descr_arrow_trail_effects_final.txt
;-----------------------------------------------------------------------------
; Arrow trail effects.
;-----------------------------------------------------------------------------
effect default_arrow_trail
{
type ribbon
{
alpha_max 128 ; Alpha value at start of trail
alpha_min 10 ; Alpha value at end of trail
fade_start 100 ; Distance to start fading out.
fade_end 200 ; This should be the same as the max lod distance in the effect set.
head_width 0.1 ; Width of the ribbon at arrow end
tail_width 0.01 ; Width of the ribbon at the tail end
texture data/textures/arrow_trail.tga
}
}
effect_set default_arrow_trail_set
{
lod 1000
{
default_arrow_trail
}
}
effect small_arrow_trail
{
type ribbon
{
alpha_max 128 ; Alpha value at start of trail
alpha_min 10 ; Alpha value at end of trail
fade_start 100 ; Distance to start fading out.
fade_end 200 ; This should be the same as the max lod distance in the effect set.
head_width 0.1 ; Width of the ribbon at arrow end
tail_width 0.01 ; Width of the ribbon at the tail end
texture data/textures/slingshot_trail.tga
}
}
effect_set small_arrow_trail_set
{
lod 1000
{
small_arrow_trail
}
}
effect large_arrow_trail
{
type ribbon
{
alpha_max 196 ; Alpha value at start of trail
alpha_min 64 ; Alpha value at end of trail
fade_start 100 ; Distance to start fading out.
fade_end 200 ; This should be the same as the max lod distance in the effect set.
head_width 0.15 ; Width of the ribbon at arrow end
tail_width 0.015 ; Width of the ribbon at the tail end
texture data/textures/arrow_trail.tga
}
}
effect_set large_arrow_trail_set
{
lod 1000
{
large_arrow_trail
}
}
effect fiery_arrow_trail
{
type ribbon
{
alpha_max 255 ; Alpha value at start of trail
alpha_min 128 ; Alpha value at end of trail
fade_start 100 ; Distance to start fading out.
fade_end 200 ; This should be the same as the max lod distance in the effect set.
head_width 0.5 ; Width of the ribbon at arrow end
tail_width 0.1 ; Width of the ribbon at the tail end
texture data/textures/arrow_fire.tga
}
}
effect_set fiery_arrow_trail_set
{
lod 1000
{
fiery_arrow_trail
}
}
effect fiery_boulder
{
type projectile
{
model models_effects/fireball.cas
fade_time 0.01
}
}
effect boulder
{
type projectile
{
model models_effects/boulder.cas
fade_time 0.01
}
}
effect boulder_dust
{
type particle
{
texture battlefield/fire/smoke0.tga
size_range 1.0, 1.5
age_range 0.1, 0.5
grow_range 1.1, 1.6
velocity 0.0, 0.2
colour 87, 87, 74
alpha_max 14 ; maximum alpha value
emitter distance
{
density 2 ; how many particels per meter
}
}
}
effect fiery_boulder_smoke
{
type particle
{
texture battlefield/fire/smoke0.tga
size_range 2.0, 2.5
age_range 0.5, 1.5
grow_range 1.5, 1.8
velocity 0.0, 0.2
colour 87, 87, 74
alpha_max 90 ; maximum alpha value
emitter distance
{
density 1 ; how many particels per meter
}
fade_time 0.1
}
}
effect boulder_explosion_01
{
type explosion
{
; main explosion
model models_effects/explosion_dirt1.cas
anim_time 0.4
max_scale 2
max_particle_scale 4
scale_time_bias .9
alpha_time_bias 0.6
; debris
debris_model models_effects/debri02.cas
debris_num_particles 0
debris_lifetime_range 2.2, 20
debris_emit_angle 70 ; degrees
debris_time_bias 0.9
debris_velocity_range 5.5, 30.5
debris_scale_range 0.4, 1.5
}
}
effect boulder_explosion_02
{
type explosion
{
; main explosion
model models_effects/explosion_dirt2.cas
anim_time 0.9
max_scale 5
max_particle_scale 7
scale_time_bias .9
alpha_time_bias 0.34
; debris
debris_model models_effects/debri02.cas
debris_num_particles 0
debris_lifetime_range 2.2, 20
debris_emit_angle 70 ; degrees
debris_time_bias 0.9
debris_velocity_range 5.5, 30.5
debris_scale_range 0.4, 1.5
}
}
effect fiery_boulder_explosion
{
type explosion
{
; main explosion
model models_effects/explosion.cas
anim_time 0.9
max_scale 3
max_particle_scale 5
scale_time_bias .9
alpha_time_bias 0.6
; debris
debris_model models_effects/fire_debri_01.CAS
debris_num_particles 10
debris_lifetime_range 2.2, 15
debris_emit_angle 50 ; degrees
debris_time_bias 0.9
debris_velocity_range 15.5, 20.5
debris_scale_range 1.4, 3.6
}
}
effect fiery_boulder_dust_explosion
{
type explosion
{
; dust explode
model models_effects/explosion_dust.cas
anim_time 1.7
max_scale 3
max_particle_scale 5
scale_time_bias .9
alpha_time_bias 0.6
; debris
debris_model models_effects/fire_debri_02.CAS
debris_num_particles 20
debris_lifetime_range 2.2, 15
