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Horseman
01-19-2008, 14:21
Greetings all....another question from me!

in the file descr_model_battle all the units have skeleons

for example

fs_swordsman
fs_semi_fast_swordsman
fs_fast_swordsman

Now last year back when I 1st started modding I asumed that the semi fast/fast/slow tag was related to the atack animations.

As I'm getting more into this I'm thinking now that this actually indicates a units speed it moves across the battlemap. Also that this is howw the engine determines how fast cavalry is (by whatskeleton/horse is used for the mount)

Can someone clarify which of the above (if either!) is correct?

Thanks
Mike

Aradan
01-19-2008, 14:51
The prefix determines the moving speed on battle-map (and also triggers the fast moving tag in the unit info-card).

Dol Guldur
01-19-2008, 15:13
Yep, and remember that altering scale will alter movement because their pace will be longer/shorter.

Horseman
01-19-2008, 15:14
Fantastic, thanks guys :beam:

Monkwarrior
01-19-2008, 15:23
But, if I'm right, it only considers the speed for running, not for walking, marching or attacking.

Aradan
01-19-2008, 15:50
Yes, that's right, that's for running speed.

Reducing scale to 0.8 will reduce speed to 0.8, increasing scale to 1.3, will increase speed to 1.3 etc.

Horseman
01-19-2008, 16:12
Thanks guys...even more info.

I'm glad I regestered here now, very friendly, helpful and knowledgable :beam:

Jubal_Barca
01-19-2008, 18:03
I think with the animation editor thingy you can make the anims faster/slower without scaling or despite it...

At least I'm definitely condiering slowing down my giants, having them run 4x faster than the Orcs is rather wierd...