PDA

View Full Version : Creative Assembly Designers: Bugs/Balance Issues/ Fixes



SKD_Navy
09-17-2002, 06:07
OK, instead of having a new thread for every balance issue, or patch request. Just post them here.

------------------
Proud Leader Of the SKD Clan
Visit Us Here (http://www.skdcorps.cjb.net)

eat cold steel
09-17-2002, 14:43
Simply one liner please, keep it short, I can read about your reasons on the other threads.

Kraxis
09-17-2002, 15:42
ok...

-Siege lengths should fit the units inside the castle, not the original army (which lost a battle).

-Danish Crusades. http://www.totalwar.org/ubb/smile.gif

-Building Valour bug...

-Swiss bug...

I suspect the last two are in the works, but in case you had forgotten. http://www.totalwar.org/ubb/biggrin.gif

------------------
BTW, Danish Crusades are true to history.

You may not care about war, but war cares about you!

+DOC+
09-17-2002, 16:00
-troops suffering in a castle could be ransomed back rather than die (i.e. they surrender).

-an option to prevent building destruction.

-any building destruction done when castle is taken. Ai is awful at looking after its well-developed provinces.

-Ai better at using their cav.

------------------
=MizuDoc=

Galestrum
09-17-2002, 17:36
(1) actually make a crusade viable.

(a) factions cannot even crusade in 1096 when it is called, most cant until at least 10 years later (due to having to construct the buildings needed).

(b) lessen crusade travel times. I consistantly take AT LEAST 5-6 years to get to the holy land from england/france area

(c) troops put into crusades should not dissipate (i put my king and soldiers in), peasants and add-ons is fine,


(d) i have yet to see a crusade from the AI ever get to the holy land and win, this lack of focused crusading in early era really throws off the point/feel of the early era

(2) force factions and players to assault castles, this hardly occurs

(3) more diplomacy options if possible

(ex.) tribute, province trading, etc

(4) allow factions to sally/break sieges when warned by the pope, as this is really a defensive action

(5) make the AI build and deploy units smarter

(a) stop building (20) peasants when you have byz infantry, feudal sergeants etc available

(b) no more stacks of ballistaes/cat armies

(c) no more 8 balisates deployed with 8 1/2 or less functional units when they have 20 other full units

de la Valette
09-17-2002, 18:15
1) Have the AI use ships to set up trade routes

2) Problem of AI not rebuilding when it looses buildings

Arkatreides
09-17-2002, 18:18
1) Immortal King on battlefield issue

2) Valour for specific regions either not working (Inquisitors) or not applicable (Crusading Knights)

Arkatreides
09-17-2002, 18:24
1) Immortal King on battlefield issue

2) Valour for specific regions either not working (Inquisitors) or not applicable (Crusading Knights)

dancho
09-17-2002, 19:23
1) Get rid of weird Turkish screen when playing England. That type of thing should be done in the privacy of one's home!

2) Fix conflicting V&V's. No more brave beyond belief/cowards.

3) Fix slippery shippery bug (ship jumps between sea areas and evades combat forever).

Kraxis
09-17-2002, 21:47
-Turcopole bug, where they don't seem to be either Catholic nor areaspecific.

------------------
BTW, Danish Crusades are true to history.

You may not care about war, but war cares about you!

noodle
09-17-2002, 22:42
- Seperate difficulty levels selectable for stat map/3d battles (eg hard campaign/expert battles)

Nachi
09-17-2002, 23:43
Besieging armies should get attrition as well as the besieged.

I know they are not blockaded as the besieged are, but historically besiegers ALWAYS suffered a significant non combat attrition while on siege, usually at a higuer rate. More reasoning at "besiegindg armies" thread.

Thanks for Your work, devs.

SKD_Navy
09-18-2002, 03:48
I have heard many people having problems with the compass being invented, unless it is SUPPOSED to come at diffirent times, depending on the country.

