View Full Version : Broken Crescent
Has any here played it? Is it good?
I'm thinking about getting it but due too my crap internet it takes me 3 days, so I'd like to hear about it before I spend 3 days getting it.
Galain_Ironhide
01-16-2008, 08:58
have a read of the new thread titled - Mods for MTW2 and Kingdoms
That should start the craving on your M2TW taste buds :smash:
phonicsmonkey
01-16-2008, 23:01
I've been playing it for a couple days and so far it's AWESOME
haven't fought a battle in the open yet as I'm holed up in the mountains, but the AI seemed more competent in the two sieges I've fought...and my spies indicate my AI neighbours have some hefty and well diversified stacks of troops...
plus it just looks so so pretty...
Cool, I think it'll be worth it.
MerlinusCDXX
01-17-2008, 09:00
I'd recommend getting it, I've just gotten to the point in my campaign where the wars begin, man the AI is aggressive, it will attack you with multiple large stacks, each at a different settlement, the AI stacks are well balanced (none of the 3 unit stacks or full peasant stacks BS from vanilla), and it seems like the passive siege AI bug is dead. its actually a challenge to play...I had to start over on H/H instead of VH/VH which is a first ever since the original MTW.
ColIndyJackson
01-19-2008, 18:14
Gents:
Good afternoon from Canada!!! I hope this finds you and yours well. As for me, I could complain...yadda, yadda, yadda.
I downloaded Broken Crescent last night, and I find I'm liking it very much! I must admit it's a tad overwhelming, but I'm sure to find my way around soon. I like this mod for it puts the focus on the Middle East and what they were doing whilst the rest of the world was concentrating on Europe. It's nice to see another region for a change.
On that note, I do have a historical question, though. It is simply this: Was the Eastern Roman Empire the last of the Roman Empire of which we've all heard tell?
In closing, I'd like to see what other wares the author this mod might have for us!! :2thumbsup:
Live long and prosper, take care and thank you kindly!!!!
Sincerely yours always,
Indy.
ReiseReise
01-19-2008, 20:19
Yes. A very brief and inaccurate :laugh4: history: The Roman Empire was split by Diocletian in about 300 AD. The Western capitol was Rome and the eastern capitol was Constantinople. The western empire soon collapsed under invasions from several 'barbarian' kingdoms (Vandals, Goths etc), while the remnants of the eastern empire survived for much longer as the Byzantine empire (Byzantine is a modern name for it, at the time it was 'the Roman empire'), and was destroyed by Crusaders and finally the Ottomans ~1000 years after its creation.
I just downloaded it and I've started a campaign as the Kingdom of Makuria, it took me a while to expand thanks to my prince rebelling, so I had to deal with 2 full stacks without any generals, I'm lucky the Ayyubids didn't attack me or I would've been destroyed.
phonicsmonkey
01-21-2008, 00:00
Xehh II in case you didn't read in the BC forum at twcenter - there are a couple of bugs which have been identified and the fixes are not savegame compatible.
I had to restart my campaign as a result (or i would never see the Mongols!)
here is the link to patch 1.05:
http://www.twcenter.net/forums/showthread.php?t=142288
I think we can all join in applauding the (small) BC modding team for supporting their mod with such dedication and putting out a patch so quickly.
CA could learn a thing or two...
Not save game compatible? Damn, I've just started going well in my campiagn, I suppose I better get it though.
Hoplite7
01-21-2008, 02:33
Is India the only faction to get war elephants?
phonicsmonkey
01-21-2008, 03:07
yes, I believe only the Rajput States get tuskers
ColIndyJackson
01-21-2008, 18:04
Gents:
Good morning from Canada!!! I hope this finds you and yours well. As for me, I could complain...yadda, yadda, yadda.
I'm finding Broken Crescent a very interesting mod. It's nice to concentrate on another part of the world during the Middle Ages instead of just France and England, even though that's what we mainly heard about.
Again, I find myself asking questions. 1) When did the Ayyuib Empire (Sultanate?) become Egypt? 2) It seems we have two different nations of Raijputs. I'm playing the one now. Is the other also playable?
I'm sorry I can't remember the name! DAMN!!!
In closing, to repeat what I said in an earlier posting, it's going to be interesting to see what this author's other wares will be!!! :beam:
Live long and prosper, take care and thank you kindly!!!!
Sincerely yours always,
Indy.
Bushi 144
01-21-2008, 19:06
The Ayyubid dynasty seized control of Egypt, which was then called Misr, around 1169 when Salah ad-Din became Grand Vizier for the Fatimid Khalifat, a Shi'a state, following the death of his uncle. In 1171 the reigning Fatimid Khalifa, al-Adid, died and Salah ad-Din had the name of al-Mustadi, the Sunni Abbasid Khalifa in Baghdad, read in the Friday prayers. However Salah ad-Din was still but a governor for his nominal lord, Nur ad-Din, who ruled Syria. When Nur ad-Din died in 1174 Salah ad-Din seized control of Egypt and made himself Sultan.
As for your other question. Nope the Chauhan Rajputs are not playable. Which is a shame because it would rock to be able to play as the great Raj Prithviraj III, the last of the Northern Hindu lords. For the moment we are stuck with the Solanki Rajputs. But they are pretty cool too. The Solanki clan was descended from the Chalukya, a great central and southern Indian dynasty.
Haven't played it, probably won't play it for a while, to much else to do. However I've watched this mod since it started and I can safely say it is THE mod for M2. The amount of research and pure hard work into this mod is outstanding. It's guaranteed to produce good result. Naturally I don't discount that this mod will have it's issues like everything else in life does, but it's surely worth it.
POWER TO THE SULTAN !
phonicsmonkey
01-22-2008, 12:19
Here are a few screenshots from my current campaign to whet the appetite.
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/0001-3.jpg
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/0007-2.jpg
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/0012-1.jpg
Seriously, get involved.
I absolutely LOVE the Ghorid flag, it's my favorite. Love the black uniforms too, what's the unit in the second screenshot called ?
I'm such an idiot! I never though of taking any sceenshots, so many missed cool moments.
@Sinan, the cavalry unit or the spearmen?
Yep, they're Mounted Ghazis ?
