if it
was 0.5 then 1 unit every 2 turns), third I can't remember and couldn't find
a discussion, fourth is starting experience, usually 0 meaning a raw recruit
but you could change it to a bigger integer to make more experienced
bodyguard units for your generals.
FactionHeir
12-26-2007, 10:17
Try this, which is what I am using:
recruit_pool "NE Late Bodyguard" 0.6 0.2 1 0 requires factions { england, scotland, france, hre, denmark, poland, hungary, }
recruit_pool "EE Late Bodyguard" 0.6 0.2 1 0 requires factions { russia, }
recruit_pool "SE Late Bodyguard" 0.6 0.2 1 0 requires factions { spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Greek Bodyguard" 0.5 0.25 1 0 requires factions { byzantium, }
recruit_pool "ME Late Bodyguard" 0.6 0.2 1 0 requires factions { moors, egypt, turks, }
If you only want the early BGs, remove the "Late" from the respective code
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