------------------
Proud Leader Of the SKD Clan
Visit Us Here (http://www.skdcorps.cjb.net)

marlboro
09-18-2002, 04:01
Nice to have

1 - Radius of siege weapon during battle setup. Very annoying when put place a siege weapon and discover that it is out of range

2 - Attack multiple ships in one area per turn.

hiver77
09-18-2002, 05:07
- Make some vices (eager to retreat (e-t-r), hesitant) takes at least 2 events to occur (e-t-r after 2 or 3 times retreating).
- Some sort of event logger (warning from pope, who invades what, who's kings died).
- AI always refusing cease-fire in late game.

Perec_Dojo
09-18-2002, 05:15
1. More tools for resource/unit management ie. Stat lists for generals (for assigning titles).

2. Stackable spies.

3. Automatic rally point for newly built units.

4. Working auto tax function (particularly for the AI's sake.

5. Respawning factions gets spies/assassins/emmissaries and larger numbers of lower quality troops instead of current system. Maybe respawning faction works like a Crusade/Jihad, bribing/stealing your low loyalty generals!

Really, though, you needn't change a thing, guys. Great game. http://www.totalwar.org/ubb/wink.gif

Ulfang
09-18-2002, 05:26
A Fix to counter the addiction of this game! I need sleep!

------------------
I'll weep for thee,
for this revolt of thine, methinks, is like another fall of man.

JRock
09-18-2002, 05:40
-> Get rid of Gamespy, it's garbage. http://www.totalwar.org/ubb/tongue.gif Okay okay realistic ones:


-> Raise the florin max for custom battle and multiplayer games to 999,999.

-> Color or shading differentiation between Room, This Game, and Game Allies messages when in a game room so allies can tell who you're talking to.

-> That BLOODY crash-to-desktop bug when clicking Join Game or hitting Enter after typing a password for a game, or (after choosing to Host Game) Create Game. Worst bug EVER. http://www.totalwar.org/ubb/mad.gif

-> Make it so when using PrintScreen to take a pic of anything in the Gamespy chatroom interface, upon pasting into a paint program the text shows up instead of just bare background panels.

-> Allow every "player" to play whatever faction they want in custom battle and multiplayer games.


[This message has been edited by JRock (edited 09-17-2002).]

Arkatreides
09-18-2002, 18:34
- An ability to give a province to an ally (especially after conquering it for him)

Hiroshi-O'Duff
09-18-2002, 20:04
- Allow user to specify thresholds for Red/Yellow/Green when the shift key is held down viewing camp map.

Hiroshi-O'Duff
09-18-2002, 20:06
- When ordering ships in a sea province, put player's ships in front of enemies for easier drag/drop. I presume the same can be said for assassins, etc.

Mithrandir
09-18-2002, 20:06
-modability for projectiles
-moddability for events
-Thanks http://www.totalwar.org/ubb/smile.gif.

------------------
http://members.home.nl/jvanbaars/icons/icon1.gif http://members.home.nl/jvanbaars/icons/icon2.gif http://members.home.nl/jvanbaars/icons/icon3.gif
Check out the Fantasy Total War mod! (http://www.totalwar.org/ubb/Forum5/HTML/000587.html)

Hiroshi-O'Duff
09-18-2002, 20:10
- Indicate a princess' age on her view dialog so I know when she's about to be an old hag and I can hurry up and wed her to a general to shut her up. http://www.totalwar.org/ubb/smile.gif

Karhu
09-19-2002, 00:44
A list of where the strategic agents are, besides whether they are counterspying, marrying themselves off, or whatever. This would save me, oh two hours a day in the later campaign.

Thanks for the great game! MTW is much tougher than STW - full marks.

Beeblebrox
09-19-2002, 01:01
Ability to sort/filter informational screens (such as agent listings)

Ability to stack agents

An easier way to move units than holding down the mouse button and dragging all the way across the map -- it's really frustrating to get all the way to a new port and accidentally let go or miss the edge of the land area and then have to start all over. Click once to grab/select and click on destination to drop would work nicely.

tirgor
09-19-2002, 01:44
-list of provinces showing buldings in progress and time left

clicking through 50+ areas to check buildings each turn a major pain

Nakiros
09-19-2002, 04:45
It sucks when you have conquered half of Europe and then 1453 came... .

