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View Full Version : Romani CTD After Battle



Plusi
02-01-2008, 00:16
Hey all, I'm having a problem with EB

I'm defending one of my cities, the one south of Arse (Mastias I think its called). I won the battle, but had a CTD at the end of the battle. I thought it was a one-off, so I played the battle again, same result. I tried losing the battle, same result. It always crashes at the same point, which is as the loading bar reaches 100%. I then tried to auto-resolve the battle, and it then worked. As luck would have it, the carthaginians attacked me again after the siege, so I fought on the battle map. No crash

Its quite bizarre. I got a crash in the siege of Arse, which was remedied by the 1.0 fixes, all of which I have (Permanent and Temp). I've reinstalled to no avail, and to be honest, I'm getting pretty sick of fighting the same battle over and over again :embarassed:

Was wondering if anybody had any clues. I've uploaded my save file. To get to the battle, just press End Turn and the Carths will attack

http://www.axifile.com/?6302194

Any help would be great

Thanks :2thumbsup:

bovi
02-01-2008, 09:27
Thank you for your report, and glad to hear you got past it by autoresolving. Do you know anything that might be changed since they last attacked that may have fixed the problem the next time around, such as a general dying, different unit composition in the armies, a building being built/destroyed/fixed etc?

Plusi
02-01-2008, 21:06
Well, I'd like to play the battle, as its a relatively easy battle which the computer cannot seem to win, thus losing me the city!

But anyway, I'm not sure what you mean. Are you asking if any events happen that turn, such as general deaths, etc?

bovi
02-02-2008, 12:19
You say you have a battle that crashes consistently. You get past it by autoresolving, and when a similar battle occurs again it does not crash. So, what is different in these two cases?


such as a general dying, different unit composition in the armies, a building being built/destroyed/fixed etc?

Plusi
02-02-2008, 13:17
Oh, I see now. Well the following battle is very different. It occurs away from the previously beseiged city, neither side has a general, the armies are much smaller (c. 1000 Carths V 600 Romans/Iberian mercs). This is during the same turn as the siege aswell, so no buildings have been effected during the time between the first and second battle

In the fall of the city though, the defending general obviously perished, so he will be the only general to die during the turn

bovi
02-02-2008, 15:04
Oh. I thought you meant that there was a siege battle that you win with autoresolve, and slightly after there's another siege battle in the same city. Thanks anyway for your report, hopefully I'll be able to get through some of these reports soon.