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View Full Version : Hey, what happened to my military reforms?



Kολοσσός
01-14-2008, 02:02
I'm playing a campaign as the Romans and it's 13 A.D. and I still have the original unit types available for recruitment-the Camilian army. Marius' reforms and whatever reforms follow-they never happened.

antisocialmunky
01-14-2008, 02:07
Click 'Show me how' much?

CaesarAugustus
01-14-2008, 02:07
Did you cheat to get to 13 AD? That might be the problem.

Kολοσσός
01-14-2008, 02:12
Did you cheat to get to 13 AD? That might be the problem.

What do you mean cheat?

Maeran
01-14-2008, 02:27
It's a good point.

I have had a saved game propel me to 14AD before (recently too) but I have heard of this from other people (back in RTR, so presumably this is an engine thing) and when you reload the save you get back to your proper time.

But from what I know, that glitch is always propelling you to 14AD.

Without the script, 14 AD is 544 turns away, which most people never reach. With the script on (and you need it for the reforms) you can double that.

Since the scripts are needed for the reforms and the reforms have unconditional triggers in case you (or the AI, who it is meant for) miss the requirements, I suspect that you have not been activating the script.

What I don't understand is how you got to 13AD. 14AD I would take to be the glitch I mentioned above, but 13AD? you really went through 544 turns without activating the script?

Kολοσσός
01-14-2008, 02:30
I have not been activating the script at all because I didn't know it was there. I just started reading about it in response to your posts.

Kολοσσός
01-14-2008, 02:33
Can I still get the reforms?

Kολοσσός
01-14-2008, 02:40
It's a good point.
you really went through 544 turns without activating the script?

Yes I never touched that button because I have never encountered such a strange feature in my long gaming history and was ignorant of it. I have a huge empire that controls 85 regions, all of Europe, Byzantium, am about to land in the Middle East-all accomplished with Camillian troops plus local barbarian formations.

I've been playing the game like a fanatic for months. I remember a long, long time ago there was a message about "passage of time" that told me new units were available and some old units were no longer available but when I looked at my recruitment pool there was no changes.

Thrond
01-14-2008, 02:48
:faq:

"Q: What is the "campaign script" and how do I load it?
A: The campaign script is the way EB mods much of the game to introduce new features and gameplay like seasons and stuff. Loading the campaign script is easy. As soon as you start a campaign, and every time after that when you load that game click on any one of your cities. An advisor will pop up telling you to click the "show me how" button. Do this. Now the advisor can be closed if it doesn't do so automatically. Advice does NOT need to be turned on for this to work"

Kολοσσός
01-14-2008, 02:54
:faq:

"Q: What is the "campaign script" and how do I load it?
A: The campaign script is the way EB mods much of the game to introduce new features and gameplay like seasons and stuff. Loading the campaign script is easy. As soon as you start a campaign, and every time after that when you load that game click on any one of your cities. An advisor will pop up telling you to click the "show me how" button. Do this. Now the advisor can be closed if it doesn't do so automatically. Advice does NOT need to be turned on for this to work"

Yeah, yeah, as soon as they had mentioned the mysterious script I found the same passage you just posted but whatever I do now I might be 500+ turns too late. I must have missed a lot of the new features. Being an expert Rome and Medieval II player I had expected no such surprises.

Megas Methuselah
01-14-2008, 03:33
That's rough. You'll have to start a new campaign. Sorry, man.
:worried:

Kολοσσός
01-14-2008, 03:44
That's rough. You'll have to start a new campaign. Sorry, man.
:worried:

I don't know if I have the energy because the current one has drained me.

PershsNhpios
01-14-2008, 04:09
Internautum, if you have never activated the script, you have never truly played EB.
All you have done is tinker with the new units and read the names of the new factions.
Good god man, press, "Show me How", now!

Mediolanicus
01-14-2008, 08:28
The script comes up every time you click a city!!!
So every single time in 544turns, that you have clicked a city, which must be in total somewhere around 10000times I guess, you have ignored the pop-up message from the adviser and dismissed it without reading it...

What can EB do to make it more obvious???

pezhetairoi
01-14-2008, 10:05
Um, change the start-up loading screen so instead of the brown EB screen you get a black screen with blood-red Times New Roman that says: 'Remember to click the show me how button!'

