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Parallel Pain
02-04-2008, 07:10
So the generals that you get when you build "Allied States" or was it vassel anyways those generals that can't move.

I'm fine with they not being able to move out of the city.

But what really pisses me off is that they can't sally. And any settlement that has one of these generals in it can't sally either.

Anyway I can still make them not be able to move out but be able to sally?

MarcusAureliusAntoninus
02-04-2008, 07:21
You can add a slight amount of movement so that can sally and move tiny amounts. See bovi's 1.0 fixes thread in the bug report subforum.

pezhetairoi
02-04-2008, 07:30
That fix didn't work for me, I'm afraid. My generals are as immobile as ever.

anubis88
02-04-2008, 09:56
That fix didn't work for me, I'm afraid. My generals are as immobile as ever.
Me neither:no:

Mouzafphaerre
02-04-2008, 12:49
.
In descr_character_traits.txt look up type4_governor and reduce the penalty to your liking.
.

Pezlu
02-04-2008, 13:48
Regarding that fix, I installed it for the same reasons but it doesn't seem to work with already existing client rulers; however, the newly "trained" ones can move. Strange indeed... is it fixable?

And another thing: does the AI ever build level 4 government? In that case, can I make sure they DON'T move their client rulers around?

McAds
02-04-2008, 14:37
One way to get around it is to build up the regional MIC to levels 5, which will allow you to recruit a local general who can command troops in the region.

Watchman
02-04-2008, 15:14
And another thing: does the AI ever build level 4 government? In that case, can I make sure they DON'T move their client rulers around?The script automatically places the best type the faction can get in the settlement for the AI - ie. at worst III. So the issue is thankfully moot.

Pezlu
02-04-2008, 16:13
Regarding that fix, I installed it for the same reasons but it doesn't seem to work with already existing client rulers; however, the newly "trained" ones can move. Strange indeed... is it fixable?

Actually, tht's not true. I verified again and it just doesn't work for any client ruler... I'll check to have installed it correctly.

Maybe I had just selected a random mercenary general when I checked the first time? :inquisitive:

EDIT: had a look to the file, here it is:


Trait Type4Governor
Characters family

Level Type4_Governor
Description Type4_Governor_desc
EffectsDescription Type4_Governor_effects_desc
Threshold 1

Effect MovementPoints -6
Effect Influence 1
Effect Law 1
Effect Defence 1

Level Type4_Governor1
Description Type4_Governor_desc
EffectsDescription Type4_Governor_effects_desc
Threshold 2

Effect MovementPoints -100
Effect Influence 1
Effect Law 1
Effect Defence 1

This is AFTER installing the fix; the only difference with the original is the first "Effect MovementPoints" wich is set to -20... so I have to reduce the same line in "Level Type4_Governor1" as well?