spursdan21
01-14-2008, 14:34
Hello to all this is my first post in about a year (new account).
Since i've had Rome i've experimented with the scripting a lot and been fairly successful with it having some fun along the way so i'm not a complete idiot to the subject; but now im stuck.
I remember seeing quite a while ago that someone had managed to exceed the 240 men per unit limit by adding the unit again as an animal attatched to the same unit. This meant for example that 240 barbarian warband had another barbarian each as an animal (behaving like normal warband) giving 480 men. Sadly I cant find the article/post again. I understand how it is done though I think.
The problem I have is I have installed RTR platinum 1.9 which doesn't use animals. I thought I'd just add the animal line again into the descr_export_unit folder where it should be and it will be ok: it isn't. The script file reads the stats in order so where it would normally read;
soldier
officer
ship
engine
animal
mount
mount_effect
attributes
in the case of the Macedonian Chalkispides (which i'm trialling the bigger size with) it doesn't need the lines officer, ship, engine, animal, mount or mount_effect. It looks like this;
soldier egyptian_agema, 60, 0, 1
attributes sea_faring,hide_forest,can_sap
so when I add
soldier egyptian_agema, 60, 0, 1
animal macedonian chalkispides
attributes sea_faring,hide_forest,can_sap
it tells me on the -show_err that i have no attributes set for the Macedonian Chalkispides- because the line has moved down one. Perhaps i'm using the wrong unit name in the animal line (but i have followed the wardogs pattern of wardogs.... animal= wardogs)? Is it RTR platinum telling whatever reads the script to ignore any line beginning "animal"?
If the problem is in the export_descr_unit_enums file i haven't ever used it before but will pick it up quickly and will be eternally grateful for any help. Something to ponder for all.
Thanks,
Dan
Since i've had Rome i've experimented with the scripting a lot and been fairly successful with it having some fun along the way so i'm not a complete idiot to the subject; but now im stuck.
I remember seeing quite a while ago that someone had managed to exceed the 240 men per unit limit by adding the unit again as an animal attatched to the same unit. This meant for example that 240 barbarian warband had another barbarian each as an animal (behaving like normal warband) giving 480 men. Sadly I cant find the article/post again. I understand how it is done though I think.
The problem I have is I have installed RTR platinum 1.9 which doesn't use animals. I thought I'd just add the animal line again into the descr_export_unit folder where it should be and it will be ok: it isn't. The script file reads the stats in order so where it would normally read;
soldier
officer
ship
engine
animal
mount
mount_effect
attributes
in the case of the Macedonian Chalkispides (which i'm trialling the bigger size with) it doesn't need the lines officer, ship, engine, animal, mount or mount_effect. It looks like this;
soldier egyptian_agema, 60, 0, 1
attributes sea_faring,hide_forest,can_sap
so when I add
soldier egyptian_agema, 60, 0, 1
animal macedonian chalkispides
attributes sea_faring,hide_forest,can_sap
it tells me on the -show_err that i have no attributes set for the Macedonian Chalkispides- because the line has moved down one. Perhaps i'm using the wrong unit name in the animal line (but i have followed the wardogs pattern of wardogs.... animal= wardogs)? Is it RTR platinum telling whatever reads the script to ignore any line beginning "animal"?
If the problem is in the export_descr_unit_enums file i haven't ever used it before but will pick it up quickly and will be eternally grateful for any help. Something to ponder for all.
Thanks,
Dan