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View Full Version : A Swebos feedback



MM83
02-03-2008, 14:50
Servus Guildmates,
after reading a lot of threads about the swebos in this forum, I wanted to give you a feedback about the swebos, based on my experience of several campaigns with them.
When I played the 1.0 version for the first time, I was very impressed by the changes made, both for the new unit designs and the new units itself (Phalanx, etc.). But the longer I played the campaign it got more clearly that the Swebos were much weaker than in 0.81. This may sound crazy, but the new units didn't compensate the lost of the "Key-units", the Merjoz (2-hand Axmen) and the "wolves of wodanoz". These two units were needed to flank the enemy and kill them quickly. Because of the low lethality, the two clubman units are not able to do this fast enough and the Swebos frontline units don't have enough "standing power" for longer fights. Yes, there are the Bastarnos Falxmen which could do this, but they are to far away from the "homeland" to use them against the romans attacking from the South or West. The increased costs of most units and the downgrading of the German heavies (they lost two defense points and are no longer "very hardy") hit the Swebos also very hard. Especially for the german heavies I'm not sure if they are really meant to do so weak. They got eaten for breakfast from nearly all heavy infantry.

Well, so what's the point I want to say? In my opinion the Swebos need a high lethality unit like the Merjoz again. The costs, espezially for the light and medium Infantry, are a bit to high (remember the low economy of the swebos). Furthermore the German heavies need some improvement or cost decease either. They can't be used for the task of heavy infantry, but have the costs of heavy infantry. For sure, these are just my thoughts and others might think I'm wrong. But for me 1.0 meant a clear, not needed, nerf of the Swebos.

After so much critics I have to ensure you that EB is, despite the points above, the greatest mod I have ever played and I'm looking forward for the next version of EB 1.x and of course EB 2! Keep on with your work, your doing a fantastic job:2thumbsup: .

MFG MM83

aftzengeier
02-03-2008, 16:25
Moin MM83 :cheesy:


Hm I partly have to agree with you! My thought is that the Germanic main "tactic", the so called Eberschnautze/Eversnuute (last one in my region's slang) ~;) which had been quite effective against most foes does not really work in EB! It works best with Sweboz to go around the enemy flanks but your losses are allways worse than playing another faction. The whole thing does not really fit to me because my forefathers either used to run down the enemy without having any bad casulties (when the opposite general forgot to do his homework) or to be run over without causing many losses (if the opposite general did his homework)!



But that's not my problem. ~;) I just wish to have a mighty overpowered unit like the Ge*~st#ae (or how ever... I mean that celtic fanatics). ~;) It just does not fit to Germanic warfare to use some flanking tactics instead of a descent, old school charge wherein they actually were the best in the known world! http://ugly.plzdiekthxbye.net/small/s027.gif




May Germania libera live forever http://ugly.plzdiekthxbye.net/medium/m217.gif
...and may it also get an über-unit :eyebrows:

SaFe
02-03-2008, 16:33
Talk to blitzkrieg about this.
I think he wanted to improve the stats of the germanic heavy infantry and...
i stilll wait for the Bear(with clubs)- and Wolf-Warriors(Swords) to make their debut in 1.1(hopefully at last)

LusitanianWolf
02-03-2008, 17:15
i stilll wait for the Bear(with clubs)- and Wolf-Warriors(Swords) to make their debut in 1.1(hopefully at last)
So as I :yes:

Birka Viking
02-03-2008, 18:28
Well they would be nice to see:2thumbsup: