View Full Version : Does Everyone Agree That Missiles Suck in Multiplayer Games?
Mike_Smith
09-22-2002, 09:47
I am using the generic term "missiles" to cover both gunpowder and arrow weapons.
Longbows may be the exception, but I think overall missiles suck in MTW. I hardly see them in online games. Not only do they do weak damage, they also require extra micromanagement to use properly and are very supceptible to enemy charges.
Are CA aware of this? I haven't read any posts acknowleding that missile weapons are weak.
Mike
MajorPain
09-22-2002, 10:00
Ive seen a thread before about this. All thout that they were very week if you didnt have plenty of them or having higher valor, atleast 3.
The stupid thing with longbowmen is that they run out of amu so fast. It doesnt last for the second wave of rushing enemy (if the enemy army is more then 16 units).
Mike_Smith
09-22-2002, 10:03
Yes exactly.
The cost of mass-buying them and increasing their valor isn't worth it when you see how quickly they run out of arrows, even when you switch off "Fire at Will".
RabidMonkey
09-22-2002, 10:26
So is anything going to happen? Missle weapons are an integral part of warfare, especially in the medieval period.
I can't see any problem with increasing the ammo on archers from 28 to say 36 arrows. I would leave the crossbows where they are since you can get 60+ kills in multiplayer with them. I stopped using archers online because I couldn't get more than 30 kills with them. I know you can do better in single play when the ai is assaulting a hill.
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