View Full Version : Creating faction specific traits.
Jacob Debroedere
01-15-2008, 17:26
I know it's possible to limit traits for culture groups using the 'excludeculture' line, but I was wondering if it's possible to make faction specific traits.
EB seemed to achieve this by adding condition "and FactionType xxxx" to trigger...
Trigger acquire_babylonian_mystic
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and IsGeneral
and FactionType parthia
and RemainingMPPercentage > 75
and SettlementBuildingExists >= temple_of_governors_temple
and Trait NoMoreAncillaries < 1
and Trait Babylonian_MysticAcquired < 1
Affects AcquireBabylonian_Mystic 1 Chance 12
;------------------------------------------
Jacob Debroedere
01-15-2008, 19:08
You got to love the EB team:2thumbsup: . Well, thank you for solving my question.
You can also use CultureType roman as a condition to limit by culture group, as you may want a different cultures to acquire in different circumstances.
Jacob Debroedere
01-15-2008, 20:36
Yes, but when you need different traits in the same culture group the culture type is not enough. For example,in Inca:Total War the Aztec and Mixtec are in the same culture group, but the Aztec faction leader is called 'Hueyni Tlatoani' while the Mixtec one is called 'Cacique'.
off topic: according the spell corrector Hueyni Tlatoani is an error while Cacique is a proper English word:inquisitive: .
off topic: according the spell corrector Hueyni Tlatoani is an error while Cacique is a proper English wordtranslator says it means "local political boss" ...
Yes, but when you need different traits in the same culture group the culture type is not enough. For example,in Inca:Total War the Aztec and Mixtec are in the same culture group, but the Aztec faction leader is called 'Hueyni Tlatoani' while the Mixtec one is called 'Cacique'.
off topic: according the spell corrector Hueyni Tlatoani is an error while Cacique is a proper English word:inquisitive: .
My point wasn't that you could use CultureType instead of FactionType, but rather that ExcludedCultures by itself isn't always enough, and that CultureType and/or FactionType in the triggers may also be needed to achieve the desired trait behaviour.
Jacob Debroedere
01-16-2008, 14:23
My point wasn't that you could use CultureType instead of FactionType, but rather that ExcludedCultures by itself isn't always enough, and that CultureType and/or FactionType in the triggers may also be needed to achieve the desired trait behaviour.
I never knew there was such an option as CultureType. I skimmed your post and thought you meant excludeculture.
A good idea would be to read Squid's Ancs&Traits Guide at the Scriptorium. many useful thinsg to learn.
Jacob Debroedere
02-08-2008, 21:49
I have another question on faction specific traits, which I couldn't find in Squid's guide(although it has been helpfull in other things),so I decided to revive this thread.
Is it also possible to use somthing like 'and IsNot FactionType x'?
Yup. Just put "not" before the FactionType faction_name condition.
For instance: "blablabla and not FactionType germans"
Jacob Debroedere
02-09-2008, 15:42
Ok, thankyou.
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