Log in

View Full Version : Invalid Culture Type!!!!



Youngie
01-25-2008, 20:59
Hello all. Im currently playing in the early period/hard. I thought i would use some cheats the .badgerbunny. and .worksundays. ones the dont appear to work by any rule. some complete faster whilst some remain the same. Something can be bult in a turn whilst other cant. Does anyone know why this is. Also now some provences are frezing up as they are " Attempted to get id for Invalid culture type 2038069343". Plus are these cheats perminant.:wall:

r johnson
01-26-2008, 10:46
As far as I know cheats are not perminant, although I tend to only use `Matteosartori` to see the world. When you reload the campaign the cheats should need to be typed in again, or when you load a new campaign.

macsen rufus
01-28-2008, 13:21
Most of the cheat codes are reversible, so type it in again to turn it off. badgerbunny does have some wierd effects :yes:

Also, the worksundays only works on buildings you haven't already started - any already building will complete in the normal time.

stxman
02-06-2008, 15:16
I love how my first post is a "cheat" post! I've only started digging around after a ran into a few issues with my agents and their inability to do anything (other than my emissaries who I use more than my armies). Anyway, I found that you need to build your buildings as they are supposed to be built to get your valour points and stability. For instance, you need to start with a keep and work your way up to the Fortress as it needs the upgrades. By not doing this, you'll have buildings dependent on the castles and thus, an error.

Hope this helps, but if you work both of those cheats, you'll still get the upgrades you want in no time rather than waiting 10 or more turns just for one upgrade.

Ravencroft
02-06-2008, 15:28
Hello all. Im currently playing in the early period/hard. I thought i would use some cheats the .badgerbunny. and .worksundays. ones the dont appear to work by any rule. some complete faster whilst some remain the same. Something can be bult in a turn whilst other cant. Does anyone know why this is. Also now some provences are frezing up as they are " Attempted to get id for Invalid culture type 2038069343". Plus are these cheats perminant.:wall:
gotta agree with stxman.

maybe it's because, int the unit_prod file, certain buildings are available to certain factions only e.g the chapter house/ribat.