I think they're either Emirs Guard or Emirs Elite Ghulam Cavalry.
phonicsmonkey
01-22-2008, 22:34
yep, they're my bodyguard unit - can't remember the precise name...
their shields are so ornate in design, I can't help but occasionally pause the game and just look at them for a few minutes..
phonicsmonkey
01-22-2008, 23:08
If anyone's still in any doubt, there's a good review of the mod in the twcenter magazine:
http://www.twcenter.net/forums/showthread.php?t=142636#BC
Here are some of my screeenshots although they are quite lame compared to Phonicsmonkeys.
https://img212.imageshack.us/img212/6889/screenshot1mr0.jpg
https://img212.imageshack.us/img212/7859/screenshot2ky3.jpg
https://img212.imageshack.us/img212/4876/screenshot3my9.jpg
https://img212.imageshack.us/img212/4881/screenshot4yx1.jpg
Hope they're not too bad.
ReiseReise
01-23-2008, 19:10
I just downloaded it today and played a few turns as ERE and I am incredibly impressed. I spend half the time just reading the VERY detailed unit descriptions (at least for ERE, maybe not for all factions). First of all I enjoy that it makes the game more historical, units and cities have native names, units aren't cloned over and over, uniforms are more faded colors instead of like football uniforms, etc etc. The Map is absolutely huge with small provinces, and units move very far per turn, in many cases an army can cross 3 regions in a single turn. Agent movement is HUGE, they can probably move across the entire map in 6 turns which I like. Haven't had much combat experience but the units have been rebalanced with very high defense compared to attack stat. Elite units have 16 armour!. One of my favorite features is that bodyguards actually fit the name now, only 7 men for generals, 15 for Royalty, but you can also recruit the same unit as a full cavalry unit, except they only have 1 hitpoint (but with 26 defense they don't die easily :beam: ). Unit upkeep now accurately reflects the quality of troops and forces you to fight with a balanced army, basic spears = 80, elite axemen = 460(!), elite cav = 650(!) also mercs have MUCH greater upkeep compared to equivalent 'normal' units, very nice. I could go on and on... My only complaint so far is very minor - some screens (faction selection, loading screens etc) are difficult to read due to the bright background images.
Also there is a lot of variety in the text descriptions of units and factions, obviously written by many different people, I even saw some non-english words, but this is not really a complaint, I actually think it adds to the character of the mod and shows what a tremendous effort it was and how many different people and talents it took to put it all together. Kudos to the whole team if any of them see this :beam:
phonicsmonkey
01-23-2008, 22:55
Great screenshots Xehh II!
I love the third one with the guy getting killed on the wall...
I'll try to get more in-action shots when I next play, and post some here
what does your campaign map look like so far?
This is my map, toggle_fowed because I don't have any other factions maps.
https://img176.imageshack.us/img176/1324/mapts8.jpg
I'm the green bit at the bottom btw.
phonicsmonkey
01-24-2008, 00:33
how many turns in?
I notice the Ghorids have snapped up a lot of rebel territories around them
I'm playing them at the moment and I haven't gotten as far yet
The year is 1192, I don't know how many turns that is though.
phonicsmonkey
01-24-2008, 01:24
how are you finding the economy?
I'm enjoying the fact that I have to be frugal with my cash..although I hear this is somewhat faction-dependent
My economy isn't that bad, the Kingdom of Makurias position has lots of places for mines so I've never been in debt, I've been close though.
phonicsmonkey
01-25-2008, 00:12
Sick of the lack of challenge posed by the Mongols in vanilla M2TW? Tired of being a spectator to the Mongol shuffle?
Play BC!
http://www.twcenter.net/forums/showthread.php?t=142585
This thread has gotten me so excited about facing the Mongols in BC that I can barely contain myself
Bring it on!
Do they have some ALL cavalry stacks in BC ?
I found it hilarious to see the Mongols with mixed stacks in vanilla. Yes sure have mixed stacks for siege but why have 18 cavalry units with 2 infantry, slowing down the whole stack. I hope this is fixed in BC. That would be a dream.
phonicsmonkey
01-25-2008, 00:49
I will report back here when I get to them myself
Sadly I don't have nearly enough time to play BC at the moment...
Well, I've just got the 'Mongols Unite' message so I should be seeing them soon.
I won't be fighting them though, since I'm playing as the Kingom of Makuria.
Same for me, I better play the Kypchaks or Great Seljuks next time, I think.
:yes:
Well, I've just got the 'Mongols Unite' message so I should be seeing them soon.
I won't be fighting them though, since I'm playing as the Kingom of Makuria.
EDIT: Just wanted to add that I highly reccomend this mod. Out of all of the great mods I've played for various TW games, this is the only one I'd put on a par with EB. I have a little AAR going in the throne room if anyone wants to see more what the mod is like. Also, there are some far better aars in the BC forums in twcenter.
Galain_Ironhide
01-29-2008, 22:29
PDER = Pre Deo et Rege
Oh, is it good?
BTW the BC mongol invasion.
12 full stacks with a 13th smaller stack, unfortunately they aren't all cav, their stacks are about half-half with a couple of trebeuchets.
This is why they should've had dismounting in M2TW.
I can't upload the image yet for some reason, I'll try later.
Vladimir
01-30-2008, 19:27
PDER = Pre Deo et Rege
Que? :stupido2:
PDER = Pre Deo et Rege
Que? :stupido2:
Check this thread:
http://www.twcenter.net/forums/forumdisplay.php?f=437
phonicsmonkey
02-01-2008, 14:22
Here are some more of my screenies.
Look at the goodness within:
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/0002.jpg
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/0012.jpg
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/0016.jpg
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/0020.jpg
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/0022.jpg
Ramses II CP
02-01-2008, 15:28
No screenshots, but I do have to say that the Rajaput faction is very interesting. I wanted to try a faction with limited cavalry, and they really don't have any melee cavalry for a long time. Elephants are obviously useful, but even the bodyguard ones aren't unstoppable tanks, as I rapidly discovered when I used up my family members all the way down to my King while expanding through the rebel territories. Soon there will be war with the Ghords (sp?) and we'll see if my tactics can survive without cavalry.
I don't know how true this is of other factions, but I found it particularly interesting that the starting army is so far superior to anything you can train yourself in the first fifty years. I'm not accustomed to having to use scrub troops to preserve my quality soldiers, so I lost half those men before I realized just how long it would be before I could replace them. Painful.
:egypt:
phonicsmonkey
02-01-2008, 22:56
It's the same for the Ghorids
I lost a unit of Ghulams in a pointless rebel skirmish and kicked myself when I realised I couldn't replace them...