debris_emit_angle 50 ; degrees
debris_time_bias 0.9
debris_velocity_range 10.5, 15.5
debris_scale_range 1.4, 4.6
}
}
effect fiery_boulder_dust_explosion2
{
type explosion
{
; dust explode
model models_effects/explosion_dust2.cas
anim_time 9
max_scale 6
max_particle_scale 10
scale_time_bias .9
alpha_time_bias 0.6
; debris
debris_model models_effects/debri02.cas
debris_num_particles 0
debris_lifetime_range 2.2, 20
debris_emit_angle 70 ; degrees
debris_time_bias 0.9
debris_velocity_range 5.5, 30.5
debris_scale_range 0.4, 1.5
}
}
effect fiery_boulder_dust_explosion3
{
type explosion
{
; dust explode
model models_effects/flame_explode.cas
anim_time .7
max_scale 1.5
max_particle_scale 2.5
scale_time_bias .9
alpha_time_bias 0.9
; debris
debris_model models_effects/fire_debri_02.CAS
debris_num_particles 20
debris_lifetime_range 2.2, 15
debris_emit_angle 50 ; degrees
debris_time_bias 0.9
debris_velocity_range 10.5, 15.5
debris_scale_range 1.4, 4.6
}
}
effect boulder_dust_explosion
{
type explosion
{
; dust explode
model models_effects/explosion_dust.cas
anim_time 1.7
max_scale 2
max_particle_scale 4
scale_time_bias .9
alpha_time_bias 0.6
; debris
debris_model models_effects/debri02.cas
debris_num_particles 0
debris_lifetime_range 2.2, 20
debris_emit_angle 70 ; degrees
debris_time_bias 0.9
debris_velocity_range 5.5, 30.5
debris_scale_range 0.4, 1.5
}
}
effect boulder_dust_explosion2
{
type explosion
{
; dust explode
model models_effects/explosion_dust2.cas
anim_time 7
max_scale 5
max_particle_scale 9
scale_time_bias .9
alpha_time_bias 0.6
; debris
debris_model models_effects/fire_debri_02.CAS
debris_num_particles 20
debris_lifetime_range 2.2, 15
debris_emit_angle 50 ; degrees
debris_time_bias 0.9
debris_velocity_range 3.5, 7.5
debris_scale_range 1.4, 2.6
}
}
effect ballista_arrow_impact
{
type explosion
{
; dust explode
model models_effects/explosion_dust.cas
anim_time 1.7
max_scale 2
max_particle_scale 4
scale_time_bias .9
alpha_time_bias 0.6
; debris
debris_model models_effects/debri02.cas
debris_num_particles 0
debris_lifetime_range 2.2, 20
debris_emit_angle 70 ; degrees
debris_time_bias 0.9
debris_velocity_range 5.5, 30.5
debris_scale_range 0.4, 1.5
}
}
effect_set large_arrow_explode_set
{
lod 1000
{
ballista_arrow_impact
}
}
effect_set fiery_boulder_set
{
lod 1000
{
fiery_boulder
fiery_boulder_smoke
}
}
effect_set boulder_set
{
lod 1000
{
boulder
boulder_dust
}
}
effect_set fiery_boulder_explosion_set
{
lod 1000
{
fiery_boulder_dust_explosion3
fiery_boulder_explosion
fiery_boulder_dust_explosion
fiery_boulder_dust_explosion2
}
}
effect_set boulder_explosion_set
{
lod 1000
{
boulder_explosion_01
boulder_explosion_02
boulder_dust_explosion
boulder_dust_explosion2
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Fiery arrow
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
effect fiery_arrow
{
type projectile
{
model models_effects/flaming_arrow.cas
fade_time 0.01
sort_for_speed
}
}
effect fiery_arrow_no_additive
{
type projectile
{
model models_effects/flaming_arrow_noadd.cas
fade_time 0.01
sort_for_speed
}
}
effect fiery_arrow_smoke
{
type particle
{
texture battlefield/fire/smoke0.tga
size_range 0.8, 0.4
initial_size 0.3, 0.4
age_range 0.1, 0.2
grow_range 1, 1
velocity 0.01, 0.9
colour 55, 50, 47
alpha_max 100 ; maximum alpha value
batched
sort_bias 15
die_size 0.3, 0.4
fade_time 0.1
system_radius 20
max_particles 1500
emitter distance
{
emitter_falloff_dist 500 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5
density 2 ; how many particels per meter
}
}
}
effect fiery_arrow_explosion
{
type explosion
{
; main explosion
model models_effects/flaming_arrow_impact.cas
anim_time 0.5
max_scale 0.5
max_particle_scale 2
scale_time_bias 0.9
alpha_time_bias 0.4
; debris
debris_model models_effects/debris.cas
debris_num_particles 3
debris_lifetime_range 2.2, 5.8
debris_emit_angle 50 ; degrees
debris_time_bias 0.97
debris_velocity_range 4.5, 6.5
debris_scale_range 0.1, 0.3
}
}
effect_set < 3 4 > fiery_arrow_set
{
lod 1000
{
fiery_arrow
fiery_arrow_smoke
}
}
effect_set < 2 > fiery_arrow_set
{
lod 1000
{
fiery_arrow_no_additive
fiery_arrow_smoke
}
}
effect_set < 0 1 > fiery_arrow_set
{
lod 1000
{
fiery_arrow_no_additive
}
}
effect_set < 1 3 4 > fiery_arrow_explosion_set
{
lod 1000
{
fiery_arrow_explosion
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Fiery Ballista
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
