View Full Version : Creative Assembly 40% of Knights Have Identical Statistics. Why?
There's 10 types of Mounted Knights in this game and for whatever reason CA gave 4 out of 10 identical statistics in the vital areas of Charge, Attack, Defence and Morale.
They are:
Teutonic Knights, Knights of Santiago, Knights Hospitaller and Chivalric Knights.
Additionally, Knights Templar are 90% similar to these units (lower charge value).
My question is why?
It would be much more interesting and lead to more variation in tactics if we had more diversity in these powerhouse units.
Just an observation.
Austaro
MagyarKhans Cham
09-19-2002, 16:33
i cant see the real importance for this. i can see your point. but a knight is a knight in a Mongol eyes. both will leave the battlefield dead...
Well, the importance is variation. It seems on the surface of it that Knights are all pretty similar, unlike the diversity on offer in other parts of the armies.
If we want a Shogun repeat where basically we all have identical units, than this is fine. But surely part of the beauty of MTW is meant to be the diversity on offer of the 12 unique factions?
I'm so looking forward to factional games that I've seen mentioned as a forthcoming MP feature. I hate it when everyone just uses uber units all the time (remember Warrior Monks v Warrior Monks? *YAWN*).
Austaro
You be happy they even included the names and models for the different crusader factions. With the decision of Knight templars and swords in mind, A generic "Crusader knight@horse" could have been all you got.
------------------
Do you know what happened 11th september, 1973?
longjohn2
09-20-2002, 00:46
There's an important difference between the hospitaller, Templar and Santiago knights, and the chivalric and Teutonic knights. The later types are prone to charge without orders or choose their own melee target, whereas the former types won't. Use the templars etc in situations where you want close control, and the chivalrics and teutonics where you're happy for them to go off and do their own thing without you needing to micromanage them.
solypsist
09-20-2002, 00:51
perhaps there might be more inclination for difference in stat scores if they were based on percentile (1-100) rather than the current 1-10 system. Then you could retain the similarities of troops types (ie knights) while still playing with incremental changes in stats between faction special soldiers.
maybe next game.
Ya, there's an important difference. As far as stats go.... how different can heavily armored knights be? Too much variation wouldnt make sense. Also, all that would happen is people would figure out which is best and only use that one anyhow. At least with different units to choose you have a little flavor. What if instead, since they are all so similar, they just removed all of the duplicates? Personally, Im fine with the way it is.
Ziahou is right. These knights are somewhat unique but the Order knights were just not all THAT different. They did LOOK different though and that adds a lot for me.
I need a game to feel right. To do that it must look and sound right as well as play right. "Right" of course being my own current perception of European combat of the period. http://www.totalwar.org/ubb/wink.gif Which, while always subject to better information or sources, seems to jive with CA's vision a lot more often than not. In this case I'm glad that my Knights of Santiago appear distinct from the Teutonic Knights that the HRE thows at me.
------------------
COGITOERGOVINCO
[This message has been edited by Nelson (edited 09-19-2002).]
Why are the units mostly the same stat wise someone asks? Because there would in real life be very little differences in real life. Could you imagine the arguments here if there were differences: "Why are my Knights of Santiago so sucky compared to Hospitalers?", etc. The different units are for color in the game, but they should, as they do for the most part, operate the same.
Grifman
Emperor Theodoripiklos IV
09-20-2002, 08:19
Gemeinsam gegen Krieg und Terror – 11. September 1973
Ein brutaler Angriff auf ein demokratisches Land. Der Terror richtet sich gegen die demokratische gewählte Regierung und gegen Tausende unschuldige Menschen. Flugzeuge werden zu Waffen gegen Gebäude, die das Symbol des Landes darstellen.
Arkatreides
09-20-2002, 13:12
WTF?
He answered my signature, albeit it was in deutsch..
------------------
Remember 11th september, 1973!!
I sort of wish they each excelled at something. Like Hosp. better at charging, or Santiago better defense, or Templar better attack bonus... you know, keep them all unique. =\
Beeblebrox
09-20-2002, 23:28
I don't speak German, but I didn't see any references to Allende or Chile, so I must not be remembering the right thing.
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.