I want an option to set the game to unlimitted time (you know, only turns, not years).

Puzz3D
09-19-2002, 05:26
Geneology showing who the father is of each prince so you'll know the line of succession.

PSYCHO
09-19-2002, 06:09
I have to say the more I play this the more I love it..well done!!

My Dream List:

* Tweak the Highlander sprites so that the uniform has a small black grid to simulate tartan, no helmet and skin on right sleave. http://www.totalwar.org/ubb/smile.gif

* Tweak Princess infomation to include age.

* Tweak AI to put best troops into battle and not just seige weapons.

* Tweak Mongols to be a little stronger

* Tweak castle seiges / assaults to encourage more use of assaults.

* Tweak AI vs AI combat to lower the destruction of buildings.

* Tweak AI Navy to be more aggresive.

* Tweak Navy to engage in civil wars. Make very rare but possible.

* Tweak agents to be able to pick up infomation about enemy declarations of war / peace etc.

* Slight tweak to Heavy Infantry against spear units.

* Slight tweak to Heavy Cav vs non spear units.

* Improve agents so they have loyalty, piety etc as well.

* Increase Diplomatic options

* A partridge in a pear tree and some pill for this addiction!

Cheers



------------------
PSYCHO HOJO / PSYCHO SO

Kraxis
09-19-2002, 18:40
The last couple of post here, Puzz and Phycho, have really been good.

I would love to know if a Prince is going to be a general or the king next time there is a succession.

And stronger Mongols... Great! http://www.totalwar.org/ubb/smile.gif

------------------
BTW, Danish Crusades are true to history.

You may not care about war, but war cares about you!

Kraellin
09-19-2002, 19:12
game speed slider that goes negative 'real time' for us old farts that want more tactics and less of a click fest.

option for a higher view of the tactical battlefield to allow easier finding and handling of units (mtw is harder than stw/we/mi on the battlefield)

add map display for ALL players in multi, not just the host.

add princess coming of age message.

profession of agent killed listed along with name of agent.

ability to conceal the general on tactical.

remove 'lapping water' effect. great for oceans, but lousy for inland water. or at least remove it in the map editor so we can set water depth easier.

game options available in multiplayer hosting for smoke/fauna/game speed/unit size/etc.

standalone replays. useful for web sites, folks without the game, etc. per magy's suggestion, this would be a converter utility.

easier method of finding agents and ships in crowded provinces/sea zones...bringing them to the fore.

K.


------------------
The only absolute is that there are no absolutes.

hrvojej
09-20-2002, 00:52
- improved stats for arquebusiers (just range & accuracy); handgunners are fine

- crusader order knights a bit more diverse in their stats (just +1/-1 here and there)

- mongols have catholic battle sounds; muslim ones would sound more realistic

- bug in replays with reinforcements

- F1 screen that would show the current morale of the unit (at the moment it is pressed), not just the starting value

- ability to choose exactly which reinforcement unit to bring on the battlefield next

- alliances with more staying power ( e.g., if you haven't broken any yourself in the entire game)

Thanks http://www.totalwar.org/ubb/smile.gif

Nick Marcus
09-20-2002, 04:39
-Fix the corpses falling trough the ground. I only see half corpses with no blood

-When I play as the Danish and I build a motte for my fort, the game crashes to the desktop.

-Siege stones go right trough arrow towers

PSYCHO
09-20-2002, 06:38
Kraxis..thanks


Quote Originally posted by Kraellin:


* add princess coming of age message.

* profession of agent killed listed along with name of agent.

[/QUOTE]

good ideas there Kraellin.

Cheers



------------------
PSYCHO HOJO / PSYCHO SO

MajorPain
09-20-2002, 07:11
Give penalties for braking an alliance.

More diplomatic choices. (there´s many example in Europe unerversalis 2)

DrD
09-20-2002, 08:23
Give peace a chance! (AI should accept ceasfire when it's obviously in their best interest, i.e. they're about to be wiped out or are otherwise getting their a(r)ss(e) kicked.