effect fiery_ballista
{
type projectile
{
model models_effects/flaming_ballista.cas
fade_time 0.01
}
}
effect fiery_ballista_smoke
{
type particle
{
texture battlefield/fire/smoke0.tga
size_range 1.0, 1.5
initial_size 0.6, 0.8
age_range 0.1, 0.2
grow_range 1, 1
velocity 0.0, 0.9
colour 55, 50, 47
alpha_max 100 ; maximum alpha value
emitter distance
{
density 2 ; how many particles per meter
}
}
}
effect fiery_ballista_explosion
{
type explosion
{
; main explosion
model models_effects/flaming_arrow_impact.cas
anim_time 0.5
max_scale 1.2
max_particle_scale 3.5
scale_time_bias 0.9
alpha_time_bias 0.4
; debris
debris_model models_effects/debris.cas
debris_num_particles 7
debris_lifetime_range 2.2, 5.8
debris_emit_angle 50 ; degrees
debris_time_bias 0.97
debris_velocity_range 6.5, 8.5
debris_scale_range 0.2, 0.5
}
}
effect_set fiery_ballista_trail_set
{
lod 1000
{
fiery_ballista
fiery_ballista_smoke
}
}
effect_set fiery_ballista_explosion_set
{
lod 1000
{
fiery_ballista_explosion
}
}
descr_surface_fire.txt
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Siege engine fire
;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
effect burning_engine_smoke
{
type particle
{
texture battlefield/fire/smoke3.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 1.8, 1.4
age_range 2.1, 14.2
grow_range 1, 1
vel_range 0.5, 2
fade_time 0.25
die_size 1, 1
colour 255,255,255
alpha_max 255 ; maximum alpha value
spin_rate -1, 1
emitter tri_surface
{
density 0 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from
emitter_falloff_dist 10000 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
;;;;;;; MIDDLE TOWER EFFECTS ;;;;;;;;;;;;;;;;;;;;;;;
effect fire_siege_tower_01
{
type particle
{
texture battlefield/fire/smoke2.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 1.8, 11.4
age_range 0.1,0.24
grow_range 1, 1
vel_range 0.5, 15.4
fade_time 1.8
die_size 0.5, 0.1
colour 235,235,235
alpha_max 114 ; maximum alpha value
spin_rate -0.24,0.24
acceleration 0,5,0
emitter tri_surface
{
density 180 ; how many particles per second
offset_from_surface 0,2.4,0 ; offset from surface to emit from
emitter_falloff_dist 250 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
effect fire_siege_tower_02
{
type particle
{
texture battlefield/fire/smoke3.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 0.5, 16.4
age_range 1.0,1.4
grow_range 1, 1
vel_range 0.5, 9.6
fade_time 2.5
die_size 0.1,0.5
colour 210,200,200
alpha_max 140 ; maximum alpha value
spin_rate -0.04,0.04
emitter tri_surface
{
density 70 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from
emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
;;;;;;;;;;;;;; BALLISTA EFFECTS ;;;;;;;;;;;;;;;;;;;;;
effect fire_siege_tower_03
{
type particle
{
texture battlefield/fire/smoke2.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 2.5, 3.4
age_range 0.14,0.54
grow_range 1, 1
vel_range 0.8,1.4
fade_time 1
die_size 0.2, 0.01
colour 215,215,215
alpha_max 120 ; maximum alpha value
spin_rate -0.54,0.54
acceleration 0,5,0
emitter tri_surface
{
density 50 ; how many particles per second
offset_from_surface 0,-0.25,0 ; offset from surface to emit from
emitter_falloff_dist 100 ; distance in meters to reduce emission over
emitter_falloff_bias 0.9 ;
}
}
}
effect fire_siege_tower_04
{
type particle
{
texture battlefield/fire/smoke4.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 0.2, 5.4
age_range 1.0,2.4
grow_range 1, 1
vel_range 0.1, 1.8
fade_time 1.8
die_size 0.1,0.2
colour 245,225,225
alpha_max 180 ; maximum alpha value
spin_rate -0.14,0.14
acceleration 0,1,0
emitter tri_surface
{
density 10 ; how many particles per second
offset_from_surface 0,-0.3,0 ; offset from surface to emit from
emitter_falloff_dist 250 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
effect fire_siege_tower_08
{
type particle
{
texture battlefield/fire/smoke3.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 0.1, 4.4
age_range 0.3,0.4
grow_range 1, 1
vel_range 0.5, 5.6
fade_time 1
die_size 0.1,0.25
colour 210,200,200
alpha_max 140 ; maximum alpha value
spin_rate -0.04,0.04
acceleration 0,0.5,0
emitter tri_surface
{
density 2 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from
emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
;;;;;;; ONAGER EFFECTS ;;;;;;;;;;;;;;;;;;;;;;;
effect fire_siege_tower_05
{
type particle
{
texture battlefield/fire/smoke2.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 2.24, 5.4
