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View Full Version : Mod Folder. CTD



Ossie The Great
01-06-2008, 13:55
Ok, i decide it is about time for me to put narnia total war into a mod folder.

After about and hour or two of work i decide to test it and it turns out that the campaing map is working fine but whenever I try to play a custom battle i get a CTD~:doh: .

I was wondering does anyone know what might be causing this .

Herennius Volsinius
01-07-2008, 01:27
I am no expert on this. But it you look in custom_locations in the data file, each location has coordinates associated with it. I think these coordinates might be relative to locations in the vanilla campaign and some are therefore invalid for your new campaign map. For example, one might be over the sea. I may be completely wrong, but that's my best guess.

wolfsbane
01-11-2008, 14:08
If map is smaller and the locations go off the edge of the new map I think it will crash, I've played ones where the location ends up in the sea, the army just drowns = battle over

its funny but not useful, and not the answer to making naval battles!

Did you find if that was the solution to the problem btw?

Herennius Volsinius
01-12-2008, 19:06
You may also need to place a map.rwm generated from your campaign into the base folder.

Ossie The Great
01-16-2008, 18:33
I am still trying to find the problem, but i will get back to you later when i have had more time to test differnt things out.