Quinn Inuit
12-28-2007, 03:48
Ave, RTR-PE player!
Welcome to the 3.2 version of the Extended Realism Mod for RTR Platinum 1.9. Candelarius created this mod many moons ago, and I help maintain it as best I can and keep it updated with the times.
This mod developed out of a desire to take more advantage of the new options allowed by the BI exe. Our goal is to make as realistic a game as possible out of RTR-PE while we wait for RTR 7.0 to come out.
To that end, you'll find a number of differences between this mod and RTR-PE:
Added Faction--Galatians (a group of Gauls that were invited to Asia Minor by the King of Bithynia and then proceeded to pwn it)
Added Faction--Epirus (everyone's favorite proto-Napoleon)
Added Faction--The Britons (Gauls who went to Britain)
New skins for Romans and friends (Promethean skins)
Redid phalanx recruitment for all phalanx factions (to force AI to make more realistic armies)
Rebalanced all cavalry charge/attack stats based on their armament
Incorporates MC's 4tpy mod/Roman leadership mod
Gave Greek generals a hoplite bodyguard rather than cavalry
Redid Roman AoR--now you draw on Samnite, Picene, Marsi, and Etrurian units
Edited mercenary recruitment to make the game more interesting
Reduced general unit hp to 1 to try to reduce suicide general attacks by the AI
Uses Sinhuet's formations
Contains a couple of dozen new (or new-ish) faction units
Prepare to play RTR-PE as you've never played it before. The changes in this mod should force more diverse AI army creation, more historical human gameplay, and give players a better sense of warfare during this time period. We hope you have a great time playing!
Sincerely,
The ExRM Update Team
Quinn Inuit, Coordinator
12 November 2007
Credits:
This update was a team effort start to finish.
Quinn Inuit organized it and replaced the Senate faction with Epirus, refusing to let his complete lack of modding ability get in the way of finally getting to play as Epirus.
Iamphet stepped up and did most of the actual hard modding work, integrating the ExRM Promethean edition with RTR-PE v1.8 and consistently meeting any problem with skillful coding and clear thought.
AndarielHalo, Goddess of Absolute Physical Perfection, channeled the ancients of Epirus to do a lot of great unit R&D. The Epirote Faction is much more well-developed for her work, and any weakness in it should be laid solely at the feet of Quinn (who wasn't always able to implement her unit ideas).
Sheep came in and did stand-out beta testing (which mostly consisted of chasing down Quinn's screwups), and then went above and beyond in his impressive rewrites of several key files, notably Export_Units. He also slightly altered the 4tpy mod to allow Romans to continure building military experience while consul.
Thank you to the RTR-PE 1.9 team for the excellent new release.
Wien1938's work on phalanx units was the backbone of the phalanx updates in the 3.2 release.
Sinhuet contributed his excellent formations.
Thanks to the people who worked on a now-lost RTR Forum thread about the behavior of General's cavalry with varying numbers of HP...I'd cite you if I could find you, guys.
Special Thanks:
To CA for making a great game.
To the RTR team, for making a great mod. They did and continue to do truly trailblazing work.
To the RTR-PE team, for taking that mod to the next level.
To Candelarius (Yakaspat), for making the Extended Realism mod. It really fulfills the promise of RTR:PE.
To Marcus Camillus, for the 4tpy mod and his continued contributions to the RTR community
To tQst, for making Epirus a possibility.
To King Louise Asshurbanipal, for a bunch of great skins.
To Monkwarrior, MMF, and the ITW team, for the Tarentine Leukaspides.
To everyone who pitched in advice and suggestions, or who wrote great modding guides (too many to list)
Acquisition & Installation
Download links (may change)
Full mod:
3.2 version—http://www.megaupload.com/?d=UOTQ5ETA
3.2 version mirror—http://www.atomicgamer.com/directory.php?id=4375
3.2 version mirror—http://www.sendspace.com/file/h8bipo
Patches:
3.2.4 patch—http://rapidshare.com/files/72490071/3.2.4_patch.rar
3.2.4 patch mirror—http://www.sendspace.com/file/75lcnb
Instructions:
1) Extract the ExRM folder
2) Copy it into the main directory of your RTW:BI 1.6 installation (right next to the Data folder)
3) Double click on the ExRM folder
4) Right-click on the RomeTW-BI shortcut and select "Properties"
5) Change the folder shown in "Start In" to your main RTW:BI folder (e.g., mine is "C:\program files\games\activision\RTRPE 1.9 + ExRM 3.1")
6) Double-click the shortcut to run the game
Patch instructions:
1) Download patch at the site listed above
2) drag all the files and folders inside into your ExRM folder, overwriting where prompted
If there are any problems, please don't hesitate to post them. I'd like to make sure this works well.