age_range 0.1,0.2
grow_range 1, 1
vel_range 0.5, 2.8
fade_time 1.5
die_size 0.5, 0.1
colour 235,235,235
alpha_max 114 ; maximum alpha value
spin_rate -0.24,0.24
acceleration 0,6,0
emitter tri_surface
{
density 30 ; how many particles per second
offset_from_surface 0,-1,0 ; offset from surface to emit from
emitter_falloff_dist 250 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
effect fire_siege_tower_06
{
type particle
{
texture battlefield/fire/smoke4.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 5, 10.4
age_range 0.5,0.7
grow_range 1, 1
vel_range 0.5, 7.6
fade_time 2
die_size 0.1,0.25
colour 220,200,200
alpha_max 255 ; maximum alpha value
spin_rate -0.04,0.04
acceleration 0,1,0
emitter tri_surface
{
density 5 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from
emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
effect fire_siege_tower_07
{
type particle
{
texture battlefield/fire/smoke3.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 5, 10.4
age_range 0.3,0.4
grow_range 1, 1
vel_range 0.5, 5.6
fade_time 1
die_size 0.1,0.25
colour 210,200,200
alpha_max 140 ; maximum alpha value
spin_rate -0.04,0.04
acceleration 0,0.5,0
emitter tri_surface
{
density 1 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from
emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
;;;;;;; RAM EFFECTS ;;;;;;;;;;;;;;;;;;;;;;;
effect fire_siege_tower_09
{
type particle
{
texture battlefield/fire/smoke2.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 2.5, 5.9
age_range 0.05,0.15
grow_range 1, 1
vel_range 0.5, 2.8
fade_time 1
die_size 0.5, 0.1
colour 235,235,235
alpha_max 114 ; maximum alpha value
spin_rate -0.24,0.24
acceleration 0,8,0
emitter tri_surface
{
density 30 ; how many particles per second
offset_from_surface 0,-1,0 ; offset from surface to emit from
emitter_falloff_dist 250 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
effect fire_siege_tower_10
{
type particle
{
texture battlefield/fire/smoke4.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 5, 6.4
age_range 0.5,1.4
grow_range 1, 1
vel_range 3.5, 5.6
fade_time 1
die_size 0.1,0.25
colour 220,200,200
alpha_max 255 ; maximum alpha value
spin_rate -0.04,0.04
acceleration 0,1,0
emitter tri_surface
{
density 10 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from
emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
effect fire_siege_tower_11
{
type particle
{
texture battlefield/fire/smoke3.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 5, 10.4
age_range 0.3,1
grow_range 1, 1
vel_range 0.5, 5.6
fade_time 1
die_size 0.1,0.25
colour 210,200,200
alpha_max 140 ; maximum alpha value
spin_rate -0.04,0.04
acceleration 0,0.5,0
emitter tri_surface
{
density 1 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from
emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
;;;;;;; LADDER EFFECTS ;;;;;;;;;;;;;;;;;;;;;;;
effect fire_siege_tower_12
{
type particle
{
texture battlefield/fire/smoke2.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 2.5, 5.9
age_range 0.05,0.15
grow_range 1, 1
vel_range 0.5, 2.8
fade_time 1
die_size 0.5, 0.1
colour 235,235,235
alpha_max 114 ; maximum alpha value
spin_rate -0.24,0.24
acceleration 0,8,0
emitter tri_surface
{
density 30 ; how many particles per second
offset_from_surface 0,-1,0 ; offset from surface to emit from
emitter_falloff_dist 250 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
effect fire_siege_tower_13
{
type particle
{
texture battlefield/fire/smoke4.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 5, 10.4
age_range 0.5,0.7
grow_range 1, 1
vel_range 0.5, 7.6
fade_time 2
die_size 0.1,0.25
colour 220,200,200
alpha_max 255 ; maximum alpha value
spin_rate -0.04,0.04
acceleration 0,1,0
emitter tri_surface
{
density 5 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from
emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
effect fire_siege_tower_14
{
type particle
{
texture battlefield/fire/smoke3.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 5, 10.4
age_range 0.3,0.4
grow_range 1, 1
vel_range 0.5, 5.6
fade_time 1
die_size 0.1,0.25
colour 210,200,200
alpha_max 140 ; maximum alpha value
spin_rate -0.04,0.04
acceleration 0,0.5,0
emitter tri_surface
{
density 1 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from
emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
;;;;;;; HELIOPOLIS TOWER EFFECTS ;;;;;;;;;;;;;;;;;;;;;;;
effect fire_siege_tower_15