I of the Storm
01-14-2008, 10:17
Poor man! Take a break, play solitaire for a week and then start a new campaign. :laugh4:

Rodion Romanovich
01-14-2008, 13:30
Yeah, yeah, as soon as they had mentioned the mysterious script I found the same passage you just posted but whatever I do now I might be 500+ turns too late. I must have missed a lot of the new features. Being an expert Rome and Medieval II player I had expected no such surprises.
I think EB has the script activation thing because the engine prevents them from turning it on automatically or something like that. It's the only way they could mod in the extra features of the mod. I'm sure you had much fun playing with Camillan troops that far even without all changes anway, but restarting with the same faction again is probably not much fun. There are plenty of other factions to play for a while before maybe trying to start another campaign with the Romani again. May I suggest the ridiculously difficult Pontos, Pahlav, Hayasdan or Saka? :beam:

Tellos Athenaios
01-14-2008, 14:26
Exactly RTW requires a background script be activated by the player himself. In M2TW-Kingdoms this won't be an issue, thouhg: the script runs a lil' differently, all scripting related to campaign X is supposed to be in the campaign script of modfolder X. (And campaign scripts do run automatically.)

overweightninja
01-14-2008, 15:21
Poor chap :(
I have to echo the other comments here though, if you enjoyed enough to play all that time without the script you're probably going to never leave the house again with it on :laugh4:
Cheers

V.T. Marvin
01-14-2008, 16:10
I'm playing a campaign as the Romans and it's 13 A.D. and I still have the original unit types available for recruitment-the Camilian army. Marius' reforms and whatever reforms follow-they never happened. [...] I have not been activating the script at all because I didn't know it was there.

That is the saddest story I have ever heard of in conection with any computer game!!! :dizzy2: :cry:

I think that you deserve a balloon for your perseverance though :balloon2:

BTW is there anybody else who held on all the way up to 14 AD???
(With the script activated, I mean:laugh4: )

antisocialmunky
01-14-2008, 17:04
That is the saddest story I have ever heard of in conection with any computer game!!! :dizzy2: :cry:

I think that you deserve a balloon for your perseverance though :balloon2:

BTW is there anybody else who held on all the way up to 14 AD???
(With the script activated, I mean:laugh4: )

Whoever acutally does that deserves a giant cookie.

bigmilt16
01-14-2008, 18:04
:no: daaaaaaaaaaaaaaaaaaaaaaaaaaaaang, homie. I've never heard of that before. I guess you need to start over, unless you have saved throughout your progress. I make it a point to save after I conquer a new province, that way, I can replay a great campaign, over again if i want to in my romani campaigns

Hooahguy
01-14-2008, 19:42
BTW is there anybody else who held on all the way up to 14 AD???
(With the script activated, I mean:laugh4: )

its possible, but its insane to do it. if you take time and go on campaigns to fight rebels every ear, then you will, but if you are sane, you wont reach it until 14 ad.....
:smash:

Rodion Romanovich
01-14-2008, 20:42
Whoever acutally does that deserves a giant cookie.
Maybe there's a way, if you build up a big roman empire to say 200 BC, then just click end turn over and over again, auto-calc battles, and spam mercenaries and other units, the AI will probably not have time to conquer all of it until 14 AD so you can reach it without dying and without spending much time per turn :laugh4:

Hax
01-14-2008, 20:51
Whoever acutally does that deserves a giant cookie.

At that level, it's called a cook

Tellos Athenaios
01-14-2008, 21:23
In that case you may end up with a secret agent of the Sweboz...

Spvrrina Vestricivs
01-15-2008, 01:26
Whoever acutally does that deserves a giant cookie.

So that's 14AD, with the script activated, right?

antisocialmunky
01-15-2008, 02:56
And no cheating.

Rodion Romanovich
01-15-2008, 12:23
Remember, Spvrrina Vestricivs, he said deserve a cookie, not actually getting one. Still, it may be worth it just to experience the feeling of deserving one...

PershsNhpios
01-15-2008, 13:58
Myself, I have not yet played a campaign past 220.
However this is about to change with the Getic campaign I have shown in the Faction Progression thread..
It is 221 BC, and all of a sudden, all the factions have just come to life.. This is almost certainly because the Eleutheroi die off or wander away to starve themselves.

Every faction fills the gaps that were once used as buffers, and a completely new diplomatic situation develops.

This has given me zeal to keep playing, just as I was losing interest.
Rome has taken off, and so has every other faction including the Saba.

I wonder if it gets better, of course eventually, 'there can be only one', but I would retreat before then I should think..
But with my campaign, I doubt that would happen before 14 A.D. - everyone is surviving too skilfully, so perhaps I'll achieve this!


As an aside, I usually only eat Double chocolate chip cookies.. and if I can make the choice, I have muffins instead.
Oh, and a coke thanks..

bovi
01-15-2008, 20:28
So guys, what would it take to make it even more obvious that the guy in the corner wants to tell you something?