Original first post can be found here: http://www.twcenter.net/forums/showpost.php?p=2491643&postcount=319
Welcome to the 3.2 version of the Extended Realism Mod for RTR Platinum 1.9. Candelarius created this mod many moons ago, and I help maintain it as best I can and keep it updated with the times.
This mod developed out of a desire to take more advantage of the new options allowed by the BI exe. Our goal is to make as realistic a game as possible out of RTR-PE while we wait for RTR 7.0 to come out.
To that end, you'll find a number of differences between this mod and RTR-PE:
Added Faction--Galatians (a group of Gauls that were invited to Asia Minor by the King of Bithynia and then proceeded to pwn it)
Added Faction--Epirus (everyone's favorite proto-Napoleon)
Added Faction--The Britons (Gauls who went to Britain)
New skins for Romans and friends (Promethean skins)
Redid phalanx recruitment for all phalanx factions (to force AI to make more realistic armies)
Rebalanced all cavalry charge/attack stats based on their armament
Incorporates MC's 4tpy mod/Roman leadership mod
Gave Greek generals a hoplite bodyguard rather than cavalry
Redid Roman AoR--now you draw on Samnite, Picene, Marsi, and Etrurian units
Edited mercenary recruitment to make the game more interesting
Reduced general unit hp to 1 to try to reduce suicide general attacks by the AI
Uses Sinhuet's formations
Contains a couple of dozen new (or new-ish) faction units
Prepare to play RTR-PE as you've never played it before. The changes in this mod should force more diverse AI army creation, more historical human gameplay, and give players a better sense of warfare during this time period. We hope you have a great time playing!
Sincerely,
The ExRM Update Team
Quinn Inuit, Coordinator
12 November 2007
Credits:
This update was a team effort start to finish.
Quinn Inuit organized it and replaced the Senate faction with Epirus, refusing to let his complete lack of modding ability get in the way of finally getting to play as Epirus.
Iamphet stepped up and did most of the actual hard modding work, integrating the ExRM Promethean edition with RTR-PE v1.8 and consistently meeting any problem with skillful coding and clear thought.
AndarielHalo, Goddess of Absolute Physical Perfection, channeled the ancients of Epirus to do a lot of great unit R&D. The Epirote Faction is much more well-developed for her work, and any weakness in it should be laid solely at the feet of Quinn (who wasn't always able to implement her unit ideas).
Sheep came in and did stand-out beta testing (which mostly consisted of chasing down Quinn's screwups), and then went above and beyond in his impressive rewrites of several key files, notably Export_Units. He also slightly altered the 4tpy mod to allow Romans to continure building military experience while consul.
Thank you to the RTR-PE 1.9 team for the excellent new release.
Wien1938's work on phalanx units was the backbone of the phalanx updates in the 3.2 release.
Sinhuet contributed his excellent formations.
Thanks to the people who worked on a now-lost RTR Forum thread about the behavior of General's cavalry with varying numbers of HP...I'd cite you if I could find you, guys.
Special Thanks:
To CA for making a great game.
To the RTR team, for making a great mod. They did and continue to do truly trailblazing work.
To the RTR-PE team, for taking that mod to the next level.
To Candelarius (Yakaspat), for making the Extended Realism mod. It really fulfills the promise of RTR:PE.
To Marcus Camillus, for the 4tpy mod and his continued contributions to the RTR community
To tQst, for making Epirus a possibility.
To King Louise Asshurbanipal, for a bunch of great skins.
To Monkwarrior, MMF, and the ITW team, for the Tarentine Leukaspides.
To everyone who pitched in advice and suggestions, or who wrote great modding guides (too many to list)
Acquisition & Installation
Download links (may change)
Full mod:
3.2 version—http://www.megaupload.com/?d=UOTQ5ETA
3.2 version mirror—http://www.atomicgamer.com/directory.php?id=4375
3.2 version mirror—http://www.sendspace.com/file/h8bipo
Patches:
3.2.4 patch—http://rapidshare.com/files/72490071/3.2.4_patch.rar
3.2.4 patch mirror—http://www.sendspace.com/file/75lcnb
Instructions:
1) Extract the ExRM folder
2) Copy it into the main directory of your RTW:BI 1.6 installation (right next to the Data folder)
3) Double click on the ExRM folder
4) Right-click on the RomeTW-BI shortcut and select "Properties"
5) Change the folder shown in "Start In" to your main RTW:BI folder (e.g., mine is "C:\program files\games\activision\RTRPE 1.9 + ExRM 3.1")
6) Double-click the shortcut to run the game
Patch instructions:
1) Download patch at the site listed above
2) drag all the files and folders inside into your ExRM folder, overwriting where prompted
If there are any problems, please don't hesitate to post them. I'd like to make sure this works well.
Original first post can be found here: http://www.twcenter.net/forums/showpost.php?p=2491643&postcount=319