:oops:
Here are some more of my Makuria Campaign screenshots, this time in a battle against the Ayyubids.
https://img125.imageshack.us/img125/353/genericbrawl01yz7.jpg
https://img125.imageshack.us/img125/4968/genericbrawl02ye2.jpg
https://img125.imageshack.us/img125/3946/aftermathgx3.jpg
https://img125.imageshack.us/img125/6673/victorykm2.jpg
As you can see I didn't actually kill many of them, I just captured(and executed)them.
OOOOk guess I'll HAVE to install it tonight. :wall:
Ramses II CP
02-04-2008, 23:31
A series from a bridge battle in Pakistan against Ghazni troops using Afgan mercenaries. The AI behaved quite impressively, rushing it's small initial force onto the bridge to block my advance while their reinforcements made their way to the battle and pushed back my attack. The battle went on for some time, and I was forced to rotate in and out my infantry. In the end I won, but I had five hundred casualties.
If the AI had passively waited on the far end of the bridge for my mercenary heavy cavalry to strike them they would have been overwhelmed immediately, and I expect I would have lost about a hundred men slaughtering their reinforcements.
http://lh5.google.com/RosDalton/R6eQy-3OhGI/AAAAAAAAI_4/pzUOMP1Setg/s800/0011.jpg
http://lh3.google.com/RosDalton/R6eQ0e3OhHI/AAAAAAAAJAA/tIvnWmsiN2s/s800/0015.jpg
http://lh6.google.com/RosDalton/R6eQ2O3OhII/AAAAAAAAJAI/9pEc6QqpLZM/s800/0017.jpg
:egypt:
phonicsmonkey
02-05-2008, 00:11
I too have seen some encouraging signs from the battle AI
during a siege battle as the Ghorids the rebels inside the city stormed their axemen out the front gate to try to kill my ram-crews, supported by jav-cav
I lost many more men than I expected to in taking the city
PerfectOne
02-05-2008, 00:30
Broken Crescent is pretty incredible. I've played maybe 30 turns as Armenia, KoJ, Makuria, the Sihks, Oman, and the Rajaputs before settling in on Georgia for the long haul. (I don't really like horse archers...as you can see...)
Each of the factions thus far have been much different from the others. As KoJ, you are surrounded by a faction that simply won't have diplomatic relations with you! As Armenia, you are sandwiched between two Christian nations, each of which is determined to march through your lands - ERE towards Antioch and KoJ towards the Turks. As the Indians you have incredible elephants, that unfortunately tend to run amok frequently but are incredibly strong until that happens. We won't talk about the Sihks and Oman...(some call it challenging, I call it impossible).
I've never been a big fan of the longer build times, but the rest is great. Great mod.
PSYCHO V
02-05-2008, 03:14
Brilliant mod, highly recommend it.
my2bob
I have been looking forward to it, but I ended up being disappointed. It's like the vanilla game: lots of shiny units but not enough focus on improving gameplay. Armies rout on contact, and the AI never develops properly. Too bad, as the potential is there. Though these problems can be remedied by combining other mods and do-it-yourself modding, I just don't feel like doing all of that all over again and I was hoping to find it in the mod already.
Ramses II CP
02-07-2008, 16:26
This is a series from my first battle against the Mongols in BC. The most impressive part? Both of their generals withdrew and escaped with their lives when it became obvious they couldn't force the bridge. This was only a stack and a half attack too, their third stack was captain led and they'd decided on a night attack. I think they would have crossed and smashed me with that third stack.
http://lh5.google.com/RosDalton/R6sdh-3OhKI/AAAAAAAAJA0/rhNIOz-QSAU/s800/0025.jpg
The first wave, with only their Khan's guard for heavy cavalry. The infantry and horse archers were sent packing in short order, but the Khan, who is not a good general, very wisely decided to retreat and avoid capture or death when over half his guardsmen were dead (Taking ~120 2nd tier spearmen with them).
http://lh3.google.com/RosDalton/R6sdje3OhLI/AAAAAAAAJBA/718P2cJTpKU/s800/0029.jpg
Sent the elephants after him, not to catch him, just to keep him moving and prevent him joining the second wave or rallying his men. Note the one spearman who appears to be looking over his shoulder to chide his general for marching elephants through packed spear formations.
http://lh3.google.com/RosDalton/R6sdke3OhMI/AAAAAAAAJBI/DWhqaiGCQA8/s800/0030.jpg
The second wave arrives before the elephants can withdraw. If I bring them back now, I break my own spear formations, so instead they attack across the bridge to stem the tide while my archers work. Twelve of them would die to friendly fire, but they would take two hundred and twenty three Mongols with them, not counting enemy losses to arrows.
http://lh4.google.com/RosDalton/R6sdlu3OhNI/AAAAAAAAJBQ/9zMiDmzTIhs/s800/0033.jpg
Perhaps the Mongols had never faced elephants before? Their terror was very great, many of them appeared to be trying to leap into the river and certain death. Eventually they master their fear, and press tightly around the elephants no matter the losses.
http://lh4.google.com/RosDalton/R6sdmu3OhOI/AAAAAAAAJBY/GuUbIYNK4EA/s800/0037.jpg
The might of the war elephants cannot be underestimated, but even their strength will not suffice to halt the assault of the Mongols. Eventually their numbers are thinned enough to let the heavy lancers ride past. The brave men of this company of elephants would die to a man without fleeing or running amok, led by their (Max dread, max command) Maharaja.
http://lh6.google.com/RosDalton/R6sdoO3OhPI/AAAAAAAAJBg/ENZ482ksKqY/s800/0038.jpg
After all that the impact of the Mongol charge was incredible, but our spearmen were set and ready. When the Rajput arrows ran short and two more companies of war elephants began to make for the bridge, the Mongol commander made the remarkable decision to withdraw his army and keep the core of it intact. Five hundred men would escape. In a vanilla MTW2 battle they would have fought until they routed and then all been captured trying to escape on my side of the bridge. I was, admittedly for the first time, impressed by the tactical AI changes in BC.
