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Cronopio
09-18-2002, 22:08
If I have two identical siege weapons (trebuchets for instance) next to each other and the crew for one of them is wittled down by arrows to few a number to operate the trebuchet, I should be able to take the crew of the second trebuchet after it has run out of ammunition and place it in control of the first trebuchet. The fact that this cannot be done is ridiculous and is the only serious flaw I have with Medieval. Maybe in a patch? Who else has a problem with this?

[This message has been edited by Cronopio (edited 09-18-2002).]

Paladin
09-18-2002, 22:23
I agree about the whole siege crew aspect of the game. It has problems. You can't even move the mobile pieces which are meant to be moved very quickly. Can someone explain why you can't move pieces after they are set in place?

Couscous
09-18-2002, 23:23
I completely agree about moving the crews.
It's a common sense thing to do, so I can only assume that it was too hard to implement in the game engine.

Likewise, I believe not being able to move seige weapons is an engine limitation.

Maybe one of the devs will confirm this?

DragonCat
09-18-2002, 23:41
There was a very long thread on this that included the developers - it was too hard to implement.

------------------
DragonCat
. . . on the prowl!

Cronopio
09-19-2002, 02:09
OK thanks. That's that then. A passable flaw considering the rest of the goodness. See you online!

hoof
09-19-2002, 02:42
And if you need a rationalization to go with the dev team's explanation, try this one: http://www.totalwar.org/ubb/smile.gif

Siege weapons of the day are hand-built. No interchangable parts this many centuries before mass-production. Thus you could argue that one siege weapon team couldn't simply walk over and use another siege weapon's team and expect to be effective (due to differences in dimensions, forces involved, different trajectories, different quircks and gotchas, etc).

How's that for a rationalization!

m38a1guy
09-19-2002, 02:48
Its something, its wrong, but its something! lol

Grifman
09-19-2002, 04:41
It can't be done because the crews and artillery are one unit in the game, not two separate units. Would require too much programming to change it so that they are separate units.

Grifman

GilJaysmith
09-19-2002, 13:18
Quote Originally posted by hoof:
And if you need a rationalization to go with the dev team's explanation, try this one: :)
[/QUOTE]

I like it, and with your permission will use it in the future :)

I'd like to take issue with the idea that artillery could move, quickly or otherwise. If you wanted to transport a big piece like a trebuchet, you took it apart and rebuilt it on-site. This suggests that as a general you had to deploy your artillery with care. As for cannon, if you wanted them moved, you had to limber them up, which rendered them unusable while the horses were pulling them into the new position. Furthermore, even as late as the Napoleonic Wars, armies often hired civilian contractors to transport their artillery for them, suggesting that they thought of artillery as something effectively entrenched for the battle's duration, and thus to be deployed with care.

But from a technical point of view it was indeed too difficult to move the artillery around, and also (interesting rationalisations aside) to swap men between units - given the other things we had to achieve and the time constraints we were working under. Everything has a priority: this had a comparatively low one, and its omission has provoked only a couple of grumbles... all of which have been smoothed over by suave explanations like this :)

Gil ~ CA

MagyarKhans Cham
09-20-2002, 13:48
esp a ballista and a catapult should be able to move. when u have an enemy which moves out of range, towards his own edge than there is nothing that can be done.

if ur an edged player in multies ur mostly doomed as well