Say it:
1) Along with the campaign difficulty on the faction selection screen?
2) On the faction leader's trait?

Any other suggestions?

Mouzafphaerre
01-15-2008, 20:50
.

Along with the campaign difficulty on the faction selection screen
Logical. :yes:
.

Gothic
01-15-2008, 21:34
Maybe you could make a very small sound file with a voice saying "Don't forget to click the advisor!" play up at the start or loadup of a campaign. It's going to be difficult to miss something coming out your speakers. :)

Mediolanicus
01-15-2008, 22:02
Unless you stubbornly hear "Don't ffevergt click the advisor" each time...

You could put in on the initial loading screen... Even on a top notch PC it can take up to 5 minutes before you get to the main menu.
They are bound to have seen it by then!

Pode
01-15-2008, 22:06
-Add the FAQ to the quote library for loading.
- ditto for the library of loading splash screens.

PershsNhpios
01-15-2008, 22:32
Name the capitol of every faction, "ClickAdvisor"?
Perhaps in a special optional patch.

bovi
01-15-2008, 22:37
Thanks to Pode for a good suggestion, I've done just that right now. Also, I'll add the reminder on the faction selection unless anyone in the team objects.

Kολοσσός
01-15-2008, 23:13
Undaunted by the wasted campaign, I restarted the campaign from the beginning with the script on. The problem is that the script slows the strategy map down to the point where the game is almost unplayable because scrolling and the cursor are affected. It doesn't begin immediately after loading but appears some time later. I turned the strategy map bit depth down from 32-bit to 16-bit but it didn't help.

Here are my system specs:

Pentium 4 3.4 GHz
2GB Dual Channel DDR2 SDRAM @ 400MHz
128MB PCI Express x16 GeForce 7900 GT 256 MB
Windows XP Home Edition
Sound Blaster Live!

:thumbsdown:

bovi
01-15-2008, 23:17
Actually the game is suffering from a memory leak, but the script is definitely slowing the game down and your 2GB RAM should be just fine. There are tips to make the game run faster, recently talked about. I think you'll find a link concerning it within the first two pages of this forum at least. Otherwise, forum search is your friend.

Tellos Athenaios
01-15-2008, 23:38
You use a Pentium IV processor, which might seem like a robust choice (with it's 3.4Ghz) it actually gets hardly the amount of work done you'd be expecting from the heat. In fact, I'd almost doubt that your processor even uses the max capacity of your RAM...

Your CPU is definitely the bottle-neck (which is bad news, because it would be hard to find worthwile upgrades using the same socket nowadays), but the good news is that this problem may alleviate itself after some time though (it must first attempt and fail to load the script into the RAM, which always causes a (slight) dent in performance, but only occurs once in a session). Finally you might benefit from a faster Hard-drive as well (more rpm for instance).

--

EDIT: And most likely lowering any GFX settings will not really help, for the simple reason that your GPU is more than capable to process all the requests and therefore your GFX part of the game hardly requires the CPU to do much work.

overweightninja
01-15-2008, 23:47
Undaunted by the wasted campaign, I restarted the campaign from the beginning with the script on. The problem is that the script slows the strategy map down to the point where the game is almost unplayable because scrolling and the cursor are affected. It doesn't begin immediately after loading but appears some time later. I turned the strategy map bit depth down from 32-bit to 16-bit but it didn't help.

That actually sounds to me like the juttery campaign map problem that affects us all. Next time it happens try selecting a unit in a settlement, then moving the unit outside of the settlement. This always sets things back to normal for me.
Hope that helps if it is the problem you're having!

Also as an aside, while Tellos Athenaios is correct in the CPU being a bottleneck, it's still perfectly capable of running EB, i personally ran a p4 3.06 until recently with no problems whatsoever.

And so I don't get too off topic, cracking suggestion there from Pode, good to see its been done :2thumbsup:

Cheers

Spvrrina Vestricivs
01-16-2008, 00:22
And no cheating.

So no autocalc battles (not that I trust the autocalc anyway, did that once and lost too many men even though I won) and no sitting there doing nothing and hitting "End Turn". Anything else?


Remember, Spvrrina Vestricivs, he said deserve a cookie, not actually getting one. Still, it may be worth it just to experience the feeling of deserving one...

:laugh4: That'll do for me. I'm at 136BC in my 0.81a Romani campaign and I want to finish it before getting 1.0 and playing a Casse campaign, so I might as well go for the long haul.

As for the script activation reminder, how about adding one on the save game loading screen as well, just in case? (Sorry if that's already been suggested).

