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Jacob Debroedere
01-15-2008, 17:26
I know it's possible to limit traits for culture groups using the 'excludeculture' line, but I was wondering if it's possible to make faction specific traits.

Charge
01-15-2008, 17:36
EB seemed to achieve this by adding condition "and FactionType xxxx" to trigger...



Trigger acquire_babylonian_mystic
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and IsGeneral
and FactionType parthia
and RemainingMPPercentage > 75
and SettlementBuildingExists >= temple_of_governors_temple
and Trait NoMoreAncillaries < 1
and Trait Babylonian_MysticAcquired < 1

Affects AcquireBabylonian_Mystic 1 Chance 12

;------------------------------------------

Jacob Debroedere
01-15-2008, 19:08
You got to love the EB team:2thumbsup: . Well, thank you for solving my question.

Squid
01-15-2008, 20:16
You can also use CultureType roman as a condition to limit by culture group, as you may want a different cultures to acquire in different circumstances.

Jacob Debroedere
01-15-2008, 20:36
Yes, but when you need different traits in the same culture group the culture type is not enough. For example,in Inca:Total War the Aztec and Mixtec are in the same culture group, but the Aztec faction leader is called 'Hueyni Tlatoani' while the Mixtec one is called 'Cacique'.

off topic: according the spell corrector Hueyni Tlatoani is an error while Cacique is a proper English word:inquisitive: .

Charge
01-15-2008, 20:40
off topic: according the spell corrector Hueyni Tlatoani is an error while Cacique is a proper English wordtranslator says it means "local political boss" ...

Squid
01-15-2008, 22:55
Yes, but when you need different traits in the same culture group the culture type is not enough. For example,in Inca:Total War the Aztec and Mixtec are in the same culture group, but the Aztec faction leader is called 'Hueyni Tlatoani' while the Mixtec one is called 'Cacique'.

off topic: according the spell corrector Hueyni Tlatoani is an error while Cacique is a proper English word:inquisitive: .

My point wasn't that you could use CultureType instead of FactionType, but rather that ExcludedCultures by itself isn't always enough, and that CultureType and/or FactionType in the triggers may also be needed to achieve the desired trait behaviour.

Jacob Debroedere
01-16-2008, 14:23
My point wasn't that you could use CultureType instead of FactionType, but rather that ExcludedCultures by itself isn't always enough, and that CultureType and/or FactionType in the triggers may also be needed to achieve the desired trait behaviour.
I never knew there was such an option as CultureType. I skimmed your post and thought you meant excludeculture.

Aradan
01-16-2008, 16:08
A good idea would be to read Squid's Ancs&Traits Guide at the Scriptorium. many useful thinsg to learn.

Jacob Debroedere
02-08-2008, 21:49
I have another question on faction specific traits, which I couldn't find in Squid's guide(although it has been helpfull in other things),so I decided to revive this thread.

Is it also possible to use somthing like 'and IsNot FactionType x'?

Aradan
02-08-2008, 23:21
Yup. Just put "not" before the FactionType faction_name condition.

For instance: "blablabla and not FactionType germans"

Jacob Debroedere
02-09-2008, 15:42
Ok, thankyou.