{
type particle
{
texture battlefield/fire/smoke2.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 2.2, 14.4
age_range 0.1,0.24
grow_range 1, 1
vel_range 0.5, 15.4
fade_time 1.8
die_size 0.5, 0.1
colour 235,235,235
alpha_max 114 ; maximum alpha value
spin_rate -0.24,0.24
acceleration 0,5,0
emitter tri_surface
{
density 180 ; how many particles per second
offset_from_surface 0,2.4,0 ; offset from surface to emit from
emitter_falloff_dist 250 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
effect fire_siege_tower_16
{
type particle
{
texture battlefield/fire/smoke3.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 2.5, 20.4
age_range 1.0,1.4
grow_range 1, 1
vel_range 0.5, 9.6
fade_time 2.5
die_size 0.1,0.5
colour 210,200,200
alpha_max 140 ; maximum alpha value
spin_rate -0.04,0.04
emitter tri_surface
{
density 70 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from
emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
;;;;;;; SIEGE TOWER EFFECTS ;;;;;;;;;;;;;;;;;;;;;;;
effect fire_siege_tower_17
{
type particle
{
texture battlefield/fire/smoke2.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 1.8, 11.4
age_range 0.1,0.24
grow_range 1, 1
vel_range 0.5, 15.4
fade_time 1.8
die_size 0.5, 0.1
colour 235,235,235
alpha_max 114 ; maximum alpha value
spin_rate -0.24,0.24
acceleration 0,5,0
emitter tri_surface
{
density 100 ; how many particles per second
offset_from_surface 0,2.4,0 ; offset from surface to emit from
emitter_falloff_dist 150 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
effect fire_siege_tower_18
{
type particle
{
texture battlefield/fire/smoke3.tga
sprite_origin 0.1, 0.1
sprite_size 0.9, 0.9
size_range 0.5, 16.4
age_range 1.0,1.4
grow_range 1, 1
vel_range 0.5, 9.6
fade_time 2.5
die_size 0.1,0.5
colour 210,200,200
alpha_max 140 ; maximum alpha value
spin_rate -0.04,0.04
emitter tri_surface
{
density 30 ; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from
emitter_falloff_dist 300 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
}
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;
; SIEGE FIRE EFFECT SETS ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;
effect_set engine_fire_middle_tower_set
{
lod 1000
{
fire_siege_tower_01
fire_siege_tower_02
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
effect_set engine_fire_set
{
lod 1000
{
burning_engine_smoke
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
effect_set engine_fire_ballista_set
{
lod 1000
{
fire_siege_tower_03
fire_siege_tower_04
fire_siege_tower_08
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
effect_set engine_fire_onager_set
{
lod 1000
{
fire_siege_tower_05
fire_siege_tower_06
fire_siege_tower_07
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
effect_set engine_fire_ram_set
{
lod 1000
{
fire_siege_tower_09
fire_siege_tower_10
fire_siege_tower_11
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
effect_set engine_fire_ladder_set
{
lod 1000
{
fire_siege_tower_12
fire_siege_tower_13
fire_siege_tower_14
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
effect_set engine_fire_heliopolis_set
{
lod 1000
{
fire_siege_tower_15
fire_siege_tower_16
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
effect_set engine_fire_siege_set
{
lod 1000
{
fire_siege_tower_17
fire_siege_tower_18
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
caesar_in_gaul_wip_5_regions_and_settlement_names.txt
¬ Settlement and region names for Caesar In Gaul Campaign
{Britannia} Britannia
{Germania} Germania
{Nervii} Nervii
{Belgae} Belgae
{Sequani} Sequani
{Aremorica} Aremorica
{Mandubii} Mandubii
{Bituriges} Bituriges
{Aedui} Aedui
{Helvetii} Helvetii
{Carnutes} Carnutes
{Arverni} Arverni
{Cisalpine_Gaul} Cisalpine Gaul
{Aquitani} Aquitani
{Transalpine_Gaul} Transalpine Gaul
{Hispania} Hispania
{Oldbury} Oldbury
{Olst} Olst
{Aduataca} Aduataca
{Samarabriva} Samarabriva
{Vesontio} Vesontio
{Lutetia} Lutetia
{Alesia} Alesia
{Avaricum} Avaricum
{Bibracte} Bibracte
{Geneva} Geneva
{Uxellodunum} Uxellodunum
{Gergovia} Gergovia
{Mediolanium} Mediolanium
{Tolosa} Tolosa
{Massilia} Massilia
{Rhodae} Rhodae
¬****************************************************************************************
¬****************************************************************************************
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 29/03/2004 17:30:00
¬*
