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View Full Version : EB 1.0 Persistent crashes PLEASE Help!



AndromedaDan
01-31-2008, 14:00
:help: Hoping someone can help me?

Everytime I click end turn it crashes, before the AI moves.
I'm playing as the Romani, it is winter 187 BC moving into summer 186 BC.
This is the only time and place I have any trouble.

I have tried all permanent and all temporary fixes - Still CTD
The crash happens with the EB script enabled
The crash happens with the EB script disabled
I have no other mods - only EB 1.0

I have tried several times and still it crashes at 187 - 186

Then after cancelling all construction and recruitment - It worked - once

I am now stuck at Summer 186 - After several tries it still crashes.
It seems that cancelling C&R gained me one turn.

I don't know what to try next can anyone help?

P.S
Summer 189:
I moved two armies out of cities on the african coast (Ippone & Siga)
because I had trouble keeping public order. My aim was to let them rebel then
re-take the city and execute the population (35000+) It worked, meaning that public order was great afterwards but shortly after this event I have the problem mentioned above. I mention this because I have never done this before (allowing a revolt so I can execute population) could this be the downfall of my empire?
Are the gods punishing me for mass murder?

Thank you for any help you can give.

Dan

AndromedaDan
01-31-2008, 14:03
Savegame
http://www.axifile.com/fi.php?f=7655184&s=1201784161

Dan

AndromedaDan
01-31-2008, 15:23
:duel: PROBLEM SOLVED

It would seem that the gods were punishing my evil ways.

The CTD evolved from the civil revolt at Siga.
When the time came for the revolt and the city passed from romani into carthage control, the game crashed. I don’t know if this is because of the death of my general or the revolt itself.

I discovered this after sending a diplomat to carthage and giving back the city of Siga, before the revolt occurred, this fixed all bugs and the game continued like normal.

But my general having no movement points is now stuck! (Government IV appointed general) And he constantly says winter campaigning constricted.
He can't move a muscle, time will only tell if the crash had to do with his death or the civil revolt.

Dan

bovi
01-31-2008, 17:39
I understand that Makanyane's touch of brilliance didn't completely eliminate the rebellion CTD then ~:mecry:.

Dol Guldur
01-31-2008, 20:38
This is not a loyalist revolt CTD. It is revolting to slave. There are no mercs present. The core bldg is roman. When the core blgd is semitic (such as at Lepke) it reverts back without a CTD in a loyalist revolt.

This civil-revolt CTD can be stopped by demolishing the semitic Game Field (internal: game_field) building - though note that Alalia and other areas also have this building and will cause a CTD also under a revolt.

This is thus how to continue your game....but as to why has yet to be determined and I need to go out now :laugh4:

Good luck if someone gets it. Something to do with slave ownership of the building! (I suspect that tech tree for that faction - check upgrades etc. / factions)

bovi
01-31-2008, 22:27
:stunned:How did you figure that out about the game field :inquisitive:? I have no idea why that would cause anything of the sort, but thanks a lot!

Dol Guldur
01-31-2008, 23:30
Process of elimination - and also strong-arming Aradan into destroying the buildings upwards in the building whilst I did the same downwards ;)

bovi
02-01-2008, 09:23
There's really nothing special about that building...


building amphitheatres
{
levels game_field stone_amphitheatre zurkhaneh small_gymnasium urban_amphitheatre gymnasium great_amphitheatre palaistra gymnasiumacademic
{
game_field requires factions { all, }
{
capability
{
happiness_bonus bonus 1
recruits_exp_bonus bonus 1 requires factions { barbarian, armenia, scythia, pontus, }
}
construction 4
cost 1600
settlement_min town
upgrades
{
stone_amphitheatre
zurkhaneh
small_gymnasium
}
}

Possibly the bolded line carries a risk with it in rebellions? I'll try removing this line in this savegame when I get home on Monday, if noone has tested it before then.

bovi
02-04-2008, 21:24
I've tested numerous changes to that building, and nothing makes a spot of difference. Yet I register that it crashes with every building demolished except that one, and it doesn't when that one is demolished :shrug:. I'll test to make that settlement rebel with a new campaign where the building is present next.

bovi
02-04-2008, 22:18
Gah, of course it doesn't crash then :wall:. There's nothing wrong with the building, there's something wrong with it in just that game :wall:.

DionCaesar
02-11-2008, 20:49
I had the same issue in 261 BC in Syracuse..I fixed it on the '' delete the game field'' way too. It does really work. Thx for that!