SKD_Navy
09-20-2002, 08:41
- Give SKD_Navy the "Most Valuable Post Ever Award"

uh .. eh... uh..

------------------
Proud Leader Of the SKD Clan
Visit Us Here (http://www.skdcorps.cjb.net)

Kraxis
09-20-2002, 16:19
I will post *again* what I have noticed as bad, but not yet posted by CA.

- Less pillaging, the AI kills itself off in Civil Wars and general wars. Return of te Dark Ages.

- Siege length should fit the garrison size, not the original army.

- Mongols stronger, it took 3 years for the AI to kill them and I never fought them at all.

- Give the Prime heir something so we can see that he is next in line. Hate having thought an heir to be the coming king and he turns out to be a genral.

- Tell us when princesses come of age.

------------------
BTW, Danish Crusades are true to history.

You may not care about war, but war cares about you!

[This message has been edited by Kraxis (edited 09-20-2002).]

Mount Suribachi
09-20-2002, 17:02
Save games, save games and save games. In battles, between battles (possibly give option to save if you are suddenly invaded by 4000 Elmos along with fight/retreat options).

Did I mention save games?

------------------
We speak of deep night, deep autumn; when I think back to the year 1943 I feel like saying "deep war"
Ilya Ehrenburg

Rosacrux
09-20-2002, 17:09
I'd like to second those extremely intersting and valuable suggestions:

- Give penalties for braking an alliance.

- More diplomatic choices. (there´s many example in Europe unerversalis 2)

-Save games, save games and save games. In battles, between battles

- Less pillaging, the AI kills itself off in Civil Wars and general wars. Return of te Dark Ages.

- Siege length should fit the garrison size, not the original army.

- Mongols stronger, it took 3 years for the AI to kill them and I never fought them at all.

- Give the Prime heir something so we can see that he is next in line. Hate having thought an heir to be the coming king and he turns out to be a genral.

- Tell us when princesses come of age

- ability to choose exactly which reinforcement unit to bring on the battlefield next

- alliances with more staying power ( e.g., if you haven't broken any yourself in the entire game)

It's a good wishlist...

[This message has been edited by Rosacrux (edited 09-20-2002).]

Azmogeddon
09-21-2002, 13:17
Skirmish cavalry shouldn't lose morale to enemy numbers or constant retreat - regularly have Jinettes break despite zero casualties and causing high damage to enemy, just doing their job.

------------------
Azmo
[long-time lurker]

spmetla
09-21-2002, 13:47
Make the AI Trade more often

Have the AI specialize in provinces when it builds

Show next heir inline

Go back to seasons (impractical wish, sorry)

Make a scroll thingy for the select factions screen (for us moders)

Define what those numbers next to the King in the Starpos mean

Give Danes crusades

Make AI Turks more powerful

Add the Kingdom of Georgia

Add the Kingdom of Portugal

Split Syria into North Syria and South Syria. Northen Capital Aleppo Southrern capital remainst Damascus

Make AI do this in order:diplomacy, build up, attack, consolidate, dipolomicay, build, attack, consolidate, diplomancy.

Make the Glorious Achievements editable (us modders again)

Allow events to be editable and/or added in

Announce the conquest of major cities (constantiople, Jerusaleum, Rome, Cairo, etc...)

Much more powerful Mongols



------------------
"samishika wa nai shitte irukara saigo wa itsumo hitori to"

"I'm not lonely Because I know I'll be Alone at the end"

email me at: Luftwaffle@mad.scientist.com

Vlad The Impaler
09-21-2002, 14:19
considering that a lot of issues are already told here i will resume to a few considering just the romanian pricipalities;

Moldavia castle should be Suceava not Cetatea Alba
Wallachia castle shoud be Curtea de Arges or Campulung;
Carpathia should be called Transylvania and the castle shoud be Weissenburg
the dynasty from Moldavia shoud be called Musat
the dynasty from Wallachia shoud be called Basarab
( if u want a list with the years and the names of the rulers i can post it here )



------------------
One sword to behead the white ruler sitting on the white throne in the Vatican.
One sword for the ruler who will come and unite us under the sign of the cross
with broken arms. Eleven swords to behead eleven lords and rulers of the land
united under the blue banner. A hundred swords to defend our southern
boundaries against black plague and half moon.
And one axe for me to defend my stronghold, and may I call this axe, "Bane of
Christendom" soon.