:egypt:
i really like this mod but there are still some bugs and the most annoying thing is the loading times. when i start the game it takes about 3x the normal time to start and when i end a turn it takes soooooo long until the next turn. especially if i did nothing but build/recruit on that turn it feels like forever. takes about 4x longer to cycle trough the AI then in Vanilla. else this is a very good mod and recommend it :yes:
phonicsmonkey
02-07-2008, 23:49
cassu, that's probably the campaign script slowing down the end-of-turn phase
I know a lot of people had similar issues with EB which is even more script-heavy
can't say I've noticed it, but it seems to vary from rig to rig
phonicsmonkey
02-09-2008, 11:35
from my new seljuk campaign. I lost this siege assault :embarassed:
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/0016-1.jpg
lilo lol
02-10-2008, 11:40
This is without doubt the best mod I ever played. I really love smashing my enemies with elephants :whip:
Ramses II CP
02-10-2008, 22:58
Continuing my Mongol war, here you can see what happens when you try to hold a bridge with a bunch of left over Tier 1 junk garrisons. I had recently defeated the Mongol Khan, and he got retreated to the other side of the river. Naturally he attack one end of the bridge, and his men attacked at the other, trying to reunite. I charged across at him and killed him quickly, but then:
http://lh5.google.com/RosDalton/R69xC5bqfDI/AAAAAAAAJEI/q_c1YQagwmQ/s800/0005.jpg
This is what it looks like when you send a sacrificial company down to the river bank to soak up arrows and trebuchet shots against the Mongols. They lasted about 12 seconds.
http://lh6.google.com/RosDalton/R69xEJbqfEI/AAAAAAAAJEQ/TsL4SlBTuoI/s800/0010.jpg
A bunch of shirtless peasants with short spears try to stem the tide. They're killing, at most, one Mongol for every twenty of them that die.
http://lh4.google.com/RosDalton/R69xFpbqfFI/AAAAAAAAJEY/hgj_6sVZMkE/s800/0014.jpg
So send in the elephants! Increasingly I've found that my elephants will not survive long under the arrow barrage of the Mongols, so either I get them into melee, where the enemy won't target them as heavily, or I watch them die and run amok in my own men.
http://lh5.google.com/RosDalton/R69xG5bqfGI/AAAAAAAAJEg/l0t9QHSp50M/s800/0023.jpg
I killed the Mongol Khan, so it wasn't a total loss, but once my general ate it my entire army turned tail and ran. I've gone through more family members in this campaign than ever before, by far. The AI goes right after them, and it's deadly effective, just as it is when the player does the same. Obviously I've never taken a loss like this in vanilla either. Give me 2k town militia in vanilla and I'll carve an empire, in BC not so much.
Next a remarkable siege (Remarkable in that I lost).
:egypt:
Excellent stuff. Some amazing shots there.
I found this one in the BC forum screenshot thread, originally posted by Kalos:
https://img263.imageshack.us/img263/6138/ghorid1gi5.jpg
Awesome Ghorid pic and Mongol fight pics.
Ramses II CP
02-11-2008, 22:48
Okay, a little background here, I don't ever remember losing a siege in which I had more than five companies of men. In vanilla I've held off three Mongol stacks with five companies of freebie garrison troops. Easily.
Some of that is due to bugs (Stop the AI's ram once, and 90% of the time they'll just leave it sitting there), some of it due to general incompetence (Is the AI even capable of getting men onto High Walls with siege towers?), and some of it is that I'm not half bad at these games.
It's a pretty key flaw in the game engine, right? The fact that, as a player, I pretty much always advance and the AI very nearly never does. The idea that the AI could take a citadel, or even a fortress, is laughable. Quite honestly, given the behavior I've seen in vanilla, I don't believe it would be necessary to do anything to prevent the fall of a citadel. If you had a one man company of mailed Knights keep the towers firing I bet the AI's attack would collapse due to bugs between the second and third gate, even if they had multiple full stacks including artillery engaged in the effort.
So when I saw this in Broken Crescent I was concerned, but mostly for my machine's ability to keep up:
http://lh4.google.com/RosDalton/R7C6YZbqfLI/AAAAAAAAJGw/x5IbprgkiNk/s800/0064.jpg
Then the map loaded, and it looked like this:
http://lh4.google.com/RosDalton/R7C6ZZbqfMI/AAAAAAAAJG4/UJ6FcS2Q0Q0/s800/0065.jpg
Completely surrounded, one or two of the stacks have artillery, but still only the one at the front has siege equipment. All I have to do is block the ram and hold the walls. Right?
http://lh3.google.com/RosDalton/R7C6aJbqfNI/AAAAAAAAJHA/9gv5dg2w4hU/s800/0067.jpg
Despite burning that tower and despite the fact that the Mongols weren't using their trebuchet, I was a little worried. I mean, the other armies were moving. Most of the time the reinforcements in an AI siege don't even do that much. Furthermore, their infantry was scaling the ladders and the other tower in force, not one lonely company at a time. Still, as usual, I sent out my cavalry, and they stopped the crew of the ram. The Mongols brought up their second ram, and I stopped that crew too, but all of my cavalry died in the effort.
http://lh3.google.com/RosDalton/R7C6bJbqfOI/AAAAAAAAJHI/326yJPFAL5I/s800/0068.jpg
It was reassuring that the enemy didn't grab their rams again, and they would sit there for the rest of the battle. It didn't matter though. More and more Mongols were making their way onto the walls, and my first tier scrub troops weren't making much of a dent. Worst of all, infantry from the first two reinforcement armies made it to the walls and started climbing the ladders too.
http://lh4.google.com/RosDalton/R7C6cZbqfPI/AAAAAAAAJHQ/ll7cpSnW_B8/s800/0071.jpg
Ahh, they're all packed in densely at the foot of the walls to either side of the gate, so... send in the elephants!
http://lh6.google.com/RosDalton/R7C6d5bqfQI/AAAAAAAAJHc/i0M1tb_YYlQ/s800/0074.jpg
Hundreds of Mongols died. The ground ran red with their blood, the earth became sodden with their viscera, and it was not enough. My elephants burned, took heavy lancer charges, ran amok, and finally just died. The assault continued. The Mongols took the walls against every scrap of resistance my men could offer, the raced immediately to the square.
http://lh3.google.com/RosDalton/R7C6fJbqfRI/AAAAAAAAJHk/qJha0BOaGbA/s800/0077.jpg
I tried every trick I knew. My Kshatriya warriors contested the gatehouse for many long minutes against what seemed to be thousands of Mongol infantry, but they were driven back and destroyed. The pathetic remnants of my army huddled in the square and waited to die.
http://lh3.google.com/RosDalton/R7C6gJbqfSI/AAAAAAAAJHs/RSq5TCWr8yg/s800/0081.jpg
A staggering defeat, IMHO. Sure, I was using non-native, tier one scrub troops with just a few mercenaries and my generals for elephants, but I'd take two thousand town militia in a city against eight thousand Mongols in vanilla any day. This campaign had been fun up to this point, now it was awesome. I declared a vendetta against the Mongols.