¬****************************************************************************************
¬****************************************************************************************
¬****************************************************************************************
¬****************************************************************************************
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 21/04/2004 17:30:00
¬*
¬****************************************************************************************
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¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 13/05/2004 09:00:00
¬*
¬****************************************************************************************
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¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 03/06/2004 16:48:00
¬*
¬****************************************************************************************
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¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 17/06/2004 13:01:00
¬*
¬****************************************************************************************
¬****************************************************************************************
¬****************************************************************************************
¬****************************************************************************************
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬* This particular divider does not denote a changes round.
¬* This is when the files were locked to be sent for Russian and Polish translation.
¬*
¬*
¬***** Changes made after 01/07/2004 09:00:00
¬*
¬****************************************************************************************
¬****************************************************************************************
¬****************************************************************************************
¬****************************************************************************************
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¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 07/07/2004 17:15:00
¬*
¬****************************************************************************************
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¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 15/07/2004 17:00:00
¬*
¬****************************************************************************************
¬****************************************************************************************
¬****************************************************************************************
¬****************************************************************************************
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¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 22/07/2004 09:00:00
¬*
¬****************************************************************************************
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¬****************************************************************************************
¬****************************************************************************************
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¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 29/07/2004 09:00:00
¬*
¬****************************************************************************************
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¬****************************************************************************************
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¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 05/08/2004 12:00:00
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¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
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¬*
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¬***** Changes made after 12/08/2004 09:53:00
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¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
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¬*
¬*
¬***** Changes made after 19/08/2004 16:05:00
¬*
¬****************************************************************************************
¬****************************************************************************************
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