DrNo
09-21-2002, 15:31
1. Have a sliding scale for unit support costs.

2. Increase support costs for standard units to make region special units more important.

3. Have home province for units like ships so support costs rise as troops move further away.

4. Have sliding scale for disloyalty.

5. Increase(alot) time taken for province to become loyal.

6. Increase disloyalty if castle is not attacked.

7. Increase javelin/grenade range 50-100%

8. Decrease movement speed of spear/pike units or only allow support rank bonus if unit is stationary or walking.

9. Add happiness bonus to some later tech buildings and castles.

Arkatreides
09-21-2002, 17:17
- Stop the AI from declaring war on me if they have no chance to survive.

- Allow me to sign peace with the rebels.

The Black Ship
09-21-2002, 22:46
I want to be able to use acceleration and true colors on my audio and video without CTD (GeForce 3 and SoundBlaster Live).

Danish Crusades

Why is it when I try to assasinate special units they know...and run across the board?

Look into the Men-at-Arms/Arbalest armies that are popping up all over the place in Multi-player...is it balanced?

The Illustrated Man
09-21-2002, 23:27
* the ability to set destinations for units in the build queue of a province when they're complete (eg built in wessex, automatically sets a course for aquitaine).

hiver77
09-22-2002, 00:03
- (this surely has been mentioned somewhere) Show the actual bonuses in numbers for each building upgrade (currently it's buried in the building textual description) . When it says "this building increases the quality of units produced here", which quality? Valour? Attack? Morale?

deilthedog
09-22-2002, 01:37
make the naval side of the game less of a chore. when i go to war with a faction i want my ships to automatically attack attack enemy ships in a sea zone to defend my trade routes or at least have a pop up giving me the option. this would be a great addition as it would save a lot of time checking all the sea zones which are normally cluttered with ships.
even an option to only show enemy ships would help

Action
09-22-2002, 01:46
Take a look at the over effectiveness of long, thin formations.

Take a look at archers sucking.

Look at the balance between 60, 40 and 100 man units. They may have balanced stats, but I question if those stats fully took into account the advantages of having more men.

Balance prices seperately for multiplayer and single player.

todorp
09-22-2002, 05:47
Generals valour is very overstated, it should not add +1 valour to the units in command = +1 attack +1 defence. That is unrealistic; they start to dodge bullets, arrows and swords as in “The Matrix”. OK is general valour to add morale, a small little bit of attack and defence, but mainly new battle tricks and tactics.

Action
09-22-2002, 07:09
Oh yeah, forgot this one a toggle to turn off cannons in late era games. Quite a few of us would like to use the late era units without having to deal with cannons and their super long ranges completely changing the game.

Cheetah
09-22-2002, 10:05
- Somehow fix that we need not type in the CD key over and over again when we logon MP http://www.totalwar.org/ubb/smile.gif

Kraellin
09-22-2002, 12:14
cheetah,

you dont have to. at least i dont have to. type the cd key in once, hit return. then hit continue.

every time you come back to that menu, just hit continue and ignore the cd key entry message.

K.



------------------
http://home.domaindlx.com/takiyama/kraellin/icons-1.gif

AvramL
09-22-2002, 13:02
1) tweak the AI so that it doesn't do stupid things like when in the middle of a civil war attcking me (breaking alliance) in my best defended province and getting slaughtered.

2) make it more likely that the AI will actually assault a castle later in the game.

3) make the mongols more threatening.

4) tweak the AI so that it builds with more intelligence.

5) maybe modify loyalist revolts etc. so that they don't spawn with quite the totaly kick ass units they usually do.

That's all I can think right now, but I suppose some of this getting nitpicky.