I've gathered hordes of elephants and smashed Mongol stacks in the field. I've expended thousands of useless tier one troops to drag down a few hundred of the enemy. It's been about the most fun campaign I've played since Shogun.
...and I'm playing the easiest faction in the game. Next I'm going to grab one of the infantry heavy factions, crush the Kwaz again, and wait for the Mongols to arrive. Should be a blast.
:egypt:
phonicsmonkey
02-11-2008, 23:55
now that's what I call a Horde
PrestigeX
02-12-2008, 01:32
I was really excited to play Broken Crescent because of all the screenshots I'd seen of it.
I know some people will definantly disagree with me, but I hated it.
There are no siege weapons, and there is too much overlap in unit types. Why does each faction need 7 different types of spearmen?
Also i found that the battle maps really boring because the enemy starts off soooo f---ing far away that you spend most of the battle just trying to get within range. Also, the units don't seem to follow commands properly and get into the right formations, they always pack in together too tightly.
I switched back to vanilla right away.
More bridge battle screens:
https://img514.imageshack.us/img514/4627/bridge1ym8.jpg
https://img514.imageshack.us/img514/1254/bridge2ab0.jpg
https://img514.imageshack.us/img514/8909/bridge3kd6.jpg
Ramses II CP
02-13-2008, 04:45
My second to last sequence from the Mongols I think. Don't want to overload the thread, but man is this stuff a blast.
My next strategy was one that, in vanilla, I find utterly unworkable, and tantamount to throwing away your troops; I let the AI command an army of reinforcements so I could double up on an isolated Mongol stack.
http://lh3.google.com/RosDalton/R7Jg-pbqf5I/AAAAAAAAJOw/iXy1R5Bhvjc/s800/0093.jpg
That's right you fatherless Mongol sons of dogs, if your AI is better I'll **** well bring my own AI! And some elephants. Okay, a lot of elephants. They still killed my General like he was a heretic at a Inquisition convention, but his feet ran red with the blood of squished Mongols first.
http://lh4.google.com/RosDalton/R7Jg_5bqf6I/AAAAAAAAJO4/WewL-DYw0tg/s800/0096.jpg
If it isn't clear in the following shot (And I know it really isn't) the AI reinforcements reacted quite intelligently, concentrating on the left end of my line and rolling up the Mongols right to the crest of the hill where their general fought and died.
http://lh3.google.com/RosDalton/R7JhBpbqf7I/AAAAAAAAJPA/P-KhHK6AczI/s800/0098.jpg
The stack I commanded bore the brunt of the fighting, but the AI stack still managed to kill more than they lost, which in my experience is a rare occurrence when I give the AI men to manage. I was grudgingly impressed, but I still don't like letting the AI command my armies.
http://lh5.google.com/RosDalton/R7JhDJbqf8I/AAAAAAAAJPI/z8wf84SVaw4/s800/0100.jpg
The next battle saw me bring yet more freebie scrub troops from my conquests and depredations against the local Muslims to a field battle. I lined up a standard hill formation with spears below backed by javelins, and archers at the crest, with a my General's elephants on the right rear. The bloody AI sent horse archers immediately to target my general, so either I got him into a melee or I watched him die unused.
http://lh3.google.com/RosDalton/R7JhEpbqf9I/AAAAAAAAJPQ/iWJ1nAwa4e4/s800/0102.jpg
Half of his company died there on the right, trying to stop four companies of Heavy Lancers. I tried to hook him right through the entire Mongol line in front of my spearmen, and he did a lot of damage... but then the elephants ran amok into the distance. When they later returned and were about to smash my own lines, I was placed in the unique position of ordering the death of my own commander.
http://lh3.google.com/RosDalton/R7JhFpbqf-I/AAAAAAAAJPY/AyucGTpcW5I/s800/0103.jpg
Naturally my infantry were shocked by my action, and were even more stunned when the Mongol general smashed into their flank. The carnage was very great. Dead shirtless guys littered the field from end to end, broken up here and there by the corpse of a Mongol or his horse.
http://lh4.google.com/RosDalton/R7JhG5bqf_I/AAAAAAAAJPg/YYOwxq-_-Lc/s800/0104.jpg
I lost three men to every one I killed, and this was a 'close' defeat. I felt that this battle was winnable despite bringing tier one troops into it, but the AI's insistence on attacking my general paid dividends for them in my defeat. Frankly I think I must've felt a little bit like the vanilla AI must feel against a player.
Is it fair for him to target my general like that? Why do I have 19 companies of peasants and one of elite troops while he has all Feudal Knights, DFKs, and Aventuriers? How am I supposed to win against that?
http://lh4.google.com/RosDalton/R7JhH5bqgAI/AAAAAAAAJPo/jZcKK1DnNfc/s800/0106.jpg
Next time my all elephant stack takes on multiple Mongol stacks in a true Battle Royale (Without the whiney Japanese kids).
:egypt:
phonicsmonkey
02-13-2008, 05:14
Ramses that is just awesome - I'm particularly impressed by the actions of the AI reinforcements. I might try that in my own campaign if I ever find the time to play it...
please keep posting your experiences here, not only are they providing great entertainment for me, but this thread is becoming a great advertisement for the mod (and hopefully for the upcoming BC hotseat I intend to start at the org after the next patch is released)
nice one, guys (especially ramses)
i'm only managing to sneak 45 minutes play time a week at the moment, so these vicarious thrills are most welcome!
Monsieur Alphonse
02-13-2008, 15:45
@ Ramses
In Vanilla I, playing the Turks, have fought a huge battle against the Mongols. I also used the AI to control my two reinforcement armies. The two armies did a very good job and three Mongol armies were destroyed. I fought several battles in this way and lost only two generals. Some armies had more then one general because I use older generals as heavy cavalry. The AI isn't always the most stupid person on the planet, even in vanilla.
Well, I decided to give BC another shot despite my first impressions, and I stand corrected: the Campaign AI is great! It is possibly the best campaign AI I have ever seen in a TW game. I like how XAI was aggressive and relentless in its wars, but this one is even better: it is aggressive, relentless AND it is capable of conducting diplomacy and building economy. And it's raising excellent and plentiful armies even without recruit priority offset added by Kingdoms.