Centurio Nixalsverdrus
01-16-2008, 00:32
Internautus III, you have slighty better specs than me. Turning off campaign-map shadows worked wonders for me.


So no autocalc battles (not that I trust the autocalc anyway, did that once and lost too many men even though I won) and no sitting there doing nothing and hitting "End Turn". Anything else?
With autocalc, the computer simulates the same stupid thing that he does as AI in an actual battle-map battle: letting your cavalry frontally charge at the enemy... :rtwno: That kinda kills autocalc for me.

Kολοσσός
01-17-2008, 04:22
BTW, if you're frustrated because people are failing to notice the advisor avatar as he reminds them to activate the script it is because experienced Total War players are conditioned to ignore that character. When you've played RTW or MTWII for a couple years you're used to that avatar flashing all the time offering gaming advice experienced players don't need anymore. After a while the brain filters out and ignores that image. It's a simple fact of how the human central nervous system works. The only reason you can get true compliance is if you pop the message in the very center of the screen where it obscures something the player needs to see or perhaps program a message that won't permit the player to resume the campaign at all-unless the script is activated.

mcantu
01-17-2008, 04:41
So guys, what would it take to make it even more obvious that the guy in the corner wants to tell you something?

Say it:
1) Along with the campaign difficulty on the faction selection screen?
2) On the faction leader's trait?

Any other suggestions?

In RTR: TIC we have a green circle draw around the show me how button with a red arrow pointing to it. Then a mouse graphic superimposes on it with a left-click animation...

Pode
01-17-2008, 20:54
Thanks to Pode for a good suggestion, I've done just that right now.

OMG! I actually contributed something to EB! That's the best thing I've heard all week! :2thumbsup:

As for stratmap speed, I simply had to go back to the vanilla sea graphics, much as I loved the new ones. That made a world of difference, so I'd suggest you start there.

Respenus
01-17-2008, 21:23
I agree that experienced player do tend to have a blind spot, I have it when I mess around with ForceDiplomacy minimod and I'm not an experienced player at all.

Yet why would someone with so many game hours of experience even leave it turned on? Why not just turn it off? It would save you a lot of trouble while you're playing at let your brain see the full image again (not that you can turn it of for EB script).

Dyabedes of Aphrodisias
01-18-2008, 00:37
OMG! I actually contributed something to EB! That's the best thing I've heard all week! :2thumbsup:

As for stratmap speed, I simply had to go back to the vanilla sea graphics, much as I loved the new ones. That made a world of difference, so I'd suggest you start there.
That must be a placebo, because changing back to the original graphics shouldn't change anything speed-wise, given that the file size is the same...

Pode
01-18-2008, 02:22
That must be a placebo, because changing back to the original graphics shouldn't change anything speed-wise, given that the file size is the same...

Huh. I've certainly suffered from worse delusions before (good grades matter, work hard and you'll get ahead, women like nice men, etc.), but I'd have sworn by this one. My video setup is somewhat . . special . . . though, so it may have something to do with the adventures signal has to go through to get rendered on my monitor(s). Or it may just all be in my head. If so it'll keep the voices company:laugh4:

bovi
01-18-2008, 13:18
Yet why would someone with so many game hours of experience even leave it turned on? Why not just turn it off?
That's the thing, the default is turned off advice, and we've made it so the EB advisor still pops up as what he says is actually important. And his popping up when disabled might be another indication that you should check what he says once...

blacksnail
01-18-2008, 16:35
The old sea texture does not improve the speed whatsoever. However, the new sea texture makes any existing slowdown or stuttering obvious. You still have it with the old sea texture, it's just not immediately noticeable because you can't watch the clouds seem so uncertain about heading east.

bovi
01-18-2008, 17:44
In RTR: TIC we have a green circle draw around the show me how button with a red arrow pointing to it. Then a mouse graphic superimposes on it with a left-click animation...
Hey, that's a good idea too, I almost missed it. Would you mind saying how it is done (possibly Atilius knows already, but I don't)?

blacksnail
01-18-2008, 17:46
Play the Vanilla tutorial and you'll see it - it's all in there as part of the tutorial code.

We may want to fire off a first turn event as well.

bovi
01-18-2008, 20:02
Oh, okay, I had forgotten all about that. Obviously it had to be used in vanilla, or they wouldn't have made the functionality :beam:.

beatoangelico
01-18-2008, 20:40
Fourth Age Total War uses a "buiding", in every fucking city on the map, called "Important Information" (or something similar) with vital infos listed on

blacksnail
01-18-2008, 21:07
We don't have the buildings to spare, unfortunately.