I don't recall being outworked before by an AI faction after the initial 20 or so turns, but it is now turn 50 and I am only fourth militarily as Armenia and have only *50%* of the Khwarezm military! This is really the first time I am seeing something like that. Plus, the start of the campaign was a nail-biting struggle where my survival was seriously in question for the first 25 or so turns (the first two factions I played, the Ayyubids and ERE, are really very strong overall, hence my earlier impressions of steamrolling my neighbors).
I still didn't like the battle AI though, especially the AI battle formations. But I ended up modifying the battle AI things myself after all, and now I am having a blast with the mod.
lilo lol
02-14-2008, 07:39
Does anyone know when te mongols will appear?
Captain Pugwash
02-14-2008, 17:42
Appears broken to me.
mod is loaded and looks brilliant. However getting CTD in custom battles, and the same happens when you fight as a faction, athough the autofight appeared to function ok
phonicsmonkey
02-14-2008, 23:32
Captain Pugwash - check the CTD, bugs and tech help forum at twcenter
http://www.twcenter.net/forums/forumdisplay.php?f=573
good luck!
Captain Pugwash
02-15-2008, 10:38
Thanks but TW seems to be having a serious data base error unable to access anything
It's no more edatabase error.
I downloaded BC yesterday, hell, this mod is worth it just for the music!!
Captain Pugwash
02-16-2008, 17:17
Site now open.
Problem. There are thousands of posts and numerous bug issues (not decrying the work of the BC team). There are differences on how to load the game.
1. Clean load of M2TW.
Update to 1.2 then 1.3.
Add BC then the quick fixes amd possibly the vista fix.
2. Clean load of M2TW.
then either 1.2, or straight to 1.3
Add BC as above.
I dont have kingdoms.
This is pre dated 1.5 BC patch. I assume this covers the BC bug fixes above.
Any advice from some one who has this up and running on XP
Thanks
.
Ramses II CP
02-16-2008, 17:23
On XP I simply installed BC on 1.3 non-Kingdoms, installed the 1.05 patch, and started playing. None of the fixes seemed to apply to my situation. Mod works perfectly, I've had 0 crashes and no major bug issues. In fact, the only bug I noticed was an increased tendency towards the training bug, which was fixed by not adding more units to the queue than can be trained in a single season.
:egypt:
Captain Pugwash
02-17-2008, 13:59
Ramses II CP.
grateful for the nod. Could you just advise how you managed to update to 1.3. I have the patch and have unpacked 1.2. Having unzipped 1.3 into the main folder it seems to have created a seperate folder titled 1.3 with a couple more files to be unzipped. With 1.2 I simply had to run the 'exe box' and that was that. Confused as to what needs to be done or has ben done.
Thanks again
Ramses II CP
02-17-2008, 23:15
I never unpacked 1.2, so I'm not sure if I can give you any worthwhile advice on installing 1.3. If I were you I'd put up a fresh post here in the Citadel and I bet FH or someone will be able to walk you through it. :2thumbsup:
:egypt:
i installed BC 1.05 straight onto M2TW with 1.2 patch with no problems
Captain Pugwash
02-18-2008, 14:03
cannot get 1.3 to load. In the meantime spent the weekend loading m2tw 1.0, patched to 1.2, added BC, patch 1.05, vista fix and still cannot get to fight other than by auto resolve or it crashes.
Looks a great game if only CA had put a similar package together. I'd buy it.
Awaiting the 1.1 BC patch to see if that assists.
Given up
Thanks
alex9337
02-18-2008, 18:40
loaded BC onto M2TW 1.2, then applied 1.5 patch, works great!
phonicsmonkey
02-18-2008, 22:45
cannot get 1.3 to load. In the meantime spent the weekend loading m2tw 1.0, patched to 1.2, added BC, patch 1.05, vista fix and still cannot get to fight other than by auto resolve or it crashes.
Looks a great game if only CA had put a similar package together. I'd buy it.
Awaiting the 1.1 BC patch to see if that assists.
Given up
Thanks
I may be way off track here, but are you running the unpacker in between installing vanilla and installing the mod?
if so, you may have forgotten to delete the two descr_geography files that cause CTD when entering the battle map...
just a thought
phonicsmonkey
02-25-2008, 02:10
Fans of Broken Crescent!
Sorry for the double post but I wanted to post here to alert you to my upcoming Broken Crescent multiplayer hotseat campaign
I'll be posting a recruitment thread later today or tomorrow in the throne room, and I'll be back here to publicise it
start figuring out your faction choices for the mother of all hotseats!
Yeah ! That is certain. It IS going to be the mother of all hotseats! Edit: link (https://forums.totalwar.org/vb/showthread.php?t=99702) to the recruitment thread.
I've played BC for about 4-5 days now and it's definetly the BEST mod I ever played for any TW game, par with EB I'd say. Keep in mind this is an early version of the mod. It's quite hard! As Khwarezm Shah you're pretty doomed, 14 stacks of Mongols with 7-9 exp, all generals above 6 stars and 6 dread. Wide open terrain, no hills, very mean. I played Ayyubids for a bit, and I was amazed at how GREAT this mod is. Each faction I played plays very differently. The Ayyubids have no light HA except for mercs and the Crusader stacks can give you some challenge (early on). The AI is awesome, much better than vanilla BY FAR. Played a bit as Rum Turks and it was not really easy either. In vanilla I'd be set for the whole game in the first one and a half hours, victory was assured, not so in BC.
Missing this mod is like missing a whole new TW game... and thank goodness we have a new map, it is so refershing to take a break from the old map.
Anyone have a decent strategy for surviving the Mongols without atrocious losses as the Khwarezm Shah ? or even any strategies at all ?
https://img525.imageshack.us/img525/9127/khwarezmflagjy1.png
https://i22.photobucket.com/albums/b343/Jaack0/Shahcopy.jpg
Screenshot courtesy of whhyy (http://www.twcenter.net/forums/member.php?u=29231), originally posted on page 99 (http://www.twcenter.net/forums/showthread.php?t=96454&page=99) of the 'official' screenshot thread.
... merged with previous post.
Monsieur Alphonse
02-26-2008, 06:55
@Sinan
In my game the Mongols have just arrived. I have 30 regions and have spend all my money during the last 15 turns on troop production. The Mongols spawn on an "Island". They are surrounded by a river. There are five places to cross the river. This means five stacks to guard the river and some stacks to act as reinforcements. See picture.
https://img141.imageshack.us/img141/8489/image00224zy6.jpg
I don't know if that will stop them, but it will at least severely weaken them to cross the river. The city of Buckera (sp) won't be defended.
Hi Alphonse, Thanks, lemme know know how well that worked. They have the potential to smash right through that in one turn. What do those armies consist of ? Is that on H/VH ? I thought about letting them into the Samarqand 'island' and then blocking them in, since this would mean all the armies could reinforce themselves quickly. Whereas spreading across Urgench-> Bukhara 'island' (Syr Darya) will mean the bridge defence armies will be far apart. Excellent signature btw ! You can outdo that fighting the Mongols as the Shah in BC.
Monsieur Alphonse
02-26-2008, 09:38
Hi Sinan
I am indeed playing on H/VH. My armies consist of 6 to 7 spears (mainly Persian), 6 to 7 archers and some cavalry. I have two all cavalry stacks (grin grin). I wanted to have more but that is unaffordable at the current prizes. It would take 2150 florins to hire you (ah-um), I mean guards. You are right about the fact that I have to defend five river crossings. One would be beautiful. Oh the dreams! In vanilla I fought and defeated three attacks by two stacks each in the gorge above Edessa. I am sure that they will break through my defenses. It will be a hard and long war of attrition. I suspect that I will loose some other regions. Especially Merv will be a huge loss because it is my number one money maker. I'll let you know. The story will continue and Khwarezm will survive (I hope).
Ramses II CP
02-26-2008, 15:27
As the Rajputs I found that they were able to cross rivers pretty easily against my Tier 1 units, naturally, but that they were always reluctant to attack a crossing if I had reinforcements behind it. My strategy was pretty much just to throw expendable militia/tier 1 troops at them, hold the river crossings, and whittle them away gradually. They took Samarqand from the Ghorids, they wanted to take Termez, but retreated when I blocked the road, and they exterminated Bukhara. Eventually I trapped them north of Balkh and finished them off.
Of course the Raj have elephants, which do take some of the sting out of those heavy lancers, but my weak infantry was almost completely unable to hold walls or bridges against them. My great advantage was economic, as I had bought a bunch of cities from the Ghorids, then made them my vassals, recovering a huge quantity of florins in addition to the incredible merchantry in India. Good luck.
:egypt:
Galain_Ironhide
02-28-2008, 15:57
Finally I have downloaded BC!
Unfortunately it is already almost 12am and I have to go to work in 5 1/2 hours so I am not going to able to play it tonight. Friday night and Saturday night are out of the question too - OH the Pain!! I have started it up though just to have a sneak peak and all I can say is..... wow. I don't think I have been so excited to play m2tw for quite some time.
I am thinking on playing as the Kingdom of Jerusalem first and it looks like quite a challenging faction to play as. I am also thinking on starting my very first AAR (which could most likely be a thread that will show me getting my pants thrashed off me by all of the muslim nations)
A quick question though....
Before I start I will download 1.05 (naturally). But there are also some other files that the BC team have added that you extract into your M2TW folders. I've never done this before, is this easy to extract? (I think there is a file for missile AI, also one for a UI issue that arose from the new 1.05 patch). Please, if some one can explain to me in simple terms of how I can extract files that would be huge! (sorry, now I am showing how much I understand about computers :clown: )
All the Best! :2thumbsup:
@Galain
windows should have a zip extracting utility, if not download 7zip and use that
when you double click on the zip file provided by the BC team, you will have some option to extract the files contained therein and you will be able to specify which folder (usually your broken_crescent installation folder) to extract to. this is the crucial step.
for example, for the missile tweak, he asks you to "Unzip into ..\broken_crescent\data and overwrite"
this means, when you extract the zip, you will need to navigate to your broken_crescent folder (which is where the installer stuck the mod), select the data folder underneath and extract there. the extracting program will ask if you are sure you want to overwrite files, say yes.
enjoy
Captain Pugwash
02-29-2008, 10:22
Went out and got M2tw gold. Now installed. BC working fine. If you are thinking of getting this then do, its better then kingdoms.
From Ayyubid Campaign:
The Final Moments of a Marshall of Jerusalem.
https://i101.photobucket.com/albums/m78/ShahedK/MTW2%20General/CavalryCrescent.jpg
From Ayyubid Campaign:
Final Phase of the Last Battle vs The Kingdom of Jerusalem.
https://i101.photobucket.com/albums/m78/ShahedK/MTW2%20General/KoJLastStand.jpg
This was kind of... curious, from Khwarezm Campaign:
Dog Trader in Afghanistan.
https://i101.photobucket.com/albums/m78/ShahedK/MTW2%20General/DogTrader.jpg
I downloaded this mod a few days ago and have been playing a campaign as the Solanki Rajputs. It is a very beautiful and well made mod and it is very refreshing to campaign in a region and culture not found in any of the other TW games. I'm finding it particularly interesting having to adapt my tactics to using elephants as just another wing of my army, rather than the rarely-seen superweapons they are in vanilla. I got a very nasty surprise last night when I rashly assumed I would be able to take on a full stack of Ghorid heavy cavalry using only elephants and scrub militia
I do have one concern however, which is over siege warfare. As far as I can tell there are no siege weapons, and rams seem to take an eternity just to break through even the most basic gates, making every siege assault a very costly enterprise. This worries me a little, as the reason I usually get bored of vanilla campaigns is the constant repetitive siege warfare, which stops me being able to use many of my best units properly and leaves little room for tactics. Am I missing something here? Surely an assault against a well-defended citadel is going to be almost impossible, if I have to spend half an hour bashing through each gate.
Solankis are really fun, I played like an hour or so just to get a feel. Like with all the factions in BC, you can only recruit artillery at certain settlements. I think Kabul is one for example. Usually it's one the larger settlements in the region. Don't quote me on that though because I'm not really sure what determines if a settlement can recruit artillery. Although some say that artillery is weaker in BC, but I lost about 500 men (infantry army) in a battle vs Kingdom of Jerusalem. The AI had 4 sets of artillery. The artillery was absolutely devastating. They've removed bouncing boulders which makes it harder to hit targets such as gates but they are accurate and they KILL!.
Ah, didn't realise that, thanks. So I guess artillery are much more valuable in BC: The only way to cost-effectively take a settlement, but much harder to get. I won't miss the infamous all-artillery AI stacks mind.
Ramses II CP
02-29-2008, 15:00
The Rajputs are definitely a fun faction. One of the most striking things I noticed was that Rajput nobles really aren't nearly as durable as you might expect. The AI targets them heavily and they tend to die a lot. Without over using the MoH noble recruitment I ended up with 17 nobles when I reached the 60 province victory condition. The Mongols were especially deadly against my nobles.
Regarding the siege battles, I found them to be much more enjoyable and realistic than in vanilla. It is definitely possible to capture a citadel, mostly because the AI is still rather foolish about garrisons. I took the one that accidentally had cannon towers left in (The BC guys know about it and it'll be fixed in 1.1 or whatever) from the Kwarezmshah without too much trouble, you just have to have a plan and accept some significant losses.
For anyone who is interested I did a more complete AAR on my battles against the Mongols in the AAR Challenge thread. You can read it here:
https://forums.totalwar.org/vb/showthread.php?t=99641
:egypt:
Yes, the elephants are definitely tricky to use well. They are much less of an unstoppable force than in vanilla, and javelins will kill them off in short order, and they aren't nearly as devastating against cavalry as they used to be.
I'm finding it an interesting challenge trying to build an effective army based around them. So far I've found a mix of about 1/3 foot archers, 1/3 elephants and 1/3 javelin cavalry seems to work quite well: The archers to soften the enemy up first, the elephants to break their infantry and the cavalry for the chase. I haven't found the Hindu infantry to be much good for anything.
But I would definitely say the Rajputs are my favourite faction so far in terms of looks, with their beautifully ornate elephants. Far nicer than the ugly, utilitarian European infantry. I'll never train another unit of spear militia!
As for sieges, I'm actually finding them to be refreshingly rare; the AI seems to be much more inclined to fight field battles, I guess because of the larger map. Also, it seems much more inclined to defend bridges, which is a nice change. I can't remember ever having to attack across a bridge in vanilla.
Monsieur Alphonse
02-29-2008, 16:46
The Rajputs are definitely a fun faction. One of the most striking things I noticed was that Rajput nobles really aren't nearly as durable as you might expect. The AI targets them heavily and they tend to die a lot. Without over using the MoH noble recruitment I ended up with 17 nobles when I reached the 60 province victory condition. The Mongols were especially deadly against my nobles.
That is because your noble has only one hit point. I have seen this to. After a charge the only casualty was my general.
Dog Trader in Afghanistan.
Come to think of it, the Afghan hound is quite a famous breed. Nice resource.
Good point, taken. Would be ncie to see some other new resources as well.
Monsieur Alphonse
03-02-2008, 14:55
@ Sinan
How did your war against the Mongols go? Mine didn't go well. They broke through my line at their first attempt. They found an army with few archers and shot it to pieces. I was impressed by their strategy. No stupid charge across the bridge but a careful planned attack. The sad thing is that I can't continue because my save game got corrupted. I was planning to fight them in the Samarkand island as you planned, but alas my :furious3: computer wouldn't let me.
Hey Alphonse,
I chose to leave that campaign as is, until I figure out what to do, and started another as Ayyubid , and another as Seljuk. I've been wanting to go back to that one, I'm afraid it's unwinnable without extremely heavy losses. I have only 1.5 or 2 +6 -> +9 exp all cav armies. They will be wiped out. I have about 10 stacks of spears and archers all +2 -> +5 exp, they'd probably take out 7-8 Mongol stacks. The 2 elite all cavalry armies would probably take out 2 Mongol armies each. So that would leave about 2-3 Mongol stacks alive, without reinforcements. It would be easy to disperse these, but the cost would be the entire Khwarezmian Army. So here is the point where I will refuse to order the death of MY MEN ! It's good it's just a game, so what I'm going to do is abandon the Silk Road, the home of the Khwarezmians. We'll pull back to Yazd & Shiraz. The 2 all cavalry armies will stay in field, and the chances are very high they will most likely will die in field. The rest will disband around Samarkand. New all cavalry armies will form around Yazd. We'll find them in the open, we'll isolate them and then we'll wither them down as the waves wither the rocks... that is, IF I can still steal time to play!
I was just looking through the Citadel, and it's hard to believe that people are still playing vanilla. I could NEVER EVER play vanilla after BC. I just hope they release the Kingdoms version soon. It creams vanilla so bad, it's not even funny. I can actually play every single faction in this mod, each one is different and each is interesting and fairly challenging to play, you do actually have to think about stuff. This mod still needs work but it is a fantastic first release. I've now tried Abbasids and Eastern Roman Empire (AWESOME roster) as well, do wish ERE had better archers though.
Vladimir
03-07-2008, 20:55
Agreed. "What is Vanilla" is now a valid question to me. People need to discover the mods.
Galain_Ironhide
03-08-2008, 18:22
For the first time in about a week since downloading BC I have finally got to play it.
I have started a GC as Kingdom of Jerusalem and man how cool is it!?
KoJ start out in a pretty tough situation, they have the Abuyyids surrounding them in the south and the North east, they are financially strapped and their forces, apart from the one commanded by Balian de Ibelin, is very thinly spread out and I have noticed what I would almost say is a clever trap for the unexperienced. (Now I'm not gonna say exactly what it is, but put it this way, dont march in on the Abuyyids unguarded territories or you will get kicked out of the holy lands quicker than you can say, 'what was that?' :laugh4: )
I have played a few battles, particularly seiges and they are awesome. Definately not your normal M2TW cakewalk and as I seen mentioned before, I like the change they have made with the battering rams taking longer to break through. Historically speaking, as the enemy were trying to bust through, the dead would have been piling up against the gate.
Loving the colours too during battles. It is great that you can differentiate between two factions just purely on that.
Hmmm not going to get much sleep tonight I'm afraid. :clown:
Redz " Preatorian Knights"
03-09-2008, 23:47
wait a minute people!!!!all of you are talking about it but hell im no-computer-know-it-all kid, were can i find that broken cresent?
tnx to all..
Here are the forums for the mod.
http://www.twcenter.net/forums/forumdisplay.php?f=346
You can also get the mod in their forums here at the ORG, under "Broken Crescent" in the mod sections under MTW2, but the twcenter forums are far busier if you want to read up a bit on the mod first. :yes:
wait a minute people!!!!all of you are talking about it but hell im no-computer-know-it-all kid, were can i find that broken cresent